My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Hog Rider Miner
Giant Snowball
Fire Spirit Archers Musketeer Hog Rider Miner
Zap
Fire Spirit Archers
Barbarian Barrel
Fire Spirit Archers Elite Barbarians Musketeer Valkyrie
The Log
Fire Spirit Archers Elite Barbarians Musketeer Hog Rider
Earthquake
Archers Hog Rider
Arrows
Fire Spirit Archers
Royal Delivery
Fire Spirit Archers Elite Barbarians Musketeer Valkyrie Hog Rider Miner
Fireball
Archers Elite Barbarians Musketeer Hog Rider
Poison
Archers Musketeer
Lightning
Elite Barbarians Musketeer Valkyrie
Rocket
Elite Barbarians Musketeer Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Archers Miner Musketeer Valkyrie Hog Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Archers Miner

Attack Synergies 11 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Miner Zap Elite Barbarians
Zap
Elite Barbarians Hog Rider Miner Fire Spirit Archers Musketeer Valkyrie
Archers
Valkyrie Zap Elite Barbarians Hog Rider Miner
Elite Barbarians
Zap Valkyrie Fire Spirit Archers Hog Rider
Musketeer
Valkyrie Hog Rider Zap Miner
Valkyrie
Fire Spirit Archers Elite Barbarians Musketeer Hog Rider Zap
Hog Rider
Fire Spirit Zap Musketeer Valkyrie Archers Elite Barbarians
Miner
Fire Spirit Zap Archers Musketeer

Defense Synergies 3 8

Fire Spirit
Zap Valkyrie
Zap
Fire Spirit Archers Elite Barbarians Musketeer Valkyrie Miner
Archers
Valkyrie Zap
Elite Barbarians
Valkyrie Zap
Musketeer
Valkyrie Zap Miner
Valkyrie
Archers Elite Barbarians Musketeer Fire Spirit Zap
Hog Rider
Miner
Zap Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Valkyrie
Elite Barbarians Zap Musketeer Valkyrie
Fire Spirit Archers Elite Barbarians Musketeer Valkyrie
Elite Barbarians Musketeer Valkyrie
Elite Barbarians Valkyrie
Fire Spirit Zap Archers Musketeer Valkyrie
Musketeer Fire Spirit Zap Archers
Zap Musketeer Valkyrie
Elite Barbarians Musketeer
Elite Barbarians Fire Spirit Archers Musketeer Valkyrie Miner
Archers Valkyrie Zap Musketeer
Musketeer Zap Archers
Fire Spirit Zap Elite Barbarians Musketeer Valkyrie
Fire Spirit Valkyrie Zap
Elite Barbarians
Zap Elite Barbarians
Elite Barbarians Musketeer Valkyrie
Fire Spirit Zap Archers Elite Barbarians Musketeer Valkyrie
Zap Valkyrie Fire Spirit Archers Musketeer
Elite Barbarians Musketeer
Valkyrie Fire Spirit Archers Elite Barbarians Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Archers Elite Barbarians
Zap Archers Elite Barbarians Musketeer Valkyrie Miner
Zap Elite Barbarians Musketeer Valkyrie
Valkyrie Zap Elite Barbarians Musketeer
Elite Barbarians Musketeer Valkyrie
Fire Spirit Zap Archers Musketeer
Archers Elite Barbarians Musketeer Valkyrie
Elite Barbarians Valkyrie
Zap Elite Barbarians Valkyrie
Musketeer
Elite Barbarians Musketeer Valkyrie
Zap Elite Barbarians Valkyrie
Elite Barbarians Valkyrie
Archers Musketeer Valkyrie
Elite Barbarians Zap Archers Musketeer Valkyrie
Valkyrie Zap Archers Elite Barbarians Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie
Zap Musketeer Miner
Miner
Musketeer Valkyrie
Fire Spirit Zap Valkyrie
Fire Spirit Zap Musketeer
Fire Spirit Archers Musketeer
Fire Spirit Zap
Miner Zap
Fire Spirit Elite Barbarians Musketeer
Miner Zap Musketeer Valkyrie
Fire Spirit Zap Archers Musketeer
Fire Spirit Elite Barbarians Musketeer Miner
Musketeer
Zap Elite Barbarians Musketeer
Zap Musketeer
Musketeer
Fire Spirit Zap Archers Musketeer
Fire Spirit Zap Valkyrie Miner
Musketeer
Musketeer
Zap Musketeer
Zap Fire Spirit Valkyrie
Miner Zap Musketeer
Zap Musketeer Miner
Miner Zap Musketeer
Elite Barbarians Fire Spirit Zap Archers Musketeer
Zap Musketeer
Elite Barbarians
Zap Musketeer Miner
Zap
Zap Fire Spirit Archers Musketeer
Fire Spirit Zap Archers Musketeer
Miner Musketeer Valkyrie
Zap Musketeer
Zap
Elite Barbarians Musketeer
Zap Elite Barbarians Musketeer
Zap Musketeer
Zap Musketeer Miner

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