My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Tesla Royal Giant Wizard Giant Skeleton Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Giant Skeleton Inferno Dragon
Giant Snowball
Archers Inferno Dragon
Zap
Archers Royal Giant Inferno Dragon
Barbarian Barrel
Archers Knight Tesla Wizard Giant Skeleton
The Log
Archers Royal Giant Giant Skeleton
Earthquake
Archers Tesla
Arrows
Archers
Royal Delivery
Archers Knight Wizard Giant Skeleton Inferno Dragon
Fireball
Archers Tesla Wizard Inferno Dragon
Poison
Archers Wizard
Lightning
Knight Tesla Wizard Inferno Dragon
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Giant Skeleton Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Knight Tesla Inferno Dragon Wizard Royal Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Knight Tesla

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Archers Knight Royal Giant Giant Skeleton
Archers
Knight Zap Royal Giant Giant Skeleton Inferno Dragon
Knight
Archers Zap Wizard
Tesla
Royal Giant
Zap Archers Wizard Giant Skeleton
Wizard
Knight Royal Giant Giant Skeleton
Giant Skeleton
Zap Archers Royal Giant Wizard
Inferno Dragon
Archers

Defense Synergies 2 11

Zap
Archers Knight Tesla Giant Skeleton Inferno Dragon
Archers
Knight Zap Tesla Giant Skeleton
Knight
Archers Tesla Zap Wizard
Tesla
Knight Zap Archers Wizard Inferno Dragon
Royal Giant
Wizard
Knight Tesla Giant Skeleton
Giant Skeleton
Zap Archers Wizard
Inferno Dragon
Zap Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tesla Wizard
Inferno Dragon Zap Knight Tesla
Tesla Archers Knight Giant Skeleton Inferno Dragon
Tesla Inferno Dragon Knight
Giant Skeleton
Zap Archers Tesla
Tesla Inferno Dragon Zap Archers Wizard
Zap Tesla Giant Skeleton
Tesla Inferno Dragon
Knight Archers Tesla Giant Skeleton
Archers Zap Knight Tesla Wizard Giant Skeleton
Tesla Inferno Dragon Zap Archers Wizard
Tesla Zap Knight Wizard Giant Skeleton
Wizard Zap Tesla
Inferno Dragon Knight Tesla
Zap Tesla Inferno Dragon
Tesla Wizard Knight
Tesla Zap Archers Knight Wizard
Zap Wizard Archers Knight Tesla Giant Skeleton Inferno Dragon
Tesla Inferno Dragon
Wizard Archers Knight Tesla Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Archers Tesla Giant Skeleton
Zap Archers Knight Tesla Wizard Inferno Dragon
Giant Skeleton Zap Knight
Giant Skeleton Zap Knight Tesla
Giant Skeleton Knight Tesla Inferno Dragon
Wizard Zap Archers Tesla
Archers Knight Tesla Giant Skeleton
Giant Skeleton Knight Tesla Inferno Dragon
Zap Giant Skeleton Knight Inferno Dragon
Tesla Inferno Dragon
Inferno Dragon Knight Tesla Giant Skeleton
Zap Giant Skeleton
Giant Skeleton Knight Tesla Wizard
Wizard Archers Tesla
Tesla Zap Archers Knight Giant Skeleton Inferno Dragon
Zap Archers Tesla Wizard Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Giant Skeleton
Zap
Giant Skeleton
Knight Giant Skeleton
Wizard Zap
Wizard Zap
Archers Wizard
Zap Wizard
Zap Wizard
Zap Knight Wizard
Zap Archers Wizard
Knight
Zap
Zap Wizard
Wizard
Zap Archers Wizard
Zap Wizard
Giant Skeleton
Wizard
Zap
Zap Wizard
Inferno Dragon
Zap Wizard
Zap Wizard
Zap
Zap Archers Wizard
Zap Wizard
Zap Wizard
Zap
Giant Skeleton
Wizard
Zap Archers
Zap Archers Wizard
Knight Wizard
Zap Wizard
Zap Giant Skeleton
Zap Giant Skeleton
Zap
Zap Giant Skeleton

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: