My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Furnace Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Valkyrie Furnace Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Valkyrie Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Hog Rider
Giant Snowball
Archers Musketeer Hog Rider Furnace Baby Dragon
Zap
Archers Furnace
Barbarian Barrel
Archers Elite Barbarians Musketeer Valkyrie Furnace
The Log
Archers Elite Barbarians Mini P.E.K.K.A Musketeer Hog Rider Furnace
Earthquake
Archers Hog Rider Furnace
Arrows
Archers Furnace
Royal Delivery
Archers Elite Barbarians Mini P.E.K.K.A Musketeer Valkyrie Hog Rider Baby Dragon
Fireball
Archers Elite Barbarians Musketeer Hog Rider Furnace Baby Dragon
Poison
Archers Musketeer Furnace
Lightning
Elite Barbarians Mini P.E.K.K.A Musketeer Valkyrie Furnace Baby Dragon
Rocket
Elite Barbarians Musketeer Valkyrie Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Furnace Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Furnace Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Mini P.E.K.K.A Musketeer Valkyrie Hog Rider Furnace Baby Dragon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Archers Mini P.E.K.K.A Musketeer Valkyrie

Attack Synergies 5 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Elite Barbarians Mini P.E.K.K.A Hog Rider Baby Dragon
Elite Barbarians
Valkyrie Archers Hog Rider Furnace
Mini P.E.K.K.A
Archers Musketeer Valkyrie Hog Rider Furnace Baby Dragon
Musketeer
Valkyrie Hog Rider Mini P.E.K.K.A Baby Dragon
Valkyrie
Archers Elite Barbarians Musketeer Hog Rider Mini P.E.K.K.A Furnace Baby Dragon
Hog Rider
Musketeer Valkyrie Archers Elite Barbarians Mini P.E.K.K.A Furnace Baby Dragon
Furnace
Elite Barbarians Mini P.E.K.K.A Valkyrie Hog Rider Baby Dragon
Baby Dragon
Archers Mini P.E.K.K.A Musketeer Valkyrie Hog Rider Furnace

Defense Synergies 3 13

Archers
Valkyrie Mini P.E.K.K.A Furnace Baby Dragon
Elite Barbarians
Valkyrie Mini P.E.K.K.A
Mini P.E.K.K.A
Archers Elite Barbarians Musketeer Valkyrie Furnace Baby Dragon
Musketeer
Valkyrie Mini P.E.K.K.A Furnace Baby Dragon
Valkyrie
Archers Elite Barbarians Musketeer Mini P.E.K.K.A Furnace Baby Dragon
Hog Rider
Furnace
Archers Mini P.E.K.K.A Musketeer Valkyrie Baby Dragon
Baby Dragon
Archers Mini P.E.K.K.A Musketeer Valkyrie Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie Baby Dragon
Elite Barbarians Mini P.E.K.K.A Musketeer Valkyrie Furnace
Mini P.E.K.K.A Furnace Archers Elite Barbarians Musketeer Valkyrie
Elite Barbarians Mini P.E.K.K.A Musketeer Valkyrie Furnace
Elite Barbarians Mini P.E.K.K.A Valkyrie
Archers Musketeer Valkyrie Furnace Baby Dragon
Musketeer Furnace Archers Baby Dragon
Musketeer Valkyrie Baby Dragon
Mini P.E.K.K.A Elite Barbarians Musketeer Furnace
Elite Barbarians Archers Mini P.E.K.K.A Musketeer Valkyrie
Archers Valkyrie Musketeer Furnace Baby Dragon
Musketeer Archers Furnace Baby Dragon
Mini P.E.K.K.A Furnace Elite Barbarians Musketeer Valkyrie
Valkyrie Mini P.E.K.K.A Furnace Baby Dragon
Elite Barbarians Mini P.E.K.K.A Furnace
Elite Barbarians Mini P.E.K.K.A Furnace
Elite Barbarians Mini P.E.K.K.A Musketeer Valkyrie Furnace
Archers Elite Barbarians Musketeer Valkyrie Furnace Baby Dragon
Valkyrie Furnace Baby Dragon Archers Musketeer
Mini P.E.K.K.A Elite Barbarians Musketeer
Valkyrie Archers Elite Barbarians Mini P.E.K.K.A Musketeer Furnace Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Archers Elite Barbarians Furnace
Archers Elite Barbarians Mini P.E.K.K.A Musketeer Valkyrie Baby Dragon
Elite Barbarians Mini P.E.K.K.A Musketeer Valkyrie Furnace
Mini P.E.K.K.A Valkyrie Elite Barbarians Musketeer
Elite Barbarians Mini P.E.K.K.A Musketeer Valkyrie
Furnace Archers Musketeer Baby Dragon
Mini P.E.K.K.A Archers Elite Barbarians Musketeer Valkyrie Furnace
Mini P.E.K.K.A Elite Barbarians Valkyrie
Elite Barbarians Mini P.E.K.K.A Valkyrie Baby Dragon
Musketeer
Elite Barbarians Mini P.E.K.K.A Musketeer Valkyrie
Elite Barbarians Valkyrie
Elite Barbarians Mini P.E.K.K.A Valkyrie
Archers Musketeer Valkyrie Furnace Baby Dragon
Elite Barbarians Archers Mini P.E.K.K.A Musketeer Valkyrie Furnace Baby Dragon
Valkyrie Archers Elite Barbarians Mini P.E.K.K.A Musketeer Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie Baby Dragon
Musketeer Baby Dragon
Baby Dragon
Musketeer Valkyrie
Valkyrie Furnace Baby Dragon
Musketeer Furnace Baby Dragon
Archers Musketeer Furnace Baby Dragon
Baby Dragon
Elite Barbarians Mini P.E.K.K.A Musketeer
Musketeer Valkyrie
Archers Musketeer Baby Dragon
Elite Barbarians Musketeer Baby Dragon
Musketeer Baby Dragon
Elite Barbarians Musketeer Furnace Baby Dragon
Musketeer Furnace Baby Dragon
Musketeer Furnace Baby Dragon
Mini P.E.K.K.A
Archers Mini P.E.K.K.A Musketeer Baby Dragon
Valkyrie Baby Dragon
Musketeer Baby Dragon
Musketeer
Musketeer Baby Dragon
Valkyrie Furnace Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Elite Barbarians Archers Musketeer Furnace Baby Dragon
Musketeer
Elite Barbarians Mini P.E.K.K.A
Musketeer
Archers Musketeer
Archers Musketeer Baby Dragon
Mini P.E.K.K.A Musketeer Valkyrie Baby Dragon
Musketeer Baby Dragon
Elite Barbarians Musketeer
Elite Barbarians Musketeer Baby Dragon
Musketeer
Musketeer Baby Dragon

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