My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Witch Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Goblin Barrel Miner Inferno Dragon
Giant Snowball
Archers Goblin Gang Goblin Barrel Witch Miner Inferno Dragon
Zap
Archers Goblin Gang Goblin Barrel Witch Inferno Dragon
Barbarian Barrel
Archers Goblin Gang Goblin Barrel Witch
The Log
Archers Goblin Gang Goblin Barrel Witch
Earthquake
Archers Goblin Gang Goblin Barrel Witch
Arrows
Archers Goblin Gang Goblin Barrel Witch
Royal Delivery
Archers Goblin Gang Goblin Barrel Witch Miner Inferno Dragon
Fireball
Archers Goblin Gang Goblin Barrel Witch Inferno Dragon
Poison
Archers Goblin Gang Witch
Lightning
Witch Inferno Dragon
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Miner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Arrows Goblin Gang Goblin Barrel Miner Inferno Dragon Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Arrows Goblin Gang

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Miner Inferno Dragon
Arrows
Archers Goblin Barrel Miner
Goblin Gang
Goblin Barrel Miner
Goblin Barrel
Goblin Gang Arrows Miner
Witch
Miner
The Log
Miner
Miner
Goblin Gang Archers Arrows Goblin Barrel Witch The Log Inferno Dragon
Inferno Dragon
Archers Miner

Defense Synergies 0 9

Archers
Goblin Gang Witch The Log
Arrows
Goblin Gang
Archers The Log Miner Inferno Dragon
Goblin Barrel
Witch
Archers The Log
The Log
Archers Goblin Gang Witch Miner Inferno Dragon
Miner
Goblin Gang The Log
Inferno Dragon
Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Inferno Dragon Goblin Gang Witch The Log
Goblin Gang Witch Archers Inferno Dragon
Witch Inferno Dragon Goblin Gang
Arrows The Log
Arrows Goblin Gang The Log Archers
Inferno Dragon Archers Arrows Goblin Gang Witch
Arrows The Log
Witch Inferno Dragon Goblin Gang
Goblin Gang Archers Miner
Archers Goblin Gang Witch Arrows The Log
Arrows Inferno Dragon Archers Goblin Gang Witch
Goblin Gang Witch The Log
Arrows Goblin Gang Witch The Log
Inferno Dragon Goblin Gang
Goblin Gang The Log Inferno Dragon
Arrows Goblin Gang Witch
Arrows Archers Goblin Gang Witch The Log
Arrows Witch The Log Archers Inferno Dragon
Inferno Dragon
Goblin Gang Archers Arrows Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Archers Witch
Archers Arrows Goblin Gang The Log Miner Inferno Dragon
Goblin Gang Witch The Log
Goblin Gang The Log
Goblin Gang Witch Inferno Dragon
Arrows Archers Goblin Gang Witch
Goblin Gang Archers Witch
Inferno Dragon
Witch The Log Inferno Dragon
Witch Goblin Gang Inferno Dragon
Inferno Dragon Witch
Arrows The Log
Goblin Gang Witch
Archers Witch
Goblin Gang Witch Archers The Log Inferno Dragon
Arrows Archers Witch The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log Miner
Arrows The Log Miner
Arrows The Log
Arrows The Log
Arrows Witch
Archers Arrows Witch The Log
Arrows The Log
Arrows The Log Miner
Goblin Gang
Miner Arrows The Log
Archers Arrows
The Log Miner
Arrows
Arrows The Log
Arrows Witch The Log
Arrows The Log
Arrows
Archers Arrows The Log
Arrows Witch The Log Miner
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Witch
Witch Inferno Dragon
Arrows The Log Miner Witch
Arrows Witch The Log Miner
Miner Arrows The Log
Archers Arrows Witch
Witch
Arrows The Log Miner
Arrows
Arrows The Log
Archers Goblin Gang Witch
Archers Arrows Witch
Arrows The Log
Miner Goblin Gang
Arrows The Log
Arrows
Goblin Gang Witch The Log
Witch
Witch The Log Miner

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