My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Mega Minion Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Mega Minion Hog Rider
Zap
Archers
Barbarian Barrel
Archers Knight Ice Wizard
The Log
Archers Mini P.E.K.K.A Hog Rider
Earthquake
Archers Hog Rider
Arrows
Archers
Royal Delivery
Archers Knight Mega Minion Mini P.E.K.K.A Hog Rider Ice Wizard
Fireball
Archers Mega Minion Hog Rider Ice Wizard
Poison
Archers Mega Minion Ice Wizard
Lightning
Knight Mega Minion Mini P.E.K.K.A Ice Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Mini P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Knight Mega Minion Ice Wizard Fireball Mini P.E.K.K.A Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Knight Mega Minion

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball Hog Rider Archers Knight Mini P.E.K.K.A Ice Wizard
Archers
Knight Zap Mini P.E.K.K.A Hog Rider
Knight
Archers Mega Minion Hog Rider Zap Fireball Ice Wizard
Mega Minion
Zap Knight Fireball
Fireball
Zap Hog Rider Knight Mega Minion
Mini P.E.K.K.A
Zap Archers Hog Rider Ice Wizard
Hog Rider
Zap Knight Fireball Archers Mini P.E.K.K.A
Ice Wizard
Zap Knight Mini P.E.K.K.A

Defense Synergies 6 12

Zap
Mega Minion Fireball Mini P.E.K.K.A Archers Knight Ice Wizard
Archers
Knight Zap Mega Minion Mini P.E.K.K.A Ice Wizard
Knight
Archers Mega Minion Ice Wizard Zap Fireball Mini P.E.K.K.A
Mega Minion
Zap Knight Archers Ice Wizard
Fireball
Zap Knight Mini P.E.K.K.A Ice Wizard
Mini P.E.K.K.A
Zap Archers Knight Fireball Ice Wizard
Hog Rider
Ice Wizard
Knight Zap Archers Mega Minion Fireball Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Mega Minion Fireball
Mini P.E.K.K.A Zap Knight Mega Minion Ice Wizard
Mini P.E.K.K.A Archers Knight Mega Minion Ice Wizard
Mini P.E.K.K.A Knight Mega Minion Ice Wizard
Fireball Mini P.E.K.K.A
Fireball Zap Archers Mega Minion Ice Wizard
Mega Minion Zap Archers Fireball Ice Wizard
Zap Fireball
Mini P.E.K.K.A Ice Wizard
Knight Archers Mini P.E.K.K.A Ice Wizard
Archers Ice Wizard Zap Knight Mega Minion Fireball
Mega Minion Zap Archers Fireball Ice Wizard
Mini P.E.K.K.A Zap Knight Fireball Ice Wizard
Fireball Zap Mega Minion Mini P.E.K.K.A
Mini P.E.K.K.A Knight
Zap Fireball Mini P.E.K.K.A
Knight Fireball Mini P.E.K.K.A
Fireball Zap Archers Knight Mega Minion Ice Wizard
Zap Archers Knight Mega Minion Fireball Ice Wizard
Mini P.E.K.K.A
Archers Knight Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap Archers Fireball
Fireball Zap Archers Knight Mega Minion Mini P.E.K.K.A
Zap Knight Mini P.E.K.K.A
Mini P.E.K.K.A Zap Knight Fireball
Knight Mini P.E.K.K.A
Fireball Zap Archers Ice Wizard
Mini P.E.K.K.A Archers Knight Mega Minion Fireball Ice Wizard
Mini P.E.K.K.A Knight
Zap Knight Mega Minion Fireball Mini P.E.K.K.A
Mega Minion
Knight Mega Minion Mini P.E.K.K.A
Zap Fireball
Mini P.E.K.K.A Knight Fireball
Archers Fireball
Zap Archers Knight Mega Minion Fireball Mini P.E.K.K.A
Zap Archers Mega Minion Fireball Mini P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap Ice Wizard
Fireball
Knight Fireball
Fireball Zap
Fireball Zap Mega Minion Ice Wizard
Archers
Fireball Zap Ice Wizard
Fireball Zap
Fireball Mini P.E.K.K.A
Zap Knight Fireball
Fireball Zap Archers
Knight Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Mini P.E.K.K.A
Zap Archers Mega Minion Fireball Mini P.E.K.K.A
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball Ice Wizard
Mega Minion
Fireball Zap Ice Wizard
Fireball Zap
Fireball Zap
Zap Archers Fireball Ice Wizard
Zap Mega Minion Fireball
Mega Minion Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Fireball
Zap Archers Fireball
Fireball Zap Archers Mega Minion Ice Wizard
Fireball
Fireball Knight Mega Minion Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Mega Minion
Zap Fireball
Zap Fireball
Zap Fireball

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