My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Valkyrie Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Army Miner
Giant Snowball
Archers Skeleton Army Witch Miner
Zap
Archers Skeleton Army Witch
Barbarian Barrel
Archers Tesla Valkyrie Skeleton Army Witch
The Log
Archers Skeleton Army Witch
Earthquake
Archers Tesla Skeleton Army Witch
Arrows
Archers Skeleton Army Witch
Royal Delivery
Archers Valkyrie Skeleton Army Witch Miner
Fireball
Archers Tesla Skeleton Army Witch
Poison
Archers Skeleton Army Witch
Lightning
Tesla Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Archers Skeleton Army Miner Tesla Fireball Valkyrie Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Archers Skeleton Army Miner

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Miner
Tesla
Fireball
Miner
Valkyrie
Archers Witch
Rage
Witch
Skeleton Army
Witch
Rage Valkyrie Miner
Miner
Archers Fireball Witch

Defense Synergies 1 9

Archers
Valkyrie Tesla Skeleton Army Witch
Tesla
Archers Fireball Valkyrie Skeleton Army
Fireball
Tesla Valkyrie Miner
Valkyrie
Archers Tesla Fireball Witch
Rage
Skeleton Army
Archers Tesla
Witch
Archers Valkyrie
Miner
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Valkyrie
Skeleton Army Tesla Valkyrie Witch
Tesla Skeleton Army Witch Archers Valkyrie
Tesla Skeleton Army Witch Valkyrie
Fireball Valkyrie Skeleton Army
Fireball Skeleton Army Archers Tesla Valkyrie
Tesla Archers Fireball Witch
Tesla Fireball Valkyrie
Tesla Witch Skeleton Army
Skeleton Army Archers Tesla Valkyrie Miner
Archers Valkyrie Skeleton Army Witch Tesla Fireball
Tesla Archers Fireball Witch
Tesla Skeleton Army Fireball Valkyrie Witch
Fireball Valkyrie Skeleton Army Tesla Witch
Skeleton Army Tesla
Skeleton Army Tesla Fireball
Tesla Fireball Valkyrie Skeleton Army Witch
Tesla Fireball Archers Valkyrie Skeleton Army Witch
Valkyrie Witch Archers Tesla Fireball
Tesla
Valkyrie Skeleton Army Archers Tesla Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Archers Tesla Fireball Witch
Fireball Archers Tesla Valkyrie Miner
Skeleton Army Valkyrie Witch
Valkyrie Skeleton Army Tesla Fireball
Tesla Valkyrie Skeleton Army Witch
Fireball Archers Tesla Witch
Skeleton Army Archers Tesla Fireball Valkyrie Witch
Tesla Valkyrie Skeleton Army
Fireball Valkyrie Skeleton Army Witch
Witch Tesla Skeleton Army
Tesla Valkyrie Witch
Skeleton Army Fireball Valkyrie
Skeleton Army Tesla Fireball Valkyrie Witch
Archers Tesla Fireball Valkyrie Skeleton Army Witch
Tesla Skeleton Army Witch Archers Fireball Valkyrie
Valkyrie Archers Tesla Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Miner
Fireball Miner
Fireball Valkyrie
Fireball Valkyrie
Fireball Witch
Archers Witch
Fireball
Fireball Miner
Fireball
Miner Fireball Valkyrie
Fireball Archers
Fireball Miner
Fireball
Fireball
Fireball Witch
Fireball
Fireball
Archers Fireball
Fireball Valkyrie Witch Miner
Fireball
Fireball
Fireball
Fireball Valkyrie Witch
Witch
Fireball Miner Witch
Fireball Witch Miner
Fireball Miner
Archers Fireball Witch
Fireball Witch
Fireball
Fireball Miner
Fireball
Fireball
Archers Fireball Skeleton Army Witch
Fireball Archers Witch
Fireball
Fireball Miner Valkyrie
Fireball
Fireball
Fireball Witch
Fireball Witch
Fireball Witch Miner

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