My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Giant P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Guards
Giant Snowball
Archers Guards
Zap
Archers Guards
Barbarian Barrel
Archers Guards Ice Wizard
The Log
Archers Guards
Earthquake
Archers Guards
Arrows
Archers Guards
Royal Delivery
Archers Guards P.E.K.K.A Ice Wizard
Fireball
Archers Ice Wizard
Poison
Archers Guards Ice Wizard
Lightning
Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Guards Ice Wizard Fireball Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Guards

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant P.E.K.K.A Archers Guards The Log Ice Wizard
Archers
Zap Giant P.E.K.K.A
Fireball
Zap Giant The Log
Giant
Zap Archers Fireball Guards The Log Ice Wizard
Guards
Zap Giant The Log
P.E.K.K.A
Zap Archers The Log Ice Wizard
The Log
Zap Fireball Giant Guards P.E.K.K.A
Ice Wizard
Zap Giant P.E.K.K.A

Defense Synergies 3 14

Zap
Fireball Archers Guards P.E.K.K.A The Log Ice Wizard
Archers
Zap Guards P.E.K.K.A The Log Ice Wizard
Fireball
Zap The Log Ice Wizard
Giant
Guards
Zap Archers The Log Ice Wizard
P.E.K.K.A
The Log Zap Archers Ice Wizard
The Log
Fireball P.E.K.K.A Zap Archers Guards Ice Wizard
Ice Wizard
Zap Archers Fireball Guards P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball The Log
P.E.K.K.A Zap The Log Ice Wizard
P.E.K.K.A Archers Ice Wizard
P.E.K.K.A Guards Ice Wizard
Fireball P.E.K.K.A The Log
Fireball The Log Zap Archers Guards Ice Wizard
Zap Archers Fireball Ice Wizard
Zap Fireball P.E.K.K.A The Log
P.E.K.K.A Ice Wizard
Guards Archers Ice Wizard
Archers Guards Ice Wizard Zap Fireball The Log
Zap Archers Fireball Ice Wizard
P.E.K.K.A Zap Fireball Guards The Log Ice Wizard
Fireball Zap Guards P.E.K.K.A The Log
P.E.K.K.A
Zap Fireball P.E.K.K.A The Log
Fireball P.E.K.K.A
Fireball Zap Archers Guards The Log Ice Wizard
Zap The Log Archers Fireball Guards Ice Wizard
P.E.K.K.A
Archers Fireball Guards P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Archers Fireball P.E.K.K.A
Fireball Zap Archers The Log
Guards P.E.K.K.A Zap The Log
Guards P.E.K.K.A Zap Fireball The Log
P.E.K.K.A Guards
Fireball Zap Archers Ice Wizard
Guards P.E.K.K.A Archers Fireball Ice Wizard
P.E.K.K.A
Zap P.E.K.K.A Fireball The Log
P.E.K.K.A Guards
P.E.K.K.A Guards
P.E.K.K.A Zap Fireball Guards The Log
P.E.K.K.A Fireball Guards
Archers Fireball
Guards Zap Archers Fireball P.E.K.K.A The Log
Zap Archers Fireball P.E.K.K.A The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards The Log
Fireball Zap The Log Ice Wizard
Fireball The Log
Fireball Guards The Log
Fireball Zap The Log
Fireball Zap Ice Wizard
Archers The Log
Fireball The Log Zap Ice Wizard
Fireball The Log Zap
Fireball Guards
Zap Fireball The Log
Fireball Zap Archers
Fireball The Log
Fireball
Zap Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball
Zap Archers Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Fireball Ice Wizard
Fireball The Log Zap Ice Wizard
Fireball Zap The Log
Fireball Zap The Log
Zap Archers Fireball Ice Wizard
Zap Fireball Guards
Fireball
Zap Fireball The Log
Zap Fireball
P.E.K.K.A
Fireball The Log
Zap Archers Fireball Guards
Fireball Zap Archers Ice Wizard
The Log Fireball
Fireball
The Log Zap Fireball
Zap Fireball
P.E.K.K.A
Zap Fireball Guards The Log
Zap Fireball
Zap Fireball The Log

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