My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Royal Giant Skeleton Army Bandit
Giant Snowball
Archers Minions Skeleton Army
Zap
Archers Minions Royal Giant Skeleton Army Bandit
Barbarian Barrel
Archers Wizard Skeleton Army Bandit
The Log
Archers Royal Giant Skeleton Army Bandit
Earthquake
Archers Skeleton Army
Arrows
Archers Minions Skeleton Army
Royal Delivery
Archers Minions Wizard Skeleton Army Bandit
Fireball
Archers Minions Wizard Skeleton Army Bandit
Poison
Archers Minions Wizard Skeleton Army
Lightning
Wizard Bandit
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Archers Minions Skeleton Army Bandit Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Archers Minions

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Royal Giant Bandit
Minions
Royal Giant Rage Bandit
Royal Giant
Minions Archers Wizard The Log Bandit
Wizard
Royal Giant Rage Bandit
Rage
Minions Wizard
Skeleton Army
The Log
Royal Giant Bandit
Bandit
Archers Minions Royal Giant Wizard The Log

Defense Synergies 0 12

Archers
Minions Skeleton Army The Log Bandit
Minions
Archers The Log Bandit
Royal Giant
Wizard
Skeleton Army The Log Bandit
Rage
Skeleton Army
Archers Wizard The Log Bandit
The Log
Archers Minions Wizard Skeleton Army Bandit
Bandit
Archers Minions Wizard Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard The Log
Skeleton Army Minions The Log Bandit
Skeleton Army Archers Minions Bandit
Skeleton Army Minions Bandit
Skeleton Army The Log
Skeleton Army The Log Archers Minions Bandit
Minions Archers Wizard
The Log Bandit
Minions Skeleton Army
Skeleton Army Archers Bandit
Archers Minions Skeleton Army Wizard The Log Bandit
Minions Archers Wizard
Skeleton Army Minions Wizard The Log Bandit
Wizard Skeleton Army Minions The Log
Skeleton Army Bandit
Skeleton Army The Log Bandit
Wizard Minions Skeleton Army
Archers Minions Wizard Skeleton Army The Log Bandit
Wizard The Log Archers Minions Bandit
Wizard Skeleton Army Archers Minions The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Archers Bandit
Bandit Archers Wizard The Log
Skeleton Army Bandit Minions The Log
Skeleton Army The Log Bandit
Skeleton Army Bandit
Wizard Archers Minions
Skeleton Army Archers Minions Bandit
Skeleton Army
Minions Skeleton Army The Log Bandit
Skeleton Army
Minions
Skeleton Army The Log
Skeleton Army Wizard Bandit
Wizard Archers Skeleton Army
Skeleton Army Archers Minions The Log
Minions Archers Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Bandit
The Log Bandit
The Log Bandit
The Log
Wizard The Log
Wizard Minions
Archers Wizard The Log
The Log Wizard
The Log Wizard Bandit
Minions
Wizard The Log Bandit
Archers Wizard
The Log Bandit
Minions Bandit
The Log
Wizard The Log Bandit
Wizard The Log Bandit
Minions
Archers Wizard The Log Bandit
Wizard The Log
Minions The Log
Wizard
The Log
The Log
The Log Wizard
The Log Wizard Bandit
Wizard The Log Bandit
The Log Bandit
Archers Wizard
Minions Wizard
Wizard The Log Bandit
Wizard The Log
Archers Minions Skeleton Army Bandit
Archers Wizard
The Log
Wizard
The Log Wizard
Minions The Log
The Log Bandit

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