My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Zappies Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Zappies Elixir Collector Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Three Musketeers
Giant Snowball
Archers Zappies Three Musketeers
Zap
Archers Mortar Zappies Three Musketeers
Barbarian Barrel
Archers Mortar Valkyrie Zappies Three Musketeers
The Log
Archers Zappies Three Musketeers
Earthquake
Archers Mortar Zappies Elixir Collector
Arrows
Archers Zappies
Royal Delivery
Archers Valkyrie Zappies Three Musketeers
Fireball
Archers Mortar Zappies Elixir Collector Three Musketeers
Poison
Archers Mortar Zappies Elixir Collector Three Musketeers
Lightning
Mortar Valkyrie Elixir Collector Three Musketeers
Rocket
Mortar Valkyrie Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Valkyrie Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Elixir Collector Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Tornado Mortar Valkyrie Zappies Elixir Collector Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Tornado Mortar

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Arrows Mortar
Arrows
Archers Mortar
Mortar
Archers Arrows Zappies Tornado
Valkyrie
Archers Zappies Three Musketeers Tornado
Zappies
Mortar Valkyrie Three Musketeers
Elixir Collector
Three Musketeers
Valkyrie Zappies Tornado
Tornado
Mortar Valkyrie Three Musketeers

Defense Synergies 1 12

Archers
Valkyrie Mortar Tornado
Arrows
Mortar Valkyrie Tornado
Mortar
Archers Arrows Valkyrie Zappies Tornado
Valkyrie
Archers Arrows Mortar Zappies Tornado
Zappies
Mortar Valkyrie Tornado
Elixir Collector
Three Musketeers
Tornado
Tornado
Archers Arrows Mortar Valkyrie Zappies Three Musketeers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Valkyrie Zappies
Mortar Valkyrie Zappies Three Musketeers
Mortar Three Musketeers Tornado Archers Valkyrie Zappies
Three Musketeers Mortar Valkyrie Zappies
Arrows Valkyrie Tornado
Arrows Tornado Archers Valkyrie Zappies
Three Musketeers Tornado Archers Arrows Mortar Zappies
Arrows Valkyrie
Zappies Three Musketeers Mortar Tornado
Tornado Archers Valkyrie Zappies
Archers Valkyrie Arrows Zappies Tornado
Arrows Three Musketeers Archers Zappies Tornado
Mortar Valkyrie Zappies Three Musketeers
Valkyrie Three Musketeers Arrows Mortar Zappies Tornado
Mortar Zappies Three Musketeers
Tornado Mortar Zappies Three Musketeers
Three Musketeers Arrows Mortar Valkyrie Zappies Tornado
Arrows Mortar Archers Valkyrie Zappies Three Musketeers Tornado
Arrows Mortar Valkyrie Tornado Archers Zappies
Mortar Zappies Three Musketeers Tornado
Valkyrie Archers Arrows Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers Zappies
Archers Arrows Mortar Valkyrie
Zappies Valkyrie
Valkyrie Zappies Tornado
Valkyrie Zappies Three Musketeers
Arrows Archers Zappies Three Musketeers Tornado
Archers Valkyrie Zappies
Valkyrie Zappies
Mortar Valkyrie Zappies Tornado
Zappies Three Musketeers
Valkyrie Zappies
Arrows Valkyrie Tornado
Valkyrie Zappies Three Musketeers
Archers Valkyrie Zappies Three Musketeers
Zappies Archers Mortar Valkyrie Three Musketeers Tornado
Arrows Valkyrie Archers Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Valkyrie
Arrows Mortar Tornado
Arrows
Arrows Valkyrie
Arrows Mortar Valkyrie
Arrows Tornado
Archers Arrows Mortar Tornado
Arrows Tornado
Arrows Mortar Tornado
Three Musketeers Tornado
Arrows Mortar Valkyrie Tornado
Archers Arrows Tornado
Mortar Three Musketeers
Arrows Mortar
Arrows Mortar
Arrows Mortar Three Musketeers
Arrows Mortar Three Musketeers
Arrows Mortar Three Musketeers Tornado
Archers Arrows Mortar Three Musketeers
Arrows Mortar Valkyrie Tornado
Arrows Tornado
Tornado
Arrows Mortar
Arrows Tornado Mortar Valkyrie
Arrows Mortar Tornado
Arrows Mortar Tornado
Arrows Mortar Tornado
Archers Arrows Tornado
Zappies
Arrows Mortar
Arrows Zappies
Arrows
Archers Zappies
Archers Arrows Zappies Three Musketeers Tornado
Arrows
Valkyrie Three Musketeers
Arrows Mortar
Arrows Tornado
Three Musketeers
Zappies Tornado
Zappies Tornado
Mortar Tornado

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