My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Wizard P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Ram Rider
Giant Snowball
Archers Hog Rider Ram Rider
Zap
Archers Ram Rider
Barbarian Barrel
Archers Tesla Wizard
The Log
Archers Hog Rider Ram Rider
Earthquake
Archers Tesla Hog Rider
Arrows
Archers
Royal Delivery
Archers Hog Rider Wizard P.E.K.K.A Ram Rider
Fireball
Archers Tesla Hog Rider Wizard Ram Rider
Poison
Archers Wizard
Lightning
Tesla Wizard Ram Rider
Rocket
Hog Rider Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Tesla Fireball Hog Rider Wizard Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Archers Tesla Fireball

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Hog Rider P.E.K.K.A Ram Rider
Tesla
Fireball
Hog Rider The Log Ram Rider
Hog Rider
Fireball The Log Archers Wizard
Wizard
Hog Rider P.E.K.K.A Ram Rider
P.E.K.K.A
Archers Wizard The Log Ram Rider
The Log
Hog Rider Fireball P.E.K.K.A Ram Rider
Ram Rider
Archers Fireball Wizard P.E.K.K.A The Log

Defense Synergies 3 9

Archers
Tesla P.E.K.K.A The Log
Tesla
The Log Archers Fireball Wizard
Fireball
The Log Tesla Ram Rider
Hog Rider
Wizard
Tesla P.E.K.K.A The Log
P.E.K.K.A
The Log Archers Wizard
The Log
Tesla Fireball P.E.K.K.A Archers Wizard Ram Rider
Ram Rider
Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Wizard The Log Ram Rider
P.E.K.K.A Tesla The Log Ram Rider
Tesla P.E.K.K.A Ram Rider Archers
Tesla P.E.K.K.A Ram Rider
Fireball P.E.K.K.A The Log
Fireball The Log Archers Tesla
Tesla Ram Rider Archers Fireball Wizard
Tesla Fireball P.E.K.K.A The Log Ram Rider
Tesla P.E.K.K.A
Archers Tesla
Archers Tesla Fireball Wizard The Log Ram Rider
Tesla Archers Fireball Wizard Ram Rider
Tesla P.E.K.K.A Fireball Wizard The Log Ram Rider
Fireball Wizard Tesla P.E.K.K.A The Log
P.E.K.K.A Tesla Ram Rider
Tesla Fireball P.E.K.K.A The Log Ram Rider
Tesla Wizard Fireball P.E.K.K.A
Tesla Fireball Archers Wizard The Log Ram Rider
Wizard The Log Archers Tesla Fireball Ram Rider
P.E.K.K.A Tesla Ram Rider
Wizard Archers Tesla Fireball P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Tesla Fireball P.E.K.K.A
Fireball Archers Tesla Wizard The Log
P.E.K.K.A The Log Ram Rider
P.E.K.K.A Tesla Fireball The Log Ram Rider
P.E.K.K.A Tesla Ram Rider
Fireball Wizard Archers Tesla Ram Rider
P.E.K.K.A Archers Tesla Fireball Ram Rider
P.E.K.K.A Tesla
P.E.K.K.A Fireball The Log
P.E.K.K.A Tesla
P.E.K.K.A Tesla
P.E.K.K.A Fireball The Log
P.E.K.K.A Tesla Fireball Wizard Ram Rider
Wizard Archers Tesla Fireball
Tesla Archers Fireball P.E.K.K.A The Log
Archers Tesla Fireball Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Ram Rider
Fireball The Log
Fireball The Log
Fireball Wizard The Log
Fireball Wizard Ram Rider
Archers Wizard The Log
Fireball The Log Wizard Ram Rider
Fireball The Log Wizard Ram Rider
Fireball
Fireball Wizard The Log Ram Rider
Fireball Archers Wizard
Fireball The Log
Fireball
Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Archers Fireball Wizard The Log
Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Wizard
Fireball The Log Wizard Ram Rider
Fireball Wizard The Log Ram Rider
Fireball The Log
Archers Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard The Log
Fireball
P.E.K.K.A
Fireball Wizard The Log
Archers Fireball
Fireball Archers Wizard Ram Rider
The Log Fireball
Fireball Wizard
The Log Fireball Wizard
Fireball
P.E.K.K.A
Fireball The Log
Fireball
Fireball The Log

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