My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Hog Rider Baby Dragon
Zap
Archers
Barbarian Barrel
Archers Tesla
The Log
Archers Mini P.E.K.K.A Hog Rider
Earthquake
Archers Tesla Hog Rider
Arrows
Archers
Royal Delivery
Archers Mini P.E.K.K.A Hog Rider Baby Dragon
Fireball
Archers Tesla Hog Rider Baby Dragon
Poison
Archers
Lightning
Tesla Mini P.E.K.K.A Baby Dragon
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Tornado Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Tornado Tesla Fireball Mini P.E.K.K.A Hog Rider Baby Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Archers Tornado Tesla

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Mini P.E.K.K.A Hog Rider Baby Dragon
Tesla
Fireball
Hog Rider Tornado Baby Dragon The Log
Mini P.E.K.K.A
Archers Hog Rider Tornado Baby Dragon The Log
Hog Rider
Fireball The Log Archers Mini P.E.K.K.A Tornado Baby Dragon
Tornado
Fireball Baby Dragon Mini P.E.K.K.A Hog Rider The Log
Baby Dragon
Tornado Archers Fireball Mini P.E.K.K.A Hog Rider
The Log
Hog Rider Fireball Mini P.E.K.K.A Tornado

Defense Synergies 4 15

Archers
Tesla Mini P.E.K.K.A Tornado Baby Dragon The Log
Tesla
The Log Archers Fireball Mini P.E.K.K.A Tornado Baby Dragon
Fireball
Tornado The Log Tesla Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Archers Tesla Fireball Tornado Baby Dragon
Hog Rider
Tornado
Fireball Archers Tesla Mini P.E.K.K.A Baby Dragon The Log
Baby Dragon
Archers Tesla Mini P.E.K.K.A Tornado The Log
The Log
Tesla Fireball Mini P.E.K.K.A Archers Tornado Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Baby Dragon The Log
Mini P.E.K.K.A Tesla The Log
Tesla Mini P.E.K.K.A Tornado Archers
Tesla Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Tornado The Log
Fireball Tornado The Log Archers Tesla Baby Dragon
Tesla Tornado Archers Fireball Baby Dragon
Tesla Fireball Baby Dragon The Log
Tesla Mini P.E.K.K.A Tornado
Tornado Archers Tesla Mini P.E.K.K.A
Archers Tesla Fireball Tornado Baby Dragon The Log
Tesla Archers Fireball Tornado Baby Dragon
Tesla Mini P.E.K.K.A Fireball The Log
Fireball Tesla Mini P.E.K.K.A Tornado Baby Dragon The Log
Mini P.E.K.K.A Tesla
Tornado Tesla Fireball Mini P.E.K.K.A The Log
Tesla Fireball Mini P.E.K.K.A Tornado
Tesla Fireball Archers Tornado Baby Dragon The Log
Tornado Baby Dragon The Log Archers Tesla Fireball
Mini P.E.K.K.A Tesla Tornado
Archers Tesla Fireball Mini P.E.K.K.A Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Archers Tesla Fireball
Fireball Archers Tesla Mini P.E.K.K.A Baby Dragon The Log
Mini P.E.K.K.A The Log
Mini P.E.K.K.A Tesla Fireball Tornado The Log
Tesla Mini P.E.K.K.A
Fireball Archers Tesla Tornado Baby Dragon
Mini P.E.K.K.A Archers Tesla Fireball
Mini P.E.K.K.A Tesla
Fireball Mini P.E.K.K.A Tornado Baby Dragon The Log
Tesla
Tesla Mini P.E.K.K.A
Fireball Tornado The Log
Mini P.E.K.K.A Tesla Fireball
Archers Tesla Fireball Baby Dragon
Tesla Archers Fireball Mini P.E.K.K.A Tornado Baby Dragon The Log
Archers Tesla Fireball Mini P.E.K.K.A Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon The Log
Fireball Tornado Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball The Log
Fireball Baby Dragon The Log
Fireball Tornado Baby Dragon
Archers Tornado Baby Dragon The Log
Fireball The Log Tornado Baby Dragon
Fireball The Log Tornado
Fireball Mini P.E.K.K.A Tornado
Fireball Tornado The Log
Fireball Archers Tornado Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Tornado
Mini P.E.K.K.A
Archers Fireball Mini P.E.K.K.A Baby Dragon The Log
Fireball Tornado Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Tornado
Tornado The Log
Fireball Baby Dragon The Log
Tornado The Log Fireball Baby Dragon
Fireball The Log Tornado Baby Dragon
Fireball Tornado Baby Dragon The Log
Fireball Tornado Baby Dragon The Log
Archers Fireball Tornado Baby Dragon
Fireball
Fireball Mini P.E.K.K.A
Fireball The Log
Fireball
Fireball The Log
Archers Fireball
Fireball Archers Tornado Baby Dragon
The Log Fireball
Fireball Mini P.E.K.K.A Baby Dragon
The Log Fireball Baby Dragon
Fireball Tornado
Fireball Tornado Baby Dragon The Log
Fireball Tornado
Fireball Tornado Baby Dragon The Log

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