My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Furnace Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Furnace Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Skeleton Army
Giant Snowball
Archers Barbarians Hog Rider Furnace Skeleton Army
Zap
Archers Furnace Skeleton Army
Barbarian Barrel
Archers Barbarians Furnace Skeleton Army Executioner
The Log
Archers Barbarians Hog Rider Furnace Skeleton Army
Earthquake
Archers Barbarians Hog Rider Furnace Skeleton Army
Arrows
Archers Furnace Skeleton Army
Royal Delivery
Archers Barbarians Hog Rider Skeleton Army Executioner
Fireball
Archers Barbarians Hog Rider Furnace Skeleton Army Executioner
Poison
Archers Barbarians Furnace Skeleton Army Executioner
Lightning
Furnace Executioner
Rocket
Barbarians Hog Rider Furnace Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Skeleton Army Fireball Hog Rider Furnace Barbarians Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Skeleton Army Fireball

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Archers Furnace Executioner
Archers
Zap Hog Rider
Barbarians
Hog Rider
Fireball
Zap Hog Rider
Hog Rider
Zap Fireball Archers Barbarians Furnace Executioner
Furnace
Zap Hog Rider
Skeleton Army
Executioner
Zap Hog Rider

Defense Synergies 1 11

Zap
Fireball Archers Barbarians Furnace Skeleton Army Executioner
Archers
Zap Furnace Skeleton Army
Barbarians
Zap Furnace Skeleton Army
Fireball
Zap
Hog Rider
Furnace
Zap Archers Barbarians Skeleton Army
Skeleton Army
Zap Archers Barbarians Furnace Executioner
Executioner
Zap Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Executioner
Barbarians Skeleton Army Zap Furnace Executioner
Barbarians Furnace Skeleton Army Archers Executioner
Barbarians Skeleton Army Furnace
Barbarians Fireball Skeleton Army
Fireball Skeleton Army Zap Archers Furnace Executioner
Furnace Zap Archers Fireball Executioner
Zap Barbarians Fireball
Barbarians Furnace Skeleton Army
Skeleton Army Archers Barbarians
Archers Barbarians Skeleton Army Executioner Zap Fireball Furnace
Executioner Zap Archers Fireball Furnace
Barbarians Furnace Skeleton Army Zap Fireball
Fireball Skeleton Army Executioner Zap Barbarians Furnace
Barbarians Skeleton Army Furnace
Barbarians Skeleton Army Zap Fireball Furnace
Barbarians Fireball Furnace Skeleton Army Executioner
Fireball Zap Archers Barbarians Furnace Skeleton Army Executioner
Zap Furnace Executioner Archers Barbarians Fireball
Barbarians
Skeleton Army Archers Barbarians Fireball Furnace Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Zap Archers Fireball Furnace
Fireball Zap Archers Executioner
Barbarians Skeleton Army Zap Furnace
Skeleton Army Zap Barbarians Fireball
Barbarians Skeleton Army Executioner
Fireball Furnace Executioner Zap Archers
Skeleton Army Archers Barbarians Fireball Furnace
Barbarians Skeleton Army
Zap Barbarians Fireball Skeleton Army
Barbarians Skeleton Army
Barbarians
Skeleton Army Zap Barbarians Fireball
Barbarians Skeleton Army Fireball Executioner
Archers Barbarians Fireball Furnace Skeleton Army Executioner
Barbarians Skeleton Army Zap Archers Fireball Furnace Executioner
Executioner Zap Archers Barbarians Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Executioner
Fireball
Barbarians Fireball
Fireball Executioner Zap Furnace
Fireball Executioner Zap Furnace
Archers Furnace Executioner
Fireball Zap Executioner
Fireball Zap
Fireball
Zap Fireball
Fireball Zap Archers Executioner
Fireball Executioner
Fireball
Zap Fireball Furnace
Zap Fireball Furnace Executioner
Fireball Furnace Executioner
Fireball
Zap Archers Fireball Executioner
Zap Fireball
Fireball
Fireball
Zap Barbarians Fireball
Zap Fireball Furnace Executioner
Fireball Zap Executioner
Fireball Zap
Fireball Zap
Zap Archers Fireball Furnace Executioner
Zap Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Archers Barbarians Fireball Skeleton Army
Fireball Zap Archers Executioner
Fireball
Fireball Executioner
Zap Fireball Executioner
Zap Fireball
Executioner
Zap Fireball
Zap Fireball Executioner
Zap Fireball Executioner

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