My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Balloon
Giant Snowball
Archers Hog Rider Balloon
Zap
Archers Balloon
Barbarian Barrel
Archers Tesla
The Log
Archers Mini P.E.K.K.A Hog Rider
Earthquake
Archers Tesla Hog Rider
Arrows
Archers
Royal Delivery
Archers Mini P.E.K.K.A Hog Rider Balloon
Fireball
Archers Tesla Hog Rider Balloon
Poison
Archers Balloon
Lightning
Tesla Mini P.E.K.K.A Balloon
Rocket
Hog Rider Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Rage

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Archers Arrows Tesla Mini P.E.K.K.A Hog Rider Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Archers Arrows

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider Balloon Archers Mini P.E.K.K.A
Archers
Zap Arrows Mini P.E.K.K.A Hog Rider Balloon
Arrows
Zap Hog Rider Balloon Archers Mini P.E.K.K.A
Tesla
Mini P.E.K.K.A
Zap Archers Arrows Hog Rider Rage
Hog Rider
Zap Arrows Rage Archers Mini P.E.K.K.A Balloon
Rage
Hog Rider Balloon Mini P.E.K.K.A
Balloon
Zap Arrows Rage Archers Hog Rider

Defense Synergies 1 8

Zap
Mini P.E.K.K.A Archers Arrows Tesla
Archers
Zap Tesla Mini P.E.K.K.A
Arrows
Zap Tesla Mini P.E.K.K.A
Tesla
Zap Archers Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Archers Arrows Tesla
Hog Rider
Rage
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla
Mini P.E.K.K.A Zap Tesla
Tesla Mini P.E.K.K.A Archers
Tesla Mini P.E.K.K.A
Arrows Mini P.E.K.K.A
Arrows Zap Archers Tesla
Tesla Zap Archers Arrows
Zap Arrows Tesla
Tesla Mini P.E.K.K.A
Archers Tesla Mini P.E.K.K.A
Archers Zap Arrows Tesla
Arrows Tesla Zap Archers
Tesla Mini P.E.K.K.A Zap
Zap Arrows Tesla Mini P.E.K.K.A
Mini P.E.K.K.A Tesla
Zap Tesla Mini P.E.K.K.A
Tesla Arrows Mini P.E.K.K.A
Arrows Tesla Zap Archers
Zap Arrows Archers Tesla
Mini P.E.K.K.A Tesla
Archers Arrows Tesla Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Archers Tesla
Zap Archers Arrows Tesla Mini P.E.K.K.A
Zap Mini P.E.K.K.A
Mini P.E.K.K.A Zap Tesla
Tesla Mini P.E.K.K.A
Arrows Zap Archers Tesla
Mini P.E.K.K.A Archers Tesla
Mini P.E.K.K.A Tesla
Zap Mini P.E.K.K.A
Tesla
Tesla Mini P.E.K.K.A
Zap Arrows
Mini P.E.K.K.A Tesla
Archers Tesla
Tesla Zap Archers Mini P.E.K.K.A
Arrows Zap Archers Tesla Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows
Arrows
Zap Arrows
Arrows Zap
Archers Arrows
Arrows Zap
Arrows Zap
Mini P.E.K.K.A
Zap Arrows
Zap Archers Arrows
Arrows
Zap Arrows
Zap Arrows
Arrows
Arrows
Mini P.E.K.K.A
Zap Archers Arrows Mini P.E.K.K.A
Zap Arrows
Arrows
Zap Arrows
Zap Arrows
Arrows Zap
Zap Arrows
Zap Arrows
Zap Archers Arrows
Zap
Mini P.E.K.K.A
Zap Arrows
Zap Arrows
Arrows
Zap Archers
Zap Archers Arrows
Arrows
Mini P.E.K.K.A
Arrows Zap
Zap Arrows
Zap
Zap
Zap

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