My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Dart Goblin Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Valkyrie Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dart Goblin Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Skeleton Army
Giant Snowball
Archers Dart Goblin Skeleton Army Baby Dragon
Zap
Archers Dart Goblin Skeleton Army
Barbarian Barrel
Archers Tesla Elite Barbarians Dart Goblin Valkyrie Skeleton Army
The Log
Archers Elite Barbarians Dart Goblin Skeleton Army
Earthquake
Archers Tesla Skeleton Army
Arrows
Archers Dart Goblin Skeleton Army
Royal Delivery
Archers Elite Barbarians Dart Goblin Valkyrie Skeleton Army Baby Dragon
Fireball
Archers Tesla Elite Barbarians Dart Goblin Skeleton Army Baby Dragon
Poison
Archers Dart Goblin Skeleton Army
Lightning
Tesla Elite Barbarians Valkyrie Baby Dragon
Rocket
Elite Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Dart Goblin Skeleton Army Tesla Valkyrie Baby Dragon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Dart Goblin Skeleton Army

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Elite Barbarians Baby Dragon
Tesla
Elite Barbarians
Valkyrie Archers Dart Goblin The Log
Dart Goblin
Valkyrie Elite Barbarians Baby Dragon The Log
Valkyrie
Archers Elite Barbarians Dart Goblin Baby Dragon
Skeleton Army
Baby Dragon
Archers Dart Goblin Valkyrie
The Log
Elite Barbarians Dart Goblin

Defense Synergies 3 19

Archers
Valkyrie Tesla Dart Goblin Skeleton Army Baby Dragon The Log
Tesla
The Log Archers Dart Goblin Valkyrie Skeleton Army Baby Dragon
Elite Barbarians
Valkyrie Dart Goblin The Log
Dart Goblin
Archers Tesla Elite Barbarians Valkyrie Skeleton Army Baby Dragon The Log
Valkyrie
Archers Elite Barbarians Tesla Dart Goblin Baby Dragon The Log
Skeleton Army
Archers Tesla Dart Goblin The Log
Baby Dragon
Archers Tesla Dart Goblin Valkyrie The Log
The Log
Tesla Archers Elite Barbarians Dart Goblin Valkyrie Skeleton Army Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Dart Goblin Valkyrie Baby Dragon The Log
Elite Barbarians Skeleton Army Tesla Dart Goblin Valkyrie The Log
Tesla Skeleton Army Archers Elite Barbarians Dart Goblin Valkyrie
Tesla Elite Barbarians Skeleton Army Dart Goblin Valkyrie
Elite Barbarians Valkyrie Skeleton Army The Log
Skeleton Army The Log Archers Tesla Dart Goblin Valkyrie Baby Dragon
Tesla Dart Goblin Archers Baby Dragon
Tesla Dart Goblin Valkyrie Baby Dragon The Log
Tesla Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Archers Tesla Dart Goblin Valkyrie
Archers Dart Goblin Valkyrie Skeleton Army Tesla Baby Dragon The Log
Tesla Archers Dart Goblin Baby Dragon
Tesla Skeleton Army Elite Barbarians Valkyrie The Log
Valkyrie Skeleton Army Tesla Dart Goblin Baby Dragon The Log
Elite Barbarians Skeleton Army Tesla
Skeleton Army Tesla Elite Barbarians The Log
Tesla Elite Barbarians Valkyrie Skeleton Army
Tesla Archers Elite Barbarians Dart Goblin Valkyrie Skeleton Army Baby Dragon The Log
Valkyrie Baby Dragon The Log Archers Tesla Dart Goblin
Tesla Elite Barbarians Dart Goblin
Valkyrie Skeleton Army Archers Tesla Elite Barbarians Dart Goblin Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Archers Tesla Elite Barbarians
Archers Tesla Elite Barbarians Valkyrie Baby Dragon The Log
Skeleton Army Elite Barbarians Valkyrie The Log
Valkyrie Skeleton Army Tesla Elite Barbarians The Log
Tesla Elite Barbarians Valkyrie Skeleton Army
Archers Tesla Dart Goblin Baby Dragon
Skeleton Army Archers Tesla Elite Barbarians Dart Goblin Valkyrie
Tesla Elite Barbarians Valkyrie Skeleton Army
Elite Barbarians Valkyrie Skeleton Army Baby Dragon The Log
Tesla Dart Goblin Skeleton Army
Tesla Elite Barbarians Dart Goblin Valkyrie
Skeleton Army Elite Barbarians Valkyrie The Log
Elite Barbarians Skeleton Army Tesla Valkyrie
Archers Tesla Dart Goblin Valkyrie Skeleton Army Baby Dragon
Tesla Elite Barbarians Skeleton Army Archers Dart Goblin Valkyrie Baby Dragon The Log
Valkyrie Archers Tesla Elite Barbarians Dart Goblin Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Valkyrie Baby Dragon The Log
Dart Goblin Baby Dragon The Log
Dart Goblin Baby Dragon The Log
Dart Goblin Valkyrie The Log
Valkyrie Baby Dragon The Log
Dart Goblin Baby Dragon
Archers Dart Goblin Baby Dragon The Log
The Log Dart Goblin Baby Dragon
The Log Dart Goblin
Elite Barbarians
Dart Goblin Valkyrie The Log
Archers Dart Goblin Baby Dragon
Elite Barbarians Dart Goblin Baby Dragon The Log
Dart Goblin Baby Dragon
Elite Barbarians Dart Goblin Baby Dragon The Log
Dart Goblin Baby Dragon The Log
Dart Goblin Baby Dragon The Log
Archers Dart Goblin Baby Dragon The Log
Dart Goblin Valkyrie Baby Dragon The Log
Baby Dragon The Log
The Log
Baby Dragon The Log
The Log Valkyrie Baby Dragon
The Log Dart Goblin Baby Dragon
Baby Dragon The Log
Dart Goblin Baby Dragon The Log
Elite Barbarians Archers Dart Goblin Baby Dragon
Dart Goblin
Elite Barbarians
Dart Goblin The Log
The Log
Archers Dart Goblin Skeleton Army
Archers Dart Goblin Baby Dragon
The Log
Dart Goblin Valkyrie Baby Dragon
The Log Dart Goblin Baby Dragon
Elite Barbarians Dart Goblin
Elite Barbarians Dart Goblin Baby Dragon The Log
Dart Goblin
Dart Goblin Baby Dragon The Log

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