My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Hut Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Skeleton Barrel Valkyrie Goblin Hut Baby Dragon Balloon Royal Ghost Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Balloon Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Valkyrie Baby Dragon Balloon Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Valkyrie Balloon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Barrel Balloon Inferno Dragon
Giant Snowball
Archers Skeleton Barrel Goblin Hut Baby Dragon Balloon Inferno Dragon
Zap
Archers Skeleton Barrel Goblin Hut Balloon Inferno Dragon
Barbarian Barrel
Archers Skeleton Barrel Valkyrie Goblin Hut Royal Ghost
The Log
Archers Skeleton Barrel Goblin Hut
Earthquake
Archers Goblin Hut
Arrows
Archers Skeleton Barrel Goblin Hut
Royal Delivery
Archers Skeleton Barrel Valkyrie Goblin Hut Baby Dragon Balloon Royal Ghost Inferno Dragon
Fireball
Archers Skeleton Barrel Goblin Hut Baby Dragon Balloon Inferno Dragon
Poison
Archers Skeleton Barrel Goblin Hut Balloon
Lightning
Valkyrie Goblin Hut Baby Dragon Balloon Inferno Dragon
Rocket
Valkyrie Goblin Hut Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Valkyrie Baby Dragon Royal Ghost Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Skeleton Barrel Royal Ghost Valkyrie Baby Dragon Inferno Dragon Goblin Hut Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Skeleton Barrel Royal Ghost Valkyrie

Attack Synergies 3 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Skeleton Barrel Goblin Hut Baby Dragon Balloon Royal Ghost Inferno Dragon
Skeleton Barrel
Goblin Hut Archers Valkyrie Balloon Royal Ghost Inferno Dragon
Valkyrie
Archers Balloon Skeleton Barrel Goblin Hut Baby Dragon Royal Ghost
Goblin Hut
Skeleton Barrel Archers Valkyrie Baby Dragon Balloon Royal Ghost
Baby Dragon
Archers Valkyrie Goblin Hut Balloon Inferno Dragon
Balloon
Valkyrie Archers Skeleton Barrel Goblin Hut Baby Dragon Royal Ghost
Royal Ghost
Archers Skeleton Barrel Valkyrie Goblin Hut Balloon
Inferno Dragon
Archers Skeleton Barrel Baby Dragon

Defense Synergies 1 7

Archers
Valkyrie Goblin Hut Baby Dragon
Skeleton Barrel
Valkyrie
Archers Goblin Hut Baby Dragon
Goblin Hut
Archers Valkyrie Baby Dragon Royal Ghost
Baby Dragon
Archers Valkyrie Goblin Hut Inferno Dragon
Balloon
Royal Ghost
Goblin Hut
Inferno Dragon
Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Valkyrie Goblin Hut Baby Dragon
Inferno Dragon Valkyrie Goblin Hut
Goblin Hut Archers Valkyrie Inferno Dragon
Goblin Hut Inferno Dragon Valkyrie
Valkyrie
Archers Valkyrie Baby Dragon Royal Ghost
Inferno Dragon Archers Goblin Hut Baby Dragon
Skeleton Barrel Valkyrie Baby Dragon
Inferno Dragon Goblin Hut
Archers Valkyrie Royal Ghost
Archers Valkyrie Goblin Hut Baby Dragon Royal Ghost
Inferno Dragon Archers Goblin Hut Baby Dragon
Goblin Hut Valkyrie
Valkyrie Goblin Hut Baby Dragon Royal Ghost
Inferno Dragon Goblin Hut
Goblin Hut Inferno Dragon
Valkyrie Goblin Hut
Archers Valkyrie Goblin Hut Baby Dragon Royal Ghost
Valkyrie Baby Dragon Archers Goblin Hut Royal Ghost Inferno Dragon
Goblin Hut Inferno Dragon
Valkyrie Royal Ghost Archers Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers Goblin Hut Royal Ghost
Archers Skeleton Barrel Valkyrie Baby Dragon Royal Ghost Inferno Dragon
Valkyrie Goblin Hut
Valkyrie
Valkyrie Goblin Hut Inferno Dragon
Archers Skeleton Barrel Goblin Hut Baby Dragon
Archers Valkyrie Goblin Hut
Valkyrie Inferno Dragon
Valkyrie Goblin Hut Baby Dragon Inferno Dragon
Goblin Hut Inferno Dragon
Inferno Dragon Valkyrie Goblin Hut
Valkyrie
Valkyrie
Archers Valkyrie Baby Dragon
Goblin Hut Archers Valkyrie Baby Dragon Inferno Dragon
Valkyrie Archers Goblin Hut Baby Dragon Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Valkyrie Baby Dragon Royal Ghost
Skeleton Barrel Baby Dragon Royal Ghost
Skeleton Barrel Goblin Hut Baby Dragon
Skeleton Barrel Valkyrie
Valkyrie Baby Dragon
Skeleton Barrel Baby Dragon
Archers Baby Dragon
Skeleton Barrel Baby Dragon
Skeleton Barrel
Skeleton Barrel Valkyrie
Archers Baby Dragon
Skeleton Barrel Goblin Hut Baby Dragon
Skeleton Barrel Baby Dragon
Skeleton Barrel Goblin Hut Baby Dragon
Skeleton Barrel Goblin Hut Baby Dragon
Skeleton Barrel Goblin Hut Baby Dragon
Archers Skeleton Barrel Baby Dragon
Skeleton Barrel Valkyrie Baby Dragon
Baby Dragon
Skeleton Barrel Baby Dragon
Valkyrie Baby Dragon
Inferno Dragon
Skeleton Barrel Baby Dragon Royal Ghost
Skeleton Barrel Baby Dragon
Skeleton Barrel Baby Dragon
Archers Baby Dragon
Skeleton Barrel Goblin Hut
Skeleton Barrel Archers Goblin Hut
Archers Baby Dragon
Valkyrie Baby Dragon
Skeleton Barrel Baby Dragon
Baby Dragon
Skeleton Barrel Baby Dragon Royal Ghost

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