My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Electro Dragon Goblin Giant Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Electro Dragon Giant Skeleton Goblin Giant Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Clone Giant Skeleton Night Witch
Giant Snowball
Archers Clone Electro Dragon Night Witch
Zap
Archers Clone Goblin Giant Night Witch
Barbarian Barrel
Archers Tesla Clone Giant Skeleton Night Witch
The Log
Archers Clone Giant Skeleton
Earthquake
Archers Tesla Clone
Arrows
Archers Clone Night Witch
Royal Delivery
Archers Clone Electro Dragon Giant Skeleton Night Witch
Fireball
Archers Tesla Clone Electro Dragon Night Witch
Poison
Archers Clone Electro Dragon Night Witch
Lightning
Tesla Electro Dragon Night Witch
Rocket
Electro Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Giant Skeleton Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Earthquake Clone Tesla Night Witch Electro Dragon Giant Skeleton Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Earthquake Clone Tesla

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Electro Dragon Giant Skeleton Goblin Giant
Tesla
Earthquake
Giant Skeleton Goblin Giant
Clone
Giant Skeleton Night Witch Goblin Giant
Electro Dragon
Archers Giant Skeleton Goblin Giant
Giant Skeleton
Clone Archers Earthquake Electro Dragon Night Witch
Goblin Giant
Archers Earthquake Clone Electro Dragon Night Witch
Night Witch
Clone Giant Skeleton Goblin Giant

Defense Synergies 0 6

Archers
Tesla Giant Skeleton Goblin Giant
Tesla
Archers Earthquake Night Witch
Earthquake
Tesla
Clone
Electro Dragon
Giant Skeleton
Giant Skeleton
Archers Electro Dragon
Goblin Giant
Archers
Night Witch
Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Tesla Electro Dragon Goblin Giant
Tesla Electro Dragon Night Witch
Tesla Archers Electro Dragon Giant Skeleton Night Witch
Tesla Night Witch Electro Dragon
Earthquake Giant Skeleton
Archers Tesla Earthquake Electro Dragon Night Witch
Tesla Archers Electro Dragon Night Witch
Earthquake Tesla Electro Dragon Giant Skeleton Goblin Giant
Tesla Night Witch
Archers Tesla Giant Skeleton Night Witch
Archers Tesla Earthquake Electro Dragon Giant Skeleton Goblin Giant Night Witch
Tesla Archers Electro Dragon Night Witch
Tesla Night Witch Earthquake Electro Dragon Giant Skeleton
Tesla Earthquake Electro Dragon Night Witch
Tesla
Tesla
Tesla Electro Dragon Night Witch
Tesla Archers Electro Dragon Night Witch
Earthquake Archers Tesla Electro Dragon Giant Skeleton
Tesla
Archers Tesla Earthquake Electro Dragon Giant Skeleton Goblin Giant Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Tesla Giant Skeleton
Archers Tesla Electro Dragon
Giant Skeleton Electro Dragon Goblin Giant
Giant Skeleton Tesla Goblin Giant Night Witch
Giant Skeleton Tesla Goblin Giant Night Witch
Archers Tesla Electro Dragon Goblin Giant
Archers Tesla Giant Skeleton Goblin Giant Night Witch
Giant Skeleton Tesla Goblin Giant
Electro Dragon Giant Skeleton
Tesla Goblin Giant
Tesla Electro Dragon Giant Skeleton
Giant Skeleton Goblin Giant
Giant Skeleton Tesla Goblin Giant Night Witch
Archers Tesla Electro Dragon
Tesla Electro Dragon Archers Giant Skeleton Goblin Giant Night Witch
Archers Tesla Earthquake Electro Dragon Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Electro Dragon Giant Skeleton
Electro Dragon
Earthquake Electro Dragon Giant Skeleton Goblin Giant
Earthquake Giant Skeleton
Earthquake
Electro Dragon Goblin Giant
Archers Earthquake
Earthquake Electro Dragon
Electro Dragon
Electro Dragon Night Witch
Earthquake Electro Dragon
Archers Electro Dragon
Earthquake
Earthquake Electro Dragon
Earthquake
Earthquake Electro Dragon
Earthquake Electro Dragon
Earthquake
Night Witch
Archers Earthquake Electro Dragon
Earthquake Electro Dragon
Earthquake Giant Skeleton Night Witch
Earthquake Electro Dragon
Earthquake Electro Dragon
Earthquake Electro Dragon
Electro Dragon
Archers Electro Dragon Night Witch
Electro Dragon
Night Witch
Earthquake Electro Dragon Night Witch
Electro Dragon
Giant Skeleton
Earthquake
Earthquake Archers Electro Dragon Night Witch
Archers Electro Dragon
Electro Dragon
Earthquake Electro Dragon
Giant Skeleton
Electro Dragon
Electro Dragon Giant Skeleton
Electro Dragon
Electro Dragon Giant Skeleton Goblin Giant

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