My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Sparky

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Flying Machine Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Royal Giant Flying Machine Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Flying Machine Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant
Giant Snowball
Archers Flying Machine
Zap
Archers Royal Giant Flying Machine
Barbarian Barrel
Archers Tesla Wizard
The Log
Archers Royal Giant
Earthquake
Archers Tesla
Arrows
Archers Flying Machine
Royal Delivery
Archers Flying Machine Wizard
Fireball
Archers Tesla Flying Machine Wizard
Poison
Archers Flying Machine Wizard
Lightning
Tesla Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Tesla Flying Machine Wizard Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Archers Tesla

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Archers Royal Giant Flying Machine The Log Mega Knight
Archers
Zap Royal Giant Mega Knight
Tesla
Royal Giant
Zap Archers Flying Machine Wizard The Log
Flying Machine
Zap Royal Giant Mega Knight
Wizard
Royal Giant Mega Knight
The Log
Zap Royal Giant Mega Knight
Mega Knight
Zap Archers Flying Machine Wizard The Log

Defense Synergies 2 13

Zap
Mega Knight Archers Tesla Flying Machine The Log
Archers
Zap Tesla The Log Mega Knight
Tesla
The Log Zap Archers Wizard
Royal Giant
Flying Machine
Zap The Log Mega Knight
Wizard
Tesla The Log Mega Knight
The Log
Tesla Zap Archers Flying Machine Wizard Mega Knight
Mega Knight
Zap Archers Flying Machine Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Flying Machine Wizard The Log
Zap Tesla Flying Machine The Log Mega Knight
Tesla Mega Knight Archers
Tesla Mega Knight
The Log Mega Knight
The Log Zap Archers Tesla Flying Machine Mega Knight
Tesla Zap Archers Flying Machine Wizard
Zap Tesla Flying Machine The Log Mega Knight
Tesla
Archers Tesla Mega Knight
Archers Zap Tesla Flying Machine Wizard The Log Mega Knight
Tesla Zap Archers Flying Machine Wizard
Tesla Mega Knight Zap Flying Machine Wizard The Log
Wizard Mega Knight Zap Tesla The Log
Tesla Mega Knight
Zap Tesla The Log Mega Knight
Tesla Wizard Mega Knight
Tesla Mega Knight Zap Archers Flying Machine Wizard The Log
Zap Wizard The Log Archers Tesla Flying Machine Mega Knight
Tesla
Wizard Mega Knight Archers Tesla Flying Machine The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Archers Tesla
Zap Archers Tesla Flying Machine Wizard The Log Mega Knight
Mega Knight Zap The Log
Mega Knight Zap Tesla The Log
Tesla Mega Knight
Wizard Zap Archers Tesla Flying Machine
Archers Tesla Flying Machine
Mega Knight Tesla
Zap Mega Knight Flying Machine The Log
Tesla
Mega Knight Tesla Flying Machine
Mega Knight Zap The Log
Mega Knight Tesla Wizard
Wizard Archers Tesla Flying Machine Mega Knight
Tesla Zap Archers Flying Machine The Log
Mega Knight Zap Archers Tesla Flying Machine Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine The Log
Zap Flying Machine The Log
Flying Machine The Log
Flying Machine The Log
Wizard Zap The Log Mega Knight
Wizard Zap Flying Machine
Archers Flying Machine Wizard The Log
The Log Zap Flying Machine Wizard
The Log Zap Flying Machine Wizard
Zap Flying Machine Wizard The Log
Zap Archers Flying Machine Wizard
Flying Machine The Log
Flying Machine
Zap Flying Machine The Log
Zap Flying Machine Wizard The Log
Flying Machine Wizard The Log Mega Knight
Zap Archers Flying Machine Wizard The Log Mega Knight
Zap Flying Machine Wizard The Log Mega Knight
The Log Mega Knight
Wizard
The Log
Zap Flying Machine The Log
Zap The Log Wizard Mega Knight
The Log Zap Flying Machine Wizard
Zap Flying Machine Wizard The Log Mega Knight
Zap The Log
Zap Archers Flying Machine Wizard
Zap Flying Machine Wizard
Zap Wizard The Log Mega Knight
Zap
Mega Knight
Wizard The Log
Zap Archers Flying Machine
Zap Archers Flying Machine Wizard
The Log
Flying Machine Wizard Mega Knight
The Log Zap Flying Machine Wizard
Zap
Flying Machine Mega Knight
Zap Flying Machine The Log
Zap Flying Machine
Zap Flying Machine The Log Mega Knight

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