My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Valkyrie Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Hog Rider Inferno Dragon
Giant Snowball
Bats Archers Hog Rider Inferno Dragon
Zap
Bats Archers Mortar Inferno Dragon
Barbarian Barrel
Archers Mortar Valkyrie Ice Wizard
The Log
Archers Hog Rider
Earthquake
Archers Mortar Hog Rider
Arrows
Bats Archers
Royal Delivery
Bats Archers Valkyrie Hog Rider Ice Wizard Inferno Dragon
Fireball
Archers Mortar Hog Rider Ice Wizard Inferno Dragon
Poison
Bats Archers Mortar Ice Wizard
Lightning
Mortar Valkyrie Ice Wizard Inferno Dragon
Rocket
Mortar Valkyrie Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Valkyrie Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Poison Ice Wizard Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Ice Wizard Mortar Valkyrie Hog Rider Poison Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Archers Ice Wizard Mortar

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Mortar Inferno Dragon
Archers
Valkyrie Mortar Hog Rider Inferno Dragon
Mortar
Bats Archers Hog Rider
Valkyrie
Bats Archers Hog Rider
Hog Rider
Bats Valkyrie Archers Mortar Poison
Poison
Hog Rider
Ice Wizard
Inferno Dragon
Bats Archers

Defense Synergies 1 13

Bats
Mortar Valkyrie Ice Wizard Inferno Dragon
Archers
Valkyrie Mortar Ice Wizard
Mortar
Bats Archers Valkyrie Poison Ice Wizard Inferno Dragon
Valkyrie
Archers Bats Mortar Ice Wizard
Hog Rider
Poison
Mortar Ice Wizard
Ice Wizard
Bats Archers Mortar Valkyrie Poison Inferno Dragon
Inferno Dragon
Bats Mortar Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Valkyrie
Inferno Dragon Bats Mortar Valkyrie Ice Wizard
Mortar Bats Archers Valkyrie Ice Wizard Inferno Dragon
Inferno Dragon Bats Mortar Valkyrie Ice Wizard
Valkyrie Poison
Bats Archers Valkyrie Ice Wizard
Bats Inferno Dragon Archers Mortar Poison Ice Wizard
Valkyrie Poison
Inferno Dragon Mortar Ice Wizard
Archers Valkyrie Ice Wizard
Bats Archers Valkyrie Poison Ice Wizard
Inferno Dragon Bats Archers Poison Ice Wizard
Mortar Bats Valkyrie Ice Wizard
Valkyrie Bats Mortar Poison
Inferno Dragon Mortar
Mortar Inferno Dragon
Bats Mortar Valkyrie Poison
Mortar Bats Archers Valkyrie Ice Wizard
Mortar Valkyrie Poison Bats Archers Ice Wizard Inferno Dragon
Mortar Inferno Dragon
Valkyrie Bats Archers Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers
Poison Archers Mortar Valkyrie Inferno Dragon
Bats Valkyrie
Valkyrie Bats
Valkyrie Inferno Dragon
Poison Bats Archers Ice Wizard
Bats Archers Valkyrie Ice Wizard
Valkyrie Inferno Dragon
Bats Mortar Valkyrie Poison Inferno Dragon
Inferno Dragon
Inferno Dragon Bats Valkyrie
Valkyrie Poison
Valkyrie
Archers Valkyrie
Bats Archers Mortar Valkyrie Poison Inferno Dragon
Bats Valkyrie Poison Archers Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Mortar Valkyrie
Mortar Poison Ice Wizard
Poison
Valkyrie Poison
Poison Mortar Valkyrie
Poison Bats Ice Wizard
Archers Mortar Poison
Poison Ice Wizard
Poison Mortar
Bats Poison
Poison Mortar Valkyrie
Poison Archers
Poison Mortar
Mortar Poison
Mortar Poison
Mortar Poison
Mortar Poison
Mortar Poison
Bats
Archers Mortar Poison
Mortar Valkyrie Poison
Poison
Poison
Mortar Poison
Poison Mortar Valkyrie Ice Wizard
Inferno Dragon
Mortar Poison Ice Wizard
Mortar Poison
Poison Mortar
Poison Bats Archers Ice Wizard
Bats Poison
Poison Mortar
Poison
Poison
Bats Archers
Poison Archers Ice Wizard
Poison Valkyrie
Mortar Poison
Poison
Bats Poison
Bats Poison
Poison Mortar

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