My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Furnace Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Skeleton Barrel Furnace Giant Skeleton Princess Ice Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Hog Rider Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Hog Rider Giant Skeleton Princess Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Hog Rider Giant Skeleton Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Barrel Hog Rider Giant Skeleton Bandit
Giant Snowball
Archers Skeleton Barrel Hog Rider Furnace Princess
Zap
Archers Skeleton Barrel Furnace Princess Bandit
Barbarian Barrel
Archers Skeleton Barrel Furnace Giant Skeleton Princess Ice Wizard Bandit
The Log
Archers Skeleton Barrel Hog Rider Furnace Giant Skeleton Princess Bandit
Earthquake
Archers Hog Rider Furnace
Arrows
Archers Skeleton Barrel Furnace Princess
Royal Delivery
Archers Skeleton Barrel Hog Rider Giant Skeleton Princess Ice Wizard Bandit
Fireball
Archers Skeleton Barrel Hog Rider Furnace Princess Ice Wizard Bandit
Poison
Archers Skeleton Barrel Furnace Princess Ice Wizard
Lightning
Furnace Ice Wizard Bandit
Rocket
Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Furnace Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Giant Skeleton Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Skeleton Barrel Princess Ice Wizard Bandit Hog Rider Furnace Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Skeleton Barrel Princess Ice Wizard

Attack Synergies 0 20

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Skeleton Barrel Hog Rider Giant Skeleton Bandit
Skeleton Barrel
Archers Hog Rider Furnace Giant Skeleton Princess Bandit
Hog Rider
Archers Skeleton Barrel Furnace Giant Skeleton Princess Bandit
Furnace
Skeleton Barrel Hog Rider Giant Skeleton Princess Bandit
Giant Skeleton
Archers Skeleton Barrel Hog Rider Furnace Princess Ice Wizard Bandit
Princess
Skeleton Barrel Hog Rider Furnace Giant Skeleton
Ice Wizard
Giant Skeleton Bandit
Bandit
Archers Skeleton Barrel Hog Rider Furnace Giant Skeleton Ice Wizard

Defense Synergies 0 11

Archers
Furnace Giant Skeleton Ice Wizard Bandit
Skeleton Barrel
Hog Rider
Furnace
Archers Ice Wizard Bandit
Giant Skeleton
Archers Princess Ice Wizard
Princess
Giant Skeleton Ice Wizard Bandit
Ice Wizard
Archers Furnace Giant Skeleton Princess Bandit
Bandit
Archers Furnace Princess Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel
Furnace Ice Wizard Bandit
Furnace Archers Giant Skeleton Ice Wizard Bandit
Furnace Ice Wizard Bandit
Giant Skeleton Princess
Archers Furnace Ice Wizard Bandit
Furnace Archers Princess Ice Wizard
Skeleton Barrel Giant Skeleton Bandit
Furnace Princess Ice Wizard
Archers Giant Skeleton Ice Wizard Bandit
Archers Ice Wizard Furnace Giant Skeleton Princess Bandit
Archers Furnace Princess Ice Wizard
Furnace Giant Skeleton Ice Wizard Bandit
Furnace Princess
Furnace Bandit
Furnace Bandit
Furnace
Archers Furnace Ice Wizard Bandit
Furnace Archers Giant Skeleton Princess Ice Wizard Bandit
Archers Furnace Giant Skeleton Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Furnace Giant Skeleton Bandit
Bandit Archers Skeleton Barrel
Giant Skeleton Bandit Furnace
Giant Skeleton Bandit
Giant Skeleton Bandit
Furnace Archers Skeleton Barrel Princess Ice Wizard
Archers Furnace Giant Skeleton Ice Wizard Bandit
Giant Skeleton
Giant Skeleton Bandit
Giant Skeleton
Giant Skeleton
Giant Skeleton Bandit
Archers Furnace Princess
Archers Furnace Giant Skeleton
Archers Giant Skeleton Princess Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Princess Giant Skeleton Bandit
Skeleton Barrel Princess Ice Wizard Bandit
Skeleton Barrel Giant Skeleton Bandit
Skeleton Barrel Giant Skeleton
Furnace
Skeleton Barrel Furnace Princess Ice Wizard
Archers Furnace Princess
Skeleton Barrel Princess Ice Wizard
Skeleton Barrel Bandit
Skeleton Barrel Princess Bandit
Archers Princess
Skeleton Barrel Princess Bandit
Skeleton Barrel Princess Bandit
Princess Skeleton Barrel Furnace
Skeleton Barrel Furnace Princess Bandit
Skeleton Barrel Furnace Princess Bandit
Archers Skeleton Barrel Princess Bandit
Skeleton Barrel Princess
Giant Skeleton
Princess
Skeleton Barrel
Furnace Princess Ice Wizard
Skeleton Barrel Princess Ice Wizard Bandit
Skeleton Barrel Princess Bandit
Skeleton Barrel Bandit
Archers Furnace Princess Ice Wizard
Skeleton Barrel
Bandit
Princess
Giant Skeleton
Princess
Skeleton Barrel Archers Princess Bandit
Archers Princess Ice Wizard
Princess
Skeleton Barrel Princess
Giant Skeleton
Giant Skeleton Princess
Princess
Skeleton Barrel Giant Skeleton Princess Bandit

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