My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Executioner P.E.K.K.A Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Hog Rider
Zap
Archers
Barbarian Barrel
Archers Executioner Royal Ghost Electro Wizard
The Log
Archers Hog Rider
Earthquake
Archers Hog Rider
Arrows
Archers
Royal Delivery
Archers Hog Rider Executioner P.E.K.K.A Royal Ghost Electro Wizard
Fireball
Archers Hog Rider Executioner Electro Wizard
Poison
Archers Executioner Electro Wizard
Lightning
Executioner Electro Wizard
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Executioner Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Executioner P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Tornado Royal Ghost Hog Rider Electro Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Tornado Royal Ghost

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Hog Rider P.E.K.K.A Royal Ghost
Arrows
Hog Rider P.E.K.K.A Archers
Hog Rider
Arrows Archers Tornado Executioner Electro Wizard
Tornado
Executioner P.E.K.K.A Hog Rider
Executioner
Tornado Hog Rider P.E.K.K.A
P.E.K.K.A
Arrows Tornado Electro Wizard Archers Executioner
Royal Ghost
Archers Electro Wizard
Electro Wizard
P.E.K.K.A Hog Rider Royal Ghost

Defense Synergies 2 8

Archers
Tornado P.E.K.K.A Electro Wizard
Arrows
Tornado P.E.K.K.A
Hog Rider
Tornado
Executioner P.E.K.K.A Archers Arrows Electro Wizard
Executioner
Tornado
P.E.K.K.A
Tornado Archers Arrows Electro Wizard
Royal Ghost
Electro Wizard
Electro Wizard
Archers Tornado P.E.K.K.A Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner Electro Wizard
P.E.K.K.A Executioner Electro Wizard
Tornado P.E.K.K.A Archers Executioner Electro Wizard
P.E.K.K.A Electro Wizard
Arrows Tornado P.E.K.K.A
Arrows Tornado Archers Executioner Royal Ghost Electro Wizard
Tornado Electro Wizard Archers Arrows Executioner
Arrows P.E.K.K.A Electro Wizard
P.E.K.K.A Tornado
Tornado Archers Royal Ghost Electro Wizard
Archers Executioner Electro Wizard Arrows Tornado Royal Ghost
Arrows Executioner Archers Tornado Electro Wizard
P.E.K.K.A Electro Wizard
Executioner Arrows Tornado P.E.K.K.A Royal Ghost Electro Wizard
P.E.K.K.A Electro Wizard
Tornado P.E.K.K.A Electro Wizard
Arrows Tornado Executioner P.E.K.K.A Electro Wizard
Arrows Archers Tornado Executioner Royal Ghost Electro Wizard
Arrows Tornado Executioner Archers Royal Ghost Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Royal Ghost Archers Arrows Executioner P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers P.E.K.K.A Royal Ghost Electro Wizard
Electro Wizard Archers Arrows Executioner Royal Ghost
P.E.K.K.A Electro Wizard
P.E.K.K.A Tornado Electro Wizard
P.E.K.K.A Executioner
Arrows Executioner Archers Tornado Electro Wizard
P.E.K.K.A Archers Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Tornado
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Arrows Tornado Electro Wizard
P.E.K.K.A Executioner
Archers Executioner
Electro Wizard Archers Tornado Executioner P.E.K.K.A
Arrows Executioner Archers P.E.K.K.A Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Ghost
Arrows Tornado Executioner Royal Ghost Electro Wizard
Arrows
Arrows
Executioner Arrows
Arrows Executioner Tornado
Archers Arrows Tornado Executioner
Arrows Tornado Executioner
Arrows Tornado
Tornado Electro Wizard
Arrows Tornado Electro Wizard
Archers Arrows Tornado Executioner
Executioner
Arrows
Arrows
Arrows Executioner
Arrows Executioner
Arrows Tornado
Archers Arrows Executioner Electro Wizard
Arrows Tornado
Arrows Tornado
Tornado
Arrows
Arrows Tornado Executioner
Arrows Tornado Executioner Royal Ghost Electro Wizard
Arrows Tornado
Arrows Tornado
Archers Arrows Tornado Executioner Electro Wizard
Electro Wizard
Arrows
Arrows Electro Wizard
P.E.K.K.A
Arrows
Electro Wizard Archers
Archers Arrows Tornado Executioner Electro Wizard
Arrows
Executioner Electro Wizard
Arrows Executioner
Arrows Tornado
Executioner P.E.K.K.A
Tornado Electro Wizard
Tornado Executioner Electro Wizard
Tornado Executioner Royal Ghost Electro Wizard

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