My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Mega Minion Baby Dragon Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Mega Minion Baby Dragon Golem Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon Golem Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Mega Minion Baby Dragon Princess
Zap
Archers Princess
Barbarian Barrel
Archers Tesla Princess
The Log
Archers Mini P.E.K.K.A Princess
Earthquake
Archers Tesla
Arrows
Archers Princess
Royal Delivery
Archers Mega Minion Mini P.E.K.K.A Baby Dragon Princess
Fireball
Archers Tesla Mega Minion Baby Dragon Princess
Poison
Archers Mega Minion Princess
Lightning
Tesla Mega Minion Mini P.E.K.K.A Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Baby Dragon Golem Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Mega Minion Princess Tesla Mini P.E.K.K.A Baby Dragon Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Mega Minion Princess Tesla

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Mini P.E.K.K.A Baby Dragon Golem
Tesla
Mega Minion
Golem Baby Dragon
Mini P.E.K.K.A
Archers Baby Dragon Lightning Golem Princess
Baby Dragon
Golem Archers Mega Minion Mini P.E.K.K.A Lightning
Lightning
Golem Mini P.E.K.K.A Baby Dragon
Golem
Mega Minion Baby Dragon Lightning Archers Mini P.E.K.K.A
Princess
Mini P.E.K.K.A

Defense Synergies 0 12

Archers
Tesla Mega Minion Mini P.E.K.K.A Baby Dragon
Tesla
Archers Mega Minion Mini P.E.K.K.A Baby Dragon Princess
Mega Minion
Archers Tesla Baby Dragon Princess
Mini P.E.K.K.A
Archers Tesla Baby Dragon Princess
Baby Dragon
Archers Tesla Mega Minion Mini P.E.K.K.A
Lightning
Golem
Princess
Tesla Mega Minion Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Tesla Mega Minion Baby Dragon
Mini P.E.K.K.A Tesla Mega Minion
Tesla Mini P.E.K.K.A Archers Mega Minion Lightning
Tesla Mini P.E.K.K.A Mega Minion
Lightning Mini P.E.K.K.A Princess
Archers Tesla Mega Minion Baby Dragon
Tesla Mega Minion Lightning Archers Baby Dragon Princess
Lightning Tesla Baby Dragon
Tesla Mini P.E.K.K.A Princess
Archers Tesla Mini P.E.K.K.A
Archers Tesla Mega Minion Baby Dragon Princess
Tesla Mega Minion Archers Baby Dragon Princess
Tesla Mini P.E.K.K.A Lightning
Tesla Mega Minion Mini P.E.K.K.A Baby Dragon Princess
Mini P.E.K.K.A Tesla
Tesla Mini P.E.K.K.A Lightning
Tesla Mini P.E.K.K.A
Tesla Archers Mega Minion Baby Dragon
Baby Dragon Archers Tesla Mega Minion Princess
Mini P.E.K.K.A Tesla
Archers Tesla Mini P.E.K.K.A Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Archers Tesla
Archers Tesla Mega Minion Mini P.E.K.K.A Baby Dragon Lightning
Mini P.E.K.K.A Lightning
Mini P.E.K.K.A Lightning Tesla
Tesla Mini P.E.K.K.A
Archers Tesla Baby Dragon Princess
Mini P.E.K.K.A Archers Tesla Mega Minion Lightning
Mini P.E.K.K.A Tesla
Lightning Mega Minion Mini P.E.K.K.A Baby Dragon
Tesla Mega Minion
Tesla Mega Minion Mini P.E.K.K.A
Lightning
Mini P.E.K.K.A Lightning Tesla
Archers Tesla Baby Dragon Princess
Tesla Archers Mega Minion Mini P.E.K.K.A Baby Dragon Lightning
Archers Tesla Mega Minion Mini P.E.K.K.A Baby Dragon Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Princess Baby Dragon
Baby Dragon Princess
Lightning Baby Dragon
Lightning
Baby Dragon
Mega Minion Baby Dragon Princess
Archers Baby Dragon Princess
Baby Dragon Lightning Princess
Lightning
Lightning Mini P.E.K.K.A
Lightning Princess
Lightning Archers Baby Dragon Princess
Lightning Baby Dragon Princess
Lightning Baby Dragon Princess
Lightning Princess Baby Dragon
Lightning Baby Dragon Princess
Lightning Baby Dragon Princess
Lightning
Mini P.E.K.K.A Lightning
Lightning Archers Mega Minion Mini P.E.K.K.A Baby Dragon Princess
Lightning Baby Dragon Princess
Lightning Baby Dragon
Lightning Princess
Lightning
Lightning Baby Dragon
Baby Dragon Princess
Mega Minion
Baby Dragon Lightning Princess
Lightning Baby Dragon Princess
Lightning Baby Dragon
Lightning Archers Baby Dragon Princess
Lightning Mega Minion
Lightning Mega Minion Mini P.E.K.K.A
Lightning
Lightning Princess
Lightning Princess
Lightning Archers Princess
Lightning Archers Mega Minion Baby Dragon Princess
Lightning Mega Minion Mini P.E.K.K.A Baby Dragon Princess
Baby Dragon Lightning Princess
Lightning
Mega Minion
Baby Dragon Lightning Princess
Lightning Princess
Lightning Baby Dragon Princess

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