My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Dart Goblin Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Valkyrie Furnace Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers
Giant Snowball
Bomber Archers Dart Goblin Furnace
Zap
Bomber Archers Dart Goblin Furnace
Barbarian Barrel
Bomber Archers Dart Goblin Valkyrie Furnace Wizard
The Log
Bomber Archers Dart Goblin Furnace
Earthquake
Bomber Archers Furnace
Arrows
Bomber Archers Dart Goblin Furnace
Royal Delivery
Bomber Archers Dart Goblin Valkyrie Wizard P.E.K.K.A
Fireball
Bomber Archers Dart Goblin Furnace Wizard
Poison
Bomber Archers Dart Goblin Furnace Wizard
Lightning
Valkyrie Furnace Wizard
Rocket
Valkyrie Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Valkyrie Furnace Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Archers Dart Goblin Valkyrie Furnace Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Archers Dart Goblin

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Valkyrie P.E.K.K.A
Zap
P.E.K.K.A Bomber Archers Dart Goblin Valkyrie Furnace
Archers
Valkyrie Zap P.E.K.K.A
Dart Goblin
Valkyrie Zap P.E.K.K.A
Valkyrie
Archers Dart Goblin Bomber Zap Furnace Wizard P.E.K.K.A
Furnace
Zap Valkyrie P.E.K.K.A
Wizard
Valkyrie P.E.K.K.A
P.E.K.K.A
Zap Bomber Archers Dart Goblin Valkyrie Furnace Wizard

Defense Synergies 1 18

Bomber
Zap Valkyrie P.E.K.K.A
Zap
Bomber Archers Dart Goblin Valkyrie Furnace P.E.K.K.A
Archers
Valkyrie Zap Dart Goblin Furnace P.E.K.K.A
Dart Goblin
Zap Archers Valkyrie Furnace P.E.K.K.A
Valkyrie
Archers Bomber Zap Dart Goblin Furnace Wizard P.E.K.K.A
Furnace
Zap Archers Dart Goblin Valkyrie
Wizard
Valkyrie P.E.K.K.A
P.E.K.K.A
Bomber Zap Archers Dart Goblin Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Dart Goblin Valkyrie Wizard
P.E.K.K.A Bomber Zap Dart Goblin Valkyrie Furnace
Furnace P.E.K.K.A Bomber Archers Dart Goblin Valkyrie
P.E.K.K.A Bomber Dart Goblin Valkyrie Furnace
Bomber Valkyrie P.E.K.K.A
Bomber Zap Archers Dart Goblin Valkyrie Furnace
Dart Goblin Furnace Zap Archers Wizard
Zap Dart Goblin Valkyrie P.E.K.K.A
P.E.K.K.A Furnace
Bomber Archers Dart Goblin Valkyrie
Archers Dart Goblin Valkyrie Bomber Zap Furnace Wizard
Zap Archers Dart Goblin Furnace Wizard
Furnace P.E.K.K.A Bomber Zap Valkyrie Wizard
Bomber Valkyrie Wizard Zap Dart Goblin Furnace P.E.K.K.A
P.E.K.K.A Furnace
Zap Furnace P.E.K.K.A
Wizard Bomber Valkyrie Furnace P.E.K.K.A
Bomber Zap Archers Dart Goblin Valkyrie Furnace Wizard
Zap Valkyrie Furnace Wizard Bomber Archers Dart Goblin
P.E.K.K.A Dart Goblin
Bomber Valkyrie Wizard Archers Dart Goblin Furnace P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Archers Furnace P.E.K.K.A
Bomber Zap Archers Valkyrie Wizard
P.E.K.K.A Zap Valkyrie Furnace
Valkyrie P.E.K.K.A Zap
P.E.K.K.A Valkyrie
Furnace Wizard Zap Archers Dart Goblin
P.E.K.K.A Archers Dart Goblin Valkyrie Furnace
P.E.K.K.A Valkyrie
Zap P.E.K.K.A Valkyrie
P.E.K.K.A Dart Goblin
P.E.K.K.A Dart Goblin Valkyrie
P.E.K.K.A Zap Valkyrie
P.E.K.K.A Valkyrie Wizard
Wizard Bomber Archers Dart Goblin Valkyrie Furnace
Bomber Zap Archers Dart Goblin Valkyrie Furnace P.E.K.K.A
Valkyrie Bomber Zap Archers Dart Goblin Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Valkyrie
Zap Dart Goblin
Dart Goblin
Dart Goblin Valkyrie
Bomber Wizard Zap Valkyrie Furnace
Wizard Zap Dart Goblin Furnace
Bomber Archers Dart Goblin Furnace Wizard
Zap Dart Goblin Wizard
Zap Dart Goblin Wizard
Zap Dart Goblin Valkyrie Wizard
Zap Archers Dart Goblin Wizard
Dart Goblin
Dart Goblin
Zap Dart Goblin Furnace
Bomber Zap Dart Goblin Furnace Wizard
Dart Goblin Furnace Wizard
Bomber
Bomber Zap Archers Dart Goblin Wizard
Bomber Zap Dart Goblin Valkyrie Wizard
Wizard
Zap
Zap Bomber Valkyrie Furnace Wizard
Zap Dart Goblin Wizard
Zap Wizard
Zap Dart Goblin
Zap Archers Dart Goblin Furnace Wizard
Zap Dart Goblin Wizard
Bomber Zap Dart Goblin Wizard
Zap
P.E.K.K.A
Wizard
Zap Archers Dart Goblin
Zap Archers Dart Goblin Wizard
Dart Goblin Valkyrie Wizard
Bomber Zap Dart Goblin Wizard
Zap
Dart Goblin P.E.K.K.A
Zap Dart Goblin
Zap Dart Goblin
Zap Dart Goblin

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