My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Electro Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Recruits Electro Dragon Fisherman Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Wall Breakers Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Wall Breakers Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Recruits Wall Breakers Clone Fisherman Ram Rider
Giant Snowball
Archers Royal Recruits Wall Breakers Clone Electro Dragon Fisherman Ram Rider
Zap
Archers Wall Breakers Clone Fisherman Ram Rider
Barbarian Barrel
Archers Royal Recruits Wall Breakers Clone
The Log
Archers Royal Recruits Wall Breakers Clone Fisherman Ram Rider
Earthquake
Archers Clone
Arrows
Archers Royal Recruits Wall Breakers Clone
Royal Delivery
Archers Royal Recruits Wall Breakers Clone Electro Dragon Fisherman Ram Rider
Fireball
Archers Wall Breakers Clone Electro Dragon Fisherman Ram Rider
Poison
Archers Royal Recruits Clone Electro Dragon Fisherman
Lightning
Electro Dragon Fisherman Ram Rider
Rocket
Electro Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Clone

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Archers Clone Fisherman Electro Dragon Ram Rider Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Archers Clone

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Royal Recruits Wall Breakers Electro Dragon Fisherman Ram Rider
Royal Recruits
Archers Wall Breakers Clone Electro Dragon Ram Rider
Wall Breakers
Archers Royal Recruits The Log
Clone
Royal Recruits
Electro Dragon
Archers Royal Recruits Fisherman
The Log
Wall Breakers Fisherman Ram Rider
Fisherman
Archers Electro Dragon The Log Ram Rider
Ram Rider
Archers Royal Recruits The Log Fisherman

Defense Synergies 0 9

Archers
Royal Recruits The Log Fisherman
Royal Recruits
Archers The Log
Wall Breakers
Clone
Electro Dragon
The Log Fisherman
The Log
Archers Royal Recruits Electro Dragon Fisherman Ram Rider
Fisherman
Archers Electro Dragon The Log Ram Rider
Ram Rider
The Log Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Electro Dragon The Log Ram Rider
Royal Recruits Electro Dragon The Log Fisherman Ram Rider
Fisherman Ram Rider Archers Royal Recruits Electro Dragon
Royal Recruits Electro Dragon Fisherman Ram Rider
Royal Recruits The Log
The Log Archers Electro Dragon
Ram Rider Archers Electro Dragon
Royal Recruits Electro Dragon The Log Ram Rider
Royal Recruits Fisherman
Archers Royal Recruits Fisherman
Archers Royal Recruits Electro Dragon The Log Fisherman Ram Rider
Archers Electro Dragon Ram Rider
Royal Recruits Electro Dragon The Log Ram Rider
Royal Recruits Electro Dragon The Log
Royal Recruits Ram Rider
Royal Recruits The Log Fisherman Ram Rider
Royal Recruits Electro Dragon Fisherman
Archers Royal Recruits Electro Dragon The Log Fisherman Ram Rider
The Log Archers Royal Recruits Electro Dragon Fisherman Ram Rider
Royal Recruits Fisherman Ram Rider
Royal Recruits Archers Electro Dragon The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Archers Fisherman
Archers Electro Dragon The Log Fisherman
Royal Recruits Electro Dragon The Log Fisherman Ram Rider
Royal Recruits The Log Fisherman Ram Rider
Royal Recruits Fisherman Ram Rider
Archers Electro Dragon Ram Rider
Royal Recruits Archers Ram Rider
Royal Recruits Fisherman
Royal Recruits Electro Dragon The Log
Royal Recruits
Royal Recruits Electro Dragon
Royal Recruits The Log
Royal Recruits Ram Rider
Royal Recruits Archers Electro Dragon
Royal Recruits Electro Dragon Archers The Log Fisherman
Archers Royal Recruits Electro Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Electro Dragon The Log
Electro Dragon The Log Fisherman Ram Rider
Electro Dragon The Log
Royal Recruits The Log
The Log
Electro Dragon Ram Rider
Archers The Log
The Log Electro Dragon Ram Rider
The Log Electro Dragon Fisherman Ram Rider
Electro Dragon Fisherman
Royal Recruits Electro Dragon The Log Fisherman Ram Rider
Archers Electro Dragon
The Log Fisherman
Electro Dragon Fisherman
The Log Fisherman
Electro Dragon The Log
Royal Recruits Electro Dragon The Log
Fisherman
Archers Electro Dragon The Log Fisherman
Electro Dragon The Log
The Log
The Log Fisherman
Royal Recruits Electro Dragon The Log
The Log Electro Dragon
Fisherman
The Log Electro Dragon Fisherman Ram Rider
Electro Dragon The Log Fisherman Ram Rider
The Log Fisherman
Archers Electro Dragon
Electro Dragon
Electro Dragon The Log
Electro Dragon
The Log
Archers Royal Recruits Electro Dragon
Archers Electro Dragon Ram Rider
The Log
Electro Dragon
The Log Electro Dragon
Royal Recruits Electro Dragon
Electro Dragon Royal Recruits The Log
Electro Dragon
Electro Dragon Royal Recruits The Log

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