My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Wizard Dark Prince Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Dark Prince Prince
Giant Snowball
Archers Witch
Zap
Archers Dark Prince Witch Prince
Barbarian Barrel
Archers Valkyrie Wizard Dark Prince Witch
The Log
Archers Dark Prince Witch Prince
Earthquake
Archers Witch
Arrows
Archers Witch
Royal Delivery
Archers Valkyrie Wizard Dark Prince Witch Prince
Fireball
Archers Wizard Witch
Poison
Archers Wizard Witch
Lightning
Valkyrie Wizard Dark Prince Witch Prince
Rocket
Valkyrie Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Dark Prince Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Archers Valkyrie Dark Prince Wizard Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Archers Valkyrie

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Dark Prince Prince
Valkyrie
Archers Prince Wizard Dark Prince Witch
Wizard
Valkyrie Rage Dark Prince Prince
Rage
Witch Wizard Dark Prince Prince
Dark Prince
Prince Archers Valkyrie Wizard Rage Witch
Witch
Rage Valkyrie Dark Prince Prince
Prince
Valkyrie Dark Prince Archers Wizard Rage Witch The Log
The Log
Prince

Defense Synergies 2 15

Archers
Valkyrie Dark Prince Witch The Log
Valkyrie
Archers Wizard Witch Prince The Log
Wizard
Valkyrie Dark Prince Prince The Log
Rage
Dark Prince
Archers Wizard Witch Prince The Log
Witch
Archers Valkyrie Dark Prince Prince The Log
Prince
The Log Valkyrie Wizard Dark Prince Witch
The Log
Prince Archers Valkyrie Wizard Dark Prince Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard The Log
Valkyrie Dark Prince Witch Prince The Log
Witch Prince Archers Valkyrie Dark Prince
Witch Prince Valkyrie Dark Prince
Valkyrie Dark Prince Prince The Log
The Log Archers Valkyrie Dark Prince
Archers Wizard Witch
Valkyrie The Log
Witch Prince
Archers Valkyrie Dark Prince Prince
Archers Valkyrie Witch Wizard Dark Prince The Log
Archers Wizard Witch
Prince Valkyrie Wizard Dark Prince Witch The Log
Valkyrie Wizard Dark Prince Witch Prince The Log
Prince
Prince The Log
Wizard Valkyrie Dark Prince Witch Prince
Archers Valkyrie Wizard Dark Prince Witch Prince The Log
Valkyrie Wizard Witch The Log Archers Dark Prince
Prince
Valkyrie Wizard Dark Prince Archers Witch Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers Dark Prince Witch Prince
Archers Valkyrie Wizard Prince The Log
Valkyrie Dark Prince Witch Prince The Log
Valkyrie Dark Prince Prince The Log
Valkyrie Dark Prince Witch Prince
Wizard Archers Witch
Dark Prince Prince Archers Valkyrie Witch
Valkyrie Dark Prince Prince
Valkyrie Dark Prince Witch Prince The Log
Witch
Valkyrie Dark Prince Witch Prince
Valkyrie Dark Prince Prince The Log
Dark Prince Prince Valkyrie Wizard Witch
Wizard Archers Valkyrie Witch
Witch Archers Valkyrie Dark Prince Prince The Log
Valkyrie Archers Wizard Dark Prince Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
The Log
The Log
Valkyrie Dark Prince Prince The Log
Wizard Valkyrie Dark Prince The Log
Wizard Witch
Archers Wizard Witch The Log
The Log Wizard
The Log Wizard
Prince
Valkyrie Wizard Dark Prince Prince The Log
Archers Wizard
The Log
Prince The Log
Wizard Witch The Log
Wizard The Log
Archers Wizard Dark Prince Prince The Log
Valkyrie Wizard Witch The Log
Prince The Log
Wizard
Prince The Log
The Log
The Log Valkyrie Wizard Dark Prince Witch
Witch
The Log Wizard Witch
Wizard Witch Prince The Log
The Log
Archers Wizard Witch
Wizard Witch
Wizard The Log
Prince
Wizard The Log
Archers Dark Prince Witch Prince
Archers Wizard Witch
The Log
Valkyrie Wizard Dark Prince Prince
The Log Wizard
Dark Prince Prince
Witch The Log
Witch
Dark Prince Witch Prince The Log

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