My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard Baby Dragon Dark Prince P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Dark Prince P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Dark Prince
Giant Snowball
Archers Baby Dragon Lumberjack
Zap
Archers Dark Prince
Barbarian Barrel
Archers Wizard Dark Prince Lumberjack
The Log
Archers Dark Prince Lumberjack
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Wizard Baby Dragon Dark Prince P.E.K.K.A Lumberjack
Fireball
Archers Wizard Baby Dragon Lumberjack
Poison
Archers Wizard
Lightning
Wizard Baby Dragon Dark Prince Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Dark Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Baby Dragon Dark Prince Lumberjack Wizard Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Archers Baby Dragon Dark Prince

Attack Synergies 1 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Archers Baby Dragon Dark Prince Lumberjack
Archers
Zap Baby Dragon Dark Prince P.E.K.K.A Lumberjack
Wizard
Dark Prince P.E.K.K.A Lumberjack
Baby Dragon
Zap Archers Dark Prince Lightning P.E.K.K.A Lumberjack
Dark Prince
Zap Archers Wizard Baby Dragon Lightning Lumberjack
Lightning
Baby Dragon Dark Prince
P.E.K.K.A
Zap Archers Wizard Baby Dragon Lumberjack
Lumberjack
Zap Archers Wizard Baby Dragon Dark Prince P.E.K.K.A

Defense Synergies 0 15

Zap
Archers Baby Dragon Dark Prince P.E.K.K.A Lumberjack
Archers
Zap Baby Dragon Dark Prince P.E.K.K.A Lumberjack
Wizard
Dark Prince P.E.K.K.A Lumberjack
Baby Dragon
Zap Archers Dark Prince P.E.K.K.A Lumberjack
Dark Prince
Zap Archers Wizard Baby Dragon
Lightning
P.E.K.K.A
Zap Archers Wizard Baby Dragon
Lumberjack
Zap Archers Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Wizard Baby Dragon
P.E.K.K.A Lumberjack Zap Dark Prince
P.E.K.K.A Lumberjack Archers Dark Prince Lightning
P.E.K.K.A Lumberjack Dark Prince
Lightning Dark Prince P.E.K.K.A Lumberjack
Zap Archers Baby Dragon Dark Prince Lumberjack
Lightning Zap Archers Wizard Baby Dragon
Lightning Zap Baby Dragon P.E.K.K.A
P.E.K.K.A Lumberjack
Archers Dark Prince Lumberjack
Archers Zap Wizard Baby Dragon Dark Prince Lumberjack
Zap Archers Wizard Baby Dragon
P.E.K.K.A Lumberjack Zap Wizard Dark Prince Lightning
Wizard Zap Baby Dragon Dark Prince P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
Zap Lightning P.E.K.K.A Lumberjack
Wizard Dark Prince P.E.K.K.A Lumberjack
Zap Archers Wizard Baby Dragon Dark Prince Lumberjack
Zap Wizard Baby Dragon Archers Dark Prince Lumberjack
P.E.K.K.A Lumberjack
Wizard Dark Prince Archers Baby Dragon P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Archers Dark Prince P.E.K.K.A
Zap Archers Wizard Baby Dragon Lightning Lumberjack
P.E.K.K.A Lumberjack Zap Dark Prince Lightning
Dark Prince Lightning P.E.K.K.A Lumberjack Zap
P.E.K.K.A Dark Prince Lumberjack
Wizard Zap Archers Baby Dragon
Dark Prince P.E.K.K.A Archers Lightning Lumberjack
P.E.K.K.A Dark Prince Lumberjack
Zap Lightning P.E.K.K.A Baby Dragon Dark Prince
P.E.K.K.A
P.E.K.K.A Dark Prince Lumberjack
Lightning P.E.K.K.A Zap Dark Prince
Dark Prince Lightning P.E.K.K.A Wizard Lumberjack
Wizard Archers Baby Dragon
Zap Archers Baby Dragon Dark Prince Lightning P.E.K.K.A Lumberjack
Zap Archers Wizard Baby Dragon Dark Prince P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Baby Dragon
Zap Baby Dragon
Lightning Baby Dragon
Lightning Dark Prince
Wizard Zap Baby Dragon Dark Prince
Wizard Zap Baby Dragon
Archers Wizard Baby Dragon
Zap Wizard Baby Dragon Lightning
Zap Wizard Lightning
Lightning Lumberjack
Lightning Zap Wizard Dark Prince
Lightning Zap Archers Wizard Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Zap Baby Dragon
Lightning Zap Wizard Baby Dragon
Lightning Wizard Baby Dragon
Lightning
Lightning
Lightning Zap Archers Wizard Baby Dragon Dark Prince
Lightning Zap Wizard Baby Dragon
Lightning Baby Dragon
Lightning Wizard
Lightning
Lightning Zap Baby Dragon
Zap Wizard Baby Dragon Dark Prince
Zap Wizard Baby Dragon Lightning
Lightning Zap Wizard Baby Dragon
Lightning Zap Baby Dragon
Lightning Zap Archers Wizard Baby Dragon
Zap Lightning Wizard
Lightning
Lightning Zap Wizard
Zap Lightning
P.E.K.K.A
Wizard Lightning
Zap Lightning Archers Dark Prince
Lightning Zap Archers Wizard Baby Dragon
Lightning Wizard Baby Dragon Dark Prince Lumberjack
Zap Wizard Baby Dragon Lightning
Lightning Zap
Dark Prince P.E.K.K.A
Zap Baby Dragon Lightning
Zap Lightning
Lightning Zap Baby Dragon Dark Prince

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