My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Hog Rider
Giant Snowball
Archers Goblin Gang Barbarians Hog Rider
Zap
Archers Goblin Gang
Barbarian Barrel
Archers Knight Goblin Gang Barbarians Executioner
The Log
Archers Goblin Gang Barbarians Hog Rider
Earthquake
Archers Goblin Gang Barbarians Hog Rider
Arrows
Archers Goblin Gang
Royal Delivery
Archers Knight Goblin Gang Barbarians Hog Rider Executioner
Fireball
Archers Goblin Gang Barbarians Hog Rider Executioner
Poison
Archers Goblin Gang Barbarians Executioner
Lightning
Knight Executioner
Rocket
Barbarians Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Knight Goblin Gang Fireball Hog Rider Barbarians Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Knight Goblin Gang

Attack Synergies 8 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Archers Knight Executioner
Archers
Knight Zap Hog Rider
Knight
Archers Goblin Gang Hog Rider Executioner Zap Fireball
Goblin Gang
Knight Hog Rider
Barbarians
Hog Rider
Fireball
Zap Hog Rider Knight
Hog Rider
Zap Knight Goblin Gang Fireball Archers Barbarians Executioner
Executioner
Knight Zap Hog Rider

Defense Synergies 4 8

Zap
Fireball Archers Knight Goblin Gang Barbarians Executioner
Archers
Knight Zap Goblin Gang
Knight
Archers Goblin Gang Executioner Zap Fireball
Goblin Gang
Knight Zap Archers Barbarians
Barbarians
Zap Goblin Gang
Fireball
Zap Knight
Hog Rider
Executioner
Knight Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Executioner
Barbarians Zap Knight Goblin Gang Executioner
Goblin Gang Barbarians Archers Knight Executioner
Barbarians Knight Goblin Gang
Barbarians Fireball
Goblin Gang Fireball Zap Archers Executioner
Zap Archers Goblin Gang Fireball Executioner
Zap Barbarians Fireball
Barbarians Goblin Gang
Knight Goblin Gang Archers Barbarians
Archers Goblin Gang Barbarians Executioner Zap Knight Fireball
Executioner Zap Archers Goblin Gang Fireball
Barbarians Zap Knight Goblin Gang Fireball
Fireball Executioner Zap Goblin Gang Barbarians
Barbarians Knight Goblin Gang
Barbarians Zap Goblin Gang Fireball
Barbarians Knight Goblin Gang Fireball Executioner
Fireball Zap Archers Knight Goblin Gang Barbarians Executioner
Zap Executioner Archers Knight Barbarians Fireball
Barbarians
Goblin Gang Archers Knight Barbarians Fireball Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Barbarians Zap Archers Fireball
Fireball Zap Archers Knight Goblin Gang Executioner
Goblin Gang Barbarians Zap Knight
Goblin Gang Zap Knight Barbarians Fireball
Barbarians Knight Goblin Gang Executioner
Fireball Executioner Zap Archers Goblin Gang
Goblin Gang Archers Knight Barbarians Fireball
Knight Barbarians
Zap Knight Barbarians Fireball
Goblin Gang Barbarians
Knight Barbarians
Zap Barbarians Fireball
Barbarians Knight Goblin Gang Fireball Executioner
Archers Barbarians Fireball Executioner
Goblin Gang Barbarians Zap Archers Knight Fireball Executioner
Executioner Zap Archers Barbarians Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap Executioner
Fireball
Knight Barbarians Fireball
Fireball Executioner Zap
Fireball Executioner Zap
Archers Executioner
Fireball Zap Executioner
Fireball Zap
Goblin Gang Fireball
Zap Knight Fireball
Fireball Zap Archers Executioner
Knight Fireball Executioner
Fireball
Zap Fireball
Zap Fireball Executioner
Fireball Executioner
Fireball
Zap Archers Fireball Executioner
Zap Fireball
Fireball
Fireball
Zap Barbarians Fireball
Zap Fireball Executioner
Fireball Zap Executioner
Fireball Zap
Fireball Zap
Zap Archers Fireball Executioner
Zap Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Archers Goblin Gang Barbarians Fireball
Fireball Zap Archers Executioner
Fireball
Fireball Knight Goblin Gang Executioner
Zap Fireball Executioner
Zap Fireball
Executioner
Zap Goblin Gang Fireball
Zap Fireball Executioner
Zap Fireball Executioner

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