My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Recruits Wizard Dark Prince X-Bow P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Dark Prince X-Bow Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Barbarian Barrel Dark Prince X-Bow P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Recruits Dark Prince
Giant Snowball
Archers Royal Recruits
Zap
Archers Dark Prince X-Bow
Barbarian Barrel
Archers Royal Recruits Wizard Dark Prince X-Bow
The Log
Archers Royal Recruits Dark Prince X-Bow
Earthquake
Archers X-Bow
Arrows
Archers Royal Recruits
Royal Delivery
Archers Royal Recruits Wizard Dark Prince P.E.K.K.A
Fireball
Archers Wizard X-Bow
Poison
Archers Royal Recruits Wizard X-Bow
Lightning
Wizard Dark Prince X-Bow
Rocket
Wizard X-Bow

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Barbarian Barrel Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Dark Prince P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Archers Dark Prince Wizard X-Bow Royal Recruits P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Barbarian Barrel Archers Dark Prince Wizard

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Royal Recruits Barbarian Barrel Dark Prince X-Bow P.E.K.K.A Mega Knight
Royal Recruits
Archers Barbarian Barrel
Wizard
Dark Prince P.E.K.K.A Mega Knight
Barbarian Barrel
X-Bow Archers Royal Recruits Dark Prince P.E.K.K.A Mega Knight
Dark Prince
Archers Wizard Barbarian Barrel X-Bow
X-Bow
Barbarian Barrel Archers Dark Prince
P.E.K.K.A
Archers Wizard Barbarian Barrel
Mega Knight
Archers Wizard Barbarian Barrel

Defense Synergies 1 13

Archers
Barbarian Barrel Royal Recruits Dark Prince X-Bow P.E.K.K.A Mega Knight
Royal Recruits
Archers
Wizard
Barbarian Barrel Dark Prince P.E.K.K.A Mega Knight
Barbarian Barrel
Archers Wizard Dark Prince X-Bow P.E.K.K.A Mega Knight
Dark Prince
Archers Wizard Barbarian Barrel
X-Bow
Archers Barbarian Barrel
P.E.K.K.A
Archers Wizard Barbarian Barrel
Mega Knight
Archers Wizard Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Wizard Barbarian Barrel X-Bow
P.E.K.K.A Royal Recruits Dark Prince X-Bow Mega Knight
P.E.K.K.A Mega Knight Archers Royal Recruits Dark Prince
Royal Recruits P.E.K.K.A Dark Prince Mega Knight
Royal Recruits Barbarian Barrel Dark Prince X-Bow P.E.K.K.A Mega Knight
Barbarian Barrel Archers Dark Prince X-Bow Mega Knight
Archers Wizard X-Bow
Royal Recruits Barbarian Barrel X-Bow P.E.K.K.A Mega Knight
P.E.K.K.A Royal Recruits X-Bow
Archers Royal Recruits Barbarian Barrel Dark Prince Mega Knight
Archers Royal Recruits Wizard Barbarian Barrel Dark Prince X-Bow Mega Knight
Archers Wizard
Royal Recruits P.E.K.K.A Mega Knight Wizard Dark Prince X-Bow
Wizard Mega Knight Royal Recruits Barbarian Barrel Dark Prince X-Bow P.E.K.K.A
Royal Recruits P.E.K.K.A X-Bow Mega Knight
Royal Recruits X-Bow P.E.K.K.A Mega Knight
Wizard Mega Knight Royal Recruits Dark Prince X-Bow P.E.K.K.A
Mega Knight Archers Royal Recruits Wizard Barbarian Barrel Dark Prince X-Bow
Wizard Barbarian Barrel Archers Royal Recruits Dark Prince Mega Knight
P.E.K.K.A Royal Recruits
Royal Recruits Wizard Dark Prince Mega Knight Archers Barbarian Barrel P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mega Knight Archers Barbarian Barrel Dark Prince X-Bow P.E.K.K.A
Archers Wizard Barbarian Barrel X-Bow Mega Knight
Royal Recruits P.E.K.K.A Mega Knight Dark Prince
Royal Recruits Dark Prince P.E.K.K.A Mega Knight Barbarian Barrel X-Bow
Royal Recruits P.E.K.K.A Dark Prince Mega Knight
Wizard Archers
Royal Recruits Dark Prince P.E.K.K.A Archers
P.E.K.K.A Mega Knight Royal Recruits Dark Prince
Royal Recruits P.E.K.K.A Mega Knight Barbarian Barrel Dark Prince X-Bow
Royal Recruits P.E.K.K.A
P.E.K.K.A Mega Knight Royal Recruits Dark Prince
Royal Recruits P.E.K.K.A Mega Knight Dark Prince
Royal Recruits Dark Prince P.E.K.K.A Mega Knight Wizard
Royal Recruits Wizard Archers Mega Knight
Royal Recruits Archers Barbarian Barrel Dark Prince X-Bow P.E.K.K.A
Mega Knight Archers Royal Recruits Wizard Barbarian Barrel Dark Prince P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Barbarian Barrel X-Bow
Barbarian Barrel X-Bow
Barbarian Barrel X-Bow
Royal Recruits Barbarian Barrel Dark Prince
Wizard Barbarian Barrel Dark Prince Mega Knight
Wizard
Archers Wizard
X-Bow Wizard Barbarian Barrel
Wizard X-Bow
X-Bow
Royal Recruits Wizard Barbarian Barrel Dark Prince X-Bow
Archers Wizard
Barbarian Barrel
Barbarian Barrel X-Bow
Barbarian Barrel X-Bow
X-Bow Wizard Barbarian Barrel
Royal Recruits Wizard Barbarian Barrel X-Bow Mega Knight
Barbarian Barrel
Archers Wizard Barbarian Barrel Dark Prince X-Bow Mega Knight
Wizard Barbarian Barrel X-Bow Mega Knight
X-Bow Mega Knight
Wizard
X-Bow
Royal Recruits Barbarian Barrel X-Bow
Wizard Barbarian Barrel Dark Prince Mega Knight
X-Bow Wizard Barbarian Barrel
Wizard X-Bow Mega Knight
Barbarian Barrel X-Bow
Archers Wizard X-Bow
Wizard
Wizard X-Bow Mega Knight
P.E.K.K.A Mega Knight
Wizard
Archers Royal Recruits Barbarian Barrel Dark Prince X-Bow
Archers Wizard
Barbarian Barrel
Wizard Dark Prince Mega Knight
Wizard
Royal Recruits Dark Prince P.E.K.K.A Mega Knight
Royal Recruits
Royal Recruits Barbarian Barrel Dark Prince X-Bow Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: