My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Balloon Executioner Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Skeleton Army Balloon
Giant Snowball
Bats Archers Skeleton Army Balloon Lumberjack
Zap
Bats Archers Skeleton Army Balloon
Barbarian Barrel
Archers Skeleton Army Executioner Lumberjack
The Log
Archers Skeleton Army Lumberjack
Earthquake
Archers Skeleton Army
Arrows
Bats Archers Skeleton Army
Royal Delivery
Bats Archers Skeleton Army Balloon Executioner Lumberjack
Fireball
Archers Skeleton Army Balloon Executioner Lumberjack
Poison
Bats Archers Skeleton Army Balloon Executioner
Lightning
Balloon Executioner Lumberjack
Rocket
Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Skeleton Army Tornado Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Archers Skeleton Army Tornado Lumberjack Balloon Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Archers Skeleton Army

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Rage Lumberjack
Archers
Balloon Lumberjack
Rage
Balloon Bats
Skeleton Army
Tornado
Executioner Balloon
Balloon
Bats Rage Lumberjack Archers Tornado Executioner
Executioner
Tornado Balloon
Lumberjack
Balloon Bats Archers

Defense Synergies 1 7

Bats
Lumberjack
Archers
Skeleton Army Tornado Lumberjack
Rage
Skeleton Army
Archers Executioner Lumberjack
Tornado
Executioner Archers
Balloon
Executioner
Tornado Skeleton Army Lumberjack
Lumberjack
Bats Archers Skeleton Army Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner
Skeleton Army Lumberjack Bats Executioner
Skeleton Army Tornado Lumberjack Bats Archers Executioner
Skeleton Army Lumberjack Bats
Skeleton Army Tornado Lumberjack
Skeleton Army Tornado Bats Archers Executioner Lumberjack
Bats Tornado Archers Executioner
Skeleton Army Tornado Lumberjack
Skeleton Army Tornado Archers Lumberjack
Bats Archers Skeleton Army Executioner Tornado Lumberjack
Executioner Bats Archers Tornado
Skeleton Army Lumberjack Bats
Skeleton Army Executioner Bats Tornado Lumberjack
Skeleton Army Lumberjack
Skeleton Army Tornado Lumberjack
Bats Skeleton Army Tornado Executioner Lumberjack
Bats Archers Skeleton Army Tornado Executioner Lumberjack
Tornado Executioner Bats Archers Lumberjack
Tornado Lumberjack
Skeleton Army Bats Archers Executioner Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Archers
Archers Executioner Lumberjack
Skeleton Army Lumberjack Bats
Skeleton Army Lumberjack Bats Tornado
Skeleton Army Executioner Lumberjack
Executioner Bats Archers Tornado
Skeleton Army Bats Archers Lumberjack
Skeleton Army Lumberjack
Bats Skeleton Army Tornado
Skeleton Army
Bats Lumberjack
Skeleton Army Tornado
Skeleton Army Executioner Lumberjack
Archers Skeleton Army Executioner
Skeleton Army Bats Archers Tornado Executioner Lumberjack
Bats Executioner Archers

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Tornado Executioner
Executioner
Executioner Bats Tornado
Archers Tornado Executioner
Tornado Executioner
Tornado
Bats Tornado Lumberjack
Tornado
Archers Tornado Executioner
Executioner
Executioner
Executioner
Tornado
Bats
Archers Executioner
Tornado
Tornado
Tornado
Tornado Executioner
Tornado Executioner
Tornado
Tornado
Bats Archers Tornado Executioner
Bats
Bats Archers Skeleton Army
Archers Tornado Executioner
Executioner Lumberjack
Executioner
Tornado
Executioner
Bats Tornado
Bats Tornado Executioner
Tornado Executioner

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