My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Executioner Giant Skeleton Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Guards Giant Skeleton Fisherman
Giant Snowball
Archers Hog Rider Guards Fisherman
Zap
Archers Guards Fisherman
Barbarian Barrel
Archers Tesla Guards Executioner Giant Skeleton
The Log
Archers Hog Rider Guards Giant Skeleton Fisherman
Earthquake
Archers Tesla Hog Rider Guards
Arrows
Archers Guards
Royal Delivery
Archers Hog Rider Guards Executioner Giant Skeleton Fisherman
Fireball
Archers Tesla Hog Rider Executioner Fisherman
Poison
Archers Guards Executioner Fisherman
Lightning
Tesla Executioner Fisherman
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Executioner Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Guards Fisherman Tesla Hog Rider Executioner Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Guards Fisherman

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Hog Rider Giant Skeleton Fisherman
Tesla
Hog Rider
The Log Archers Guards Executioner Giant Skeleton
Guards
Hog Rider The Log
Executioner
Hog Rider The Log
Giant Skeleton
Archers Hog Rider The Log Fisherman
The Log
Hog Rider Guards Executioner Giant Skeleton Fisherman
Fisherman
Archers Giant Skeleton The Log

Defense Synergies 2 13

Archers
Tesla Guards Giant Skeleton The Log Fisherman
Tesla
The Log Archers Guards
Hog Rider
Guards
Fisherman Archers Tesla Executioner Giant Skeleton The Log
Executioner
Guards Giant Skeleton The Log
Giant Skeleton
Archers Guards Executioner The Log
The Log
Tesla Archers Guards Executioner Giant Skeleton Fisherman
Fisherman
Guards Archers The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Executioner The Log
Tesla Executioner The Log Fisherman
Tesla Fisherman Archers Executioner Giant Skeleton
Tesla Guards Fisherman
Giant Skeleton The Log
The Log Archers Tesla Guards Executioner
Tesla Archers Executioner
Tesla Giant Skeleton The Log
Tesla Fisherman
Guards Archers Tesla Giant Skeleton Fisherman
Archers Guards Executioner Tesla Giant Skeleton The Log Fisherman
Tesla Executioner Archers
Tesla Guards Giant Skeleton The Log
Executioner Tesla Guards The Log
Tesla
Tesla The Log Fisherman
Tesla Executioner Fisherman
Tesla Archers Guards Executioner The Log Fisherman
Executioner The Log Archers Tesla Guards Giant Skeleton Fisherman
Tesla Fisherman
Archers Tesla Guards Executioner Giant Skeleton The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Archers Tesla Giant Skeleton Fisherman
Archers Tesla Executioner The Log Fisherman
Guards Giant Skeleton The Log Fisherman
Guards Giant Skeleton Tesla The Log Fisherman
Giant Skeleton Tesla Guards Executioner Fisherman
Executioner Archers Tesla
Guards Archers Tesla Giant Skeleton
Giant Skeleton Tesla Fisherman
Giant Skeleton The Log
Tesla Guards
Tesla Guards Giant Skeleton
Guards Giant Skeleton The Log
Giant Skeleton Tesla Guards Executioner
Archers Tesla Executioner
Tesla Guards Archers Executioner Giant Skeleton The Log Fisherman
Executioner Archers Tesla Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Giant Skeleton The Log
Executioner The Log Fisherman
Giant Skeleton The Log
Guards Giant Skeleton The Log
Executioner The Log
Executioner
Archers Executioner The Log
The Log Executioner
The Log Fisherman
Guards Fisherman
The Log Fisherman
Archers Executioner
Executioner The Log Fisherman
Fisherman
The Log Fisherman
Executioner The Log
Executioner The Log
Fisherman
Archers Executioner The Log Fisherman
The Log
Giant Skeleton The Log
The Log Fisherman
The Log
The Log Executioner
Fisherman
The Log Executioner Fisherman
The Log Fisherman
The Log Fisherman
Archers Executioner
Guards
The Log
Giant Skeleton
The Log
Archers Guards
Archers Executioner
The Log
Executioner
The Log Executioner
Giant Skeleton
Executioner
Guards Giant Skeleton The Log
Executioner
Executioner Giant Skeleton The Log

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