My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Giant Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Skeleton Army Miner
Giant Snowball
Archers Skeleton Army Miner
Zap
Archers Skeleton Army
Barbarian Barrel
Archers Valkyrie Skeleton Army Electro Wizard Magic Archer
The Log
Archers Skeleton Army
Earthquake
Archers Skeleton Army
Arrows
Archers Skeleton Army
Royal Delivery
Archers Valkyrie Skeleton Army Miner Electro Wizard Magic Archer
Fireball
Archers Skeleton Army Electro Wizard Magic Archer
Poison
Archers Skeleton Army Electro Wizard Magic Archer
Lightning
Valkyrie Electro Wizard Magic Archer
Rocket
Valkyrie Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Skeleton Army Miner Valkyrie Electro Wizard Magic Archer Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Skeleton Army Miner

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Giant Miner
Valkyrie
Archers Giant Electro Wizard Magic Archer
Giant
Miner Archers Valkyrie The Log Electro Wizard Magic Archer
Skeleton Army
The Log
Giant Miner Magic Archer
Miner
Giant Archers The Log Electro Wizard Magic Archer
Electro Wizard
Valkyrie Giant Miner Magic Archer
Magic Archer
Valkyrie Giant The Log Miner Electro Wizard

Defense Synergies 1 13

Archers
Valkyrie Skeleton Army The Log Electro Wizard
Valkyrie
Archers The Log Electro Wizard Magic Archer
Giant
Skeleton Army
Archers The Log Electro Wizard Magic Archer
The Log
Archers Valkyrie Skeleton Army Miner Electro Wizard Magic Archer
Miner
The Log
Electro Wizard
Archers Valkyrie Skeleton Army The Log Magic Archer
Magic Archer
Valkyrie Skeleton Army The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie The Log Electro Wizard Magic Archer
Skeleton Army Valkyrie The Log Electro Wizard
Skeleton Army Archers Valkyrie Electro Wizard
Skeleton Army Valkyrie Electro Wizard
Valkyrie Skeleton Army The Log
Skeleton Army The Log Archers Valkyrie Electro Wizard Magic Archer
Electro Wizard Archers Magic Archer
Valkyrie The Log Electro Wizard Magic Archer
Skeleton Army
Skeleton Army Archers Valkyrie Miner Electro Wizard
Archers Valkyrie Skeleton Army Electro Wizard The Log Magic Archer
Archers Electro Wizard Magic Archer
Skeleton Army Valkyrie The Log Electro Wizard
Valkyrie Skeleton Army The Log Electro Wizard Magic Archer
Skeleton Army Electro Wizard
Skeleton Army The Log Electro Wizard
Valkyrie Skeleton Army Electro Wizard
Archers Valkyrie Skeleton Army The Log Electro Wizard Magic Archer
Valkyrie The Log Archers Electro Wizard Magic Archer
Electro Wizard
Valkyrie Skeleton Army Archers The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Archers Electro Wizard
Electro Wizard Archers Valkyrie The Log Miner Magic Archer
Skeleton Army Valkyrie The Log Electro Wizard
Valkyrie Skeleton Army The Log Electro Wizard
Valkyrie Skeleton Army
Archers Electro Wizard Magic Archer
Skeleton Army Archers Valkyrie Electro Wizard
Valkyrie Skeleton Army
Electro Wizard Valkyrie Skeleton Army The Log Magic Archer
Skeleton Army
Valkyrie
Skeleton Army Valkyrie The Log Electro Wizard
Skeleton Army Valkyrie
Archers Valkyrie Skeleton Army Magic Archer
Skeleton Army Electro Wizard Archers Valkyrie The Log Magic Archer
Valkyrie Archers The Log Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie The Log
The Log Miner Electro Wizard Magic Archer
The Log Miner Magic Archer
Valkyrie The Log
Valkyrie The Log Magic Archer
Magic Archer
Archers The Log Magic Archer
The Log Magic Archer
The Log Miner
Electro Wizard
Miner Valkyrie The Log Electro Wizard Magic Archer
Archers Magic Archer
The Log Miner Magic Archer
Magic Archer
The Log Magic Archer
The Log Magic Archer
Magic Archer The Log
Archers The Log Electro Wizard Magic Archer
Valkyrie The Log Miner Magic Archer
The Log Magic Archer
The Log
The Log
The Log Valkyrie Magic Archer
The Log Miner Electro Wizard Magic Archer
The Log Miner Magic Archer
Miner The Log Magic Archer
Archers Electro Wizard Magic Archer
Electro Wizard
The Log Miner Magic Archer
Electro Wizard Magic Archer
The Log Magic Archer
Electro Wizard Archers Skeleton Army Magic Archer
Archers Electro Wizard Magic Archer
The Log
Miner Valkyrie Electro Wizard Magic Archer
The Log Magic Archer
The Log Electro Wizard Magic Archer
Electro Wizard Magic Archer
The Log Miner Electro Wizard Magic Archer

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