My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Bats Archers P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Bats Archers Bandit
Giant Snowball
Spear Goblins Bomber Bats Archers
Zap
Spear Goblins Bomber Bats Archers Bandit
Barbarian Barrel
Spear Goblins Bomber Archers Bandit
The Log
Spear Goblins Bomber Archers Bandit
Earthquake
Spear Goblins Bomber Archers
Arrows
Spear Goblins Bomber Bats Archers
Royal Delivery
Spear Goblins Bomber Bats Archers P.E.K.K.A Bandit
Fireball
Bomber Archers Bandit
Poison
Spear Goblins Bomber Bats Archers
Lightning
Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Bats Zap The Log Archers Bandit P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Spear Goblins Bomber Bats Zap

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Bandit
Bomber
Bats Zap P.E.K.K.A Bandit
Bats
Bomber Zap P.E.K.K.A Bandit
Zap
P.E.K.K.A Spear Goblins Bomber Bats Archers The Log Bandit
Archers
Zap P.E.K.K.A Bandit
P.E.K.K.A
Zap Bomber Bats Archers The Log
The Log
Zap P.E.K.K.A Bandit
Bandit
Spear Goblins Bomber Bats Zap Archers The Log

Defense Synergies 1 23

Spear Goblins
Bats Zap Archers P.E.K.K.A The Log Bandit
Bomber
Bats Zap P.E.K.K.A The Log Bandit
Bats
Spear Goblins Bomber Zap P.E.K.K.A The Log Bandit
Zap
Spear Goblins Bomber Bats Archers P.E.K.K.A The Log Bandit
Archers
Spear Goblins Zap P.E.K.K.A The Log Bandit
P.E.K.K.A
The Log Spear Goblins Bomber Bats Zap Archers
The Log
P.E.K.K.A Spear Goblins Bomber Bats Zap Archers Bandit
Bandit
Spear Goblins Bomber Bats Zap Archers The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Zap The Log
P.E.K.K.A Bomber Bats Zap The Log Bandit
P.E.K.K.A Bomber Bats Archers Bandit
P.E.K.K.A Bomber Bats Bandit
Bomber P.E.K.K.A The Log
The Log Spear Goblins Bomber Bats Zap Archers Bandit
Bats Spear Goblins Zap Archers
Zap P.E.K.K.A The Log Bandit
P.E.K.K.A
Spear Goblins Bomber Archers Bandit
Bats Archers Spear Goblins Bomber Zap The Log Bandit
Spear Goblins Bats Zap Archers
P.E.K.K.A Bomber Bats Zap The Log Bandit
Bomber Bats Zap P.E.K.K.A The Log
P.E.K.K.A Bandit
Zap P.E.K.K.A The Log Bandit
Bomber Bats P.E.K.K.A
Spear Goblins Bomber Bats Zap Archers The Log Bandit
Zap The Log Spear Goblins Bomber Bats Archers Bandit
P.E.K.K.A
Bomber Spear Goblins Bats Archers P.E.K.K.A The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap Archers P.E.K.K.A Bandit
Bandit Bomber Zap Archers The Log
P.E.K.K.A Bandit Spear Goblins Bats Zap The Log
P.E.K.K.A Bats Zap The Log Bandit
P.E.K.K.A Bandit
Bats Zap Archers
P.E.K.K.A Spear Goblins Bats Archers Bandit
P.E.K.K.A
Zap P.E.K.K.A Spear Goblins Bats The Log Bandit
P.E.K.K.A
P.E.K.K.A Bats
P.E.K.K.A Zap The Log
P.E.K.K.A Bandit
Bomber Archers
Spear Goblins Bomber Bats Zap Archers P.E.K.K.A The Log
Bats Bomber Zap Archers P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Bandit
Zap The Log Bandit
The Log Bandit
The Log
Bomber Zap The Log
Spear Goblins Bats Zap
Bomber Archers The Log
The Log Zap
The Log Zap Bandit
Bats
Zap The Log Bandit
Zap Archers
The Log Bandit
Bandit
Zap The Log
Spear Goblins Bomber Zap The Log Bandit
The Log Bandit
Bomber Bats
Bomber Zap Archers The Log Bandit
Bomber Zap The Log
The Log
The Log
Zap The Log
Zap The Log Bomber
The Log Zap Bandit
Zap The Log Bandit
Zap The Log Bandit
Bats Zap Archers
Zap Bats
Bomber Zap The Log Bandit
Zap
P.E.K.K.A
The Log
Zap Spear Goblins Bats Archers Bandit
Zap Archers
The Log
The Log Bomber Zap
Zap
P.E.K.K.A
Zap Bats The Log
Bats Zap
Zap The Log Bandit

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