My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Hog Rider
Giant Snowball
Archers Minions Cannon Barbarians Hog Rider
Zap
Archers Minions Cannon
Barbarian Barrel
Archers Cannon Barbarians
The Log
Archers Cannon Barbarians Hog Rider
Earthquake
Archers Cannon Barbarians Hog Rider
Arrows
Archers Minions
Royal Delivery
Archers Minions Barbarians Hog Rider
Fireball
Archers Minions Cannon Barbarians Hog Rider
Poison
Archers Minions Cannon Barbarians
Lightning
Cannon
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Minions Cannon Fireball Hog Rider Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Minions

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Archers Minions The Log
Archers
Zap Hog Rider
Minions
Hog Rider Zap
Cannon
Barbarians
Hog Rider
Fireball
Zap Hog Rider The Log
Hog Rider
Zap Minions Fireball The Log Archers Barbarians
The Log
Hog Rider Zap Fireball

Defense Synergies 4 10

Zap
Cannon Fireball Archers Minions Barbarians The Log
Archers
Zap Minions Cannon The Log
Minions
Zap Archers Cannon The Log
Cannon
Zap The Log Archers Minions Fireball
Barbarians
Zap
Fireball
Zap The Log Cannon
Hog Rider
The Log
Cannon Fireball Zap Archers Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Cannon Fireball The Log
Barbarians Zap Minions Cannon The Log
Cannon Barbarians Archers Minions
Cannon Barbarians Minions
Barbarians Fireball The Log
Fireball The Log Zap Archers Minions Cannon
Minions Zap Archers Cannon Fireball
Zap Cannon Barbarians Fireball The Log
Cannon Barbarians Minions
Archers Cannon Barbarians
Archers Minions Barbarians Zap Cannon Fireball The Log
Minions Zap Archers Fireball
Cannon Barbarians Zap Minions Fireball The Log
Fireball Zap Minions Cannon Barbarians The Log
Barbarians Cannon
Barbarians Zap Cannon Fireball The Log
Barbarians Minions Cannon Fireball
Cannon Fireball Zap Archers Minions Barbarians The Log
Zap The Log Archers Minions Cannon Barbarians Fireball
Barbarians Cannon
Archers Minions Cannon Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Archers Fireball
Fireball Zap Archers The Log
Barbarians Zap Minions The Log
Zap Barbarians Fireball The Log
Barbarians Cannon
Fireball Zap Archers Minions
Archers Minions Barbarians Fireball
Barbarians
Zap Minions Barbarians Fireball The Log
Cannon Barbarians
Minions Barbarians
Zap Barbarians Fireball The Log
Barbarians Cannon Fireball
Archers Cannon Barbarians Fireball
Barbarians Zap Archers Minions Fireball The Log
Minions Zap Archers Cannon Barbarians Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log
Fireball The Log
Barbarians Fireball The Log
Fireball Zap The Log
Fireball Zap Minions
Archers The Log
Fireball The Log Zap
Fireball The Log Zap
Minions Fireball
Zap Fireball The Log
Fireball Zap Archers
Fireball The Log
Minions Fireball
Zap Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball
Minions
Zap Archers Fireball The Log
Zap Fireball The Log
Minions Fireball The Log
Fireball
The Log
Zap Barbarians Fireball The Log
Zap The Log Fireball
Fireball The Log Zap
Fireball Zap The Log
Fireball Zap The Log
Zap Archers Fireball
Zap Minions Fireball
Fireball
Zap Fireball The Log
Zap Fireball
Fireball The Log
Zap Archers Minions Barbarians Fireball
Fireball Zap Archers
The Log Fireball
Fireball
The Log Zap Fireball
Zap Fireball
Zap Minions Fireball The Log
Zap Fireball
Zap Fireball The Log

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