My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Giant
Giant Snowball
Archers Minions Barbarians
Zap
Archers Minions
Barbarian Barrel
Archers Barbarians Valkyrie Ice Wizard
The Log
Archers Barbarians
Earthquake
Archers Barbarians
Arrows
Archers Minions
Royal Delivery
Archers Minions Barbarians Valkyrie Ice Wizard
Fireball
Archers Minions Barbarians Ice Wizard
Poison
Archers Minions Barbarians Ice Wizard
Lightning
Valkyrie Ice Wizard
Rocket
Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Minions Ice Wizard Fireball Valkyrie Barbarians Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Minions Ice Wizard

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Archers Minions Valkyrie Ice Wizard
Archers
Valkyrie Zap Giant
Minions
Giant Zap Valkyrie
Barbarians
Fireball
Zap Giant
Valkyrie
Archers Zap Minions Giant
Giant
Zap Minions Archers Fireball Valkyrie Ice Wizard
Ice Wizard
Zap Giant

Defense Synergies 3 11

Zap
Fireball Archers Minions Barbarians Valkyrie Ice Wizard
Archers
Valkyrie Zap Minions Ice Wizard
Minions
Valkyrie Zap Archers Ice Wizard
Barbarians
Zap
Fireball
Zap Valkyrie Ice Wizard
Valkyrie
Archers Minions Zap Fireball Ice Wizard
Giant
Ice Wizard
Zap Archers Minions Fireball Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Valkyrie
Barbarians Zap Minions Valkyrie Ice Wizard
Barbarians Archers Minions Valkyrie Ice Wizard
Barbarians Minions Valkyrie Ice Wizard
Barbarians Fireball Valkyrie
Fireball Zap Archers Minions Valkyrie Ice Wizard
Minions Zap Archers Fireball Ice Wizard
Zap Barbarians Fireball Valkyrie
Barbarians Minions Ice Wizard
Archers Barbarians Valkyrie Ice Wizard
Archers Minions Barbarians Valkyrie Ice Wizard Zap Fireball
Minions Zap Archers Fireball Ice Wizard
Barbarians Zap Minions Fireball Valkyrie Ice Wizard
Fireball Valkyrie Zap Minions Barbarians
Barbarians
Barbarians Zap Fireball
Barbarians Minions Fireball Valkyrie
Fireball Zap Archers Minions Barbarians Valkyrie Ice Wizard
Zap Valkyrie Archers Minions Barbarians Fireball Ice Wizard
Barbarians
Valkyrie Archers Minions Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Zap Archers Fireball
Fireball Zap Archers Valkyrie
Barbarians Zap Minions Valkyrie
Valkyrie Zap Barbarians Fireball
Barbarians Valkyrie
Fireball Zap Archers Minions Ice Wizard
Archers Minions Barbarians Fireball Valkyrie Ice Wizard
Barbarians Valkyrie
Zap Minions Barbarians Fireball Valkyrie
Barbarians
Minions Barbarians Valkyrie
Zap Barbarians Fireball Valkyrie
Barbarians Fireball Valkyrie
Archers Barbarians Fireball Valkyrie
Barbarians Zap Archers Minions Fireball Valkyrie
Minions Valkyrie Zap Archers Barbarians Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap Ice Wizard
Fireball
Barbarians Fireball Valkyrie
Fireball Zap Valkyrie
Fireball Zap Minions Ice Wizard
Archers
Fireball Zap Ice Wizard
Fireball Zap
Minions Fireball
Zap Fireball Valkyrie
Fireball Zap Archers
Fireball
Minions Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Minions
Zap Archers Fireball
Zap Fireball Valkyrie
Minions Fireball
Fireball
Zap Barbarians Fireball
Zap Fireball Valkyrie Ice Wizard
Fireball Zap Ice Wizard
Fireball Zap
Fireball Zap
Zap Archers Fireball Ice Wizard
Zap Minions Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Archers Minions Barbarians Fireball
Fireball Zap Archers Ice Wizard
Fireball
Fireball Valkyrie
Zap Fireball
Zap Fireball
Zap Minions Fireball
Zap Fireball
Zap Fireball

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