My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Tesla P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado Lightning The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers
Zap
Archers
Barbarian Barrel
Ice Spirit Archers Tesla
The Log
Ice Spirit Archers
Earthquake
Archers Tesla
Arrows
Ice Spirit Archers
Royal Delivery
Ice Spirit Archers P.E.K.K.A
Fireball
Archers Tesla
Poison
Archers
Lightning
Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Tornado The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Archers Arrows Tornado Tesla Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Archers Arrows

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
P.E.K.K.A Archers
Archers
Ice Spirit Arrows P.E.K.K.A
Arrows
P.E.K.K.A Archers Lightning
Tesla
Tornado
P.E.K.K.A The Log
Lightning
Arrows
P.E.K.K.A
Ice Spirit Arrows Tornado Archers The Log
The Log
Tornado P.E.K.K.A

Defense Synergies 3 16

Ice Spirit
Archers Tesla Tornado P.E.K.K.A The Log
Archers
Ice Spirit Tesla Tornado P.E.K.K.A The Log
Arrows
Tesla Tornado Lightning P.E.K.K.A
Tesla
The Log Ice Spirit Archers Arrows Tornado
Tornado
P.E.K.K.A Ice Spirit Archers Arrows Tesla The Log
Lightning
Arrows The Log
P.E.K.K.A
Tornado The Log Ice Spirit Archers Arrows
The Log
Tesla P.E.K.K.A Ice Spirit Archers Tornado Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Tesla The Log
P.E.K.K.A Ice Spirit Tesla The Log
Tesla Tornado P.E.K.K.A Archers Lightning
Tesla P.E.K.K.A
Lightning Arrows Tornado P.E.K.K.A The Log
Arrows Tornado The Log Archers Tesla
Tesla Tornado Lightning Ice Spirit Archers Arrows
Lightning Arrows Tesla P.E.K.K.A The Log
Tesla P.E.K.K.A Tornado
Tornado Ice Spirit Archers Tesla
Archers Arrows Tesla Tornado The Log
Arrows Tesla Archers Tornado
Tesla P.E.K.K.A Ice Spirit Lightning The Log
Ice Spirit Arrows Tesla Tornado P.E.K.K.A The Log
P.E.K.K.A Tesla
Tornado Ice Spirit Tesla Lightning P.E.K.K.A The Log
Tesla Arrows Tornado P.E.K.K.A
Ice Spirit Arrows Tesla Archers Tornado The Log
Arrows Tornado The Log Ice Spirit Archers Tesla
P.E.K.K.A Tesla Tornado
Archers Arrows Tesla P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Tesla P.E.K.K.A
Archers Arrows Tesla Lightning The Log
P.E.K.K.A Ice Spirit Lightning The Log
Lightning P.E.K.K.A Tesla Tornado The Log
P.E.K.K.A Tesla
Arrows Ice Spirit Archers Tesla Tornado
P.E.K.K.A Archers Tesla Lightning
P.E.K.K.A Tesla
Lightning P.E.K.K.A Ice Spirit Tornado The Log
P.E.K.K.A Tesla
P.E.K.K.A Tesla
Lightning P.E.K.K.A Arrows Tornado The Log
Lightning P.E.K.K.A Tesla
Archers Tesla
Tesla Ice Spirit Archers Tornado Lightning P.E.K.K.A The Log
Arrows Archers Tesla P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows The Log
Arrows Tornado The Log
Lightning Arrows The Log
Lightning Arrows The Log
Arrows The Log
Arrows Ice Spirit Tornado
Archers Arrows Tornado The Log
Arrows The Log Ice Spirit Tornado Lightning
Arrows The Log Tornado Lightning
Lightning Tornado
Lightning Arrows Tornado The Log
Lightning Archers Arrows Tornado
Lightning The Log
Lightning Arrows
Lightning Arrows The Log
Lightning Arrows The Log
Lightning Arrows The Log
Lightning Arrows Tornado
Lightning
Lightning Archers Arrows The Log
Lightning Arrows Tornado The Log
Lightning The Log
Lightning Arrows Tornado
Tornado Lightning The Log
Lightning Arrows The Log
Arrows Tornado The Log Ice Spirit
Arrows The Log Tornado Lightning
Lightning Arrows Tornado The Log
Lightning Arrows Tornado The Log
Lightning Archers Arrows Tornado
Lightning Ice Spirit
Lightning
Lightning Arrows The Log
Lightning Ice Spirit Arrows
P.E.K.K.A
Arrows Lightning The Log
Lightning Ice Spirit Archers
Lightning Archers Arrows Tornado
Arrows The Log
Lightning
Arrows The Log Lightning
Lightning Arrows Tornado
P.E.K.K.A
Ice Spirit Tornado Lightning The Log
Tornado Lightning
Lightning Tornado The Log

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