My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Cannon Cart Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Valkyrie Royal Hogs Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Hogs Cannon Cart Inferno Dragon
Giant Snowball
Goblins Archers Royal Hogs Inferno Dragon
Zap
Goblins Archers Royal Hogs Cannon Cart Inferno Dragon
Barbarian Barrel
Goblins Archers Valkyrie Royal Hogs Cannon Cart
The Log
Goblins Archers Royal Hogs Cannon Cart
Earthquake
Archers Royal Hogs
Arrows
Goblins Archers Royal Hogs
Royal Delivery
Goblins Archers Valkyrie Royal Hogs Cannon Cart Inferno Dragon
Fireball
Archers Royal Hogs Cannon Cart Inferno Dragon
Poison
Archers Royal Hogs
Lightning
Valkyrie Cannon Cart Inferno Dragon
Rocket
Valkyrie Royal Hogs Cannon Cart Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Archers Arrows Valkyrie Inferno Dragon Royal Hogs Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Archers Arrows

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers Valkyrie
Archers
Valkyrie Goblins Arrows Royal Hogs Inferno Dragon
Arrows
Royal Hogs Archers Cannon Cart
Valkyrie
Archers Cannon Cart Goblins Royal Hogs
Royal Hogs
Arrows Archers Valkyrie The Log
Cannon Cart
Valkyrie The Log Arrows
The Log
Cannon Cart Royal Hogs
Inferno Dragon
Archers

Defense Synergies 1 10

Goblins
Archers Cannon Cart The Log
Archers
Valkyrie Goblins Cannon Cart The Log
Arrows
Valkyrie Cannon Cart
Valkyrie
Archers Arrows Cannon Cart The Log
Royal Hogs
Cannon Cart
Goblins Archers Arrows Valkyrie
The Log
Goblins Archers Valkyrie Inferno Dragon
Inferno Dragon
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Valkyrie The Log
Inferno Dragon Goblins Valkyrie Cannon Cart The Log
Goblins Archers Valkyrie Cannon Cart Inferno Dragon
Inferno Dragon Goblins Valkyrie Cannon Cart
Arrows Valkyrie The Log
Arrows The Log Goblins Archers Valkyrie Cannon Cart
Inferno Dragon Archers Arrows
Arrows Valkyrie Cannon Cart The Log
Inferno Dragon Goblins
Goblins Archers Valkyrie Cannon Cart
Goblins Archers Valkyrie Arrows Cannon Cart The Log
Arrows Inferno Dragon Archers
Valkyrie Cannon Cart The Log
Valkyrie Goblins Arrows Cannon Cart The Log
Inferno Dragon Cannon Cart
The Log Inferno Dragon
Goblins Arrows Valkyrie Cannon Cart
Arrows Goblins Archers Valkyrie Cannon Cart The Log
Arrows Valkyrie The Log Archers Cannon Cart Inferno Dragon
Cannon Cart Inferno Dragon
Valkyrie Goblins Archers Arrows Cannon Cart The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblins Archers Cannon Cart
Archers Arrows Valkyrie Cannon Cart The Log Inferno Dragon
Goblins Valkyrie Cannon Cart The Log
Valkyrie Cannon Cart The Log
Valkyrie Cannon Cart Inferno Dragon
Arrows Archers
Goblins Archers Valkyrie Cannon Cart
Valkyrie Cannon Cart Inferno Dragon
Goblins Valkyrie Cannon Cart The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Valkyrie Cannon Cart
Arrows Valkyrie The Log
Cannon Cart Valkyrie
Archers Valkyrie Cannon Cart
Goblins Archers Valkyrie Cannon Cart The Log Inferno Dragon
Arrows Valkyrie Archers Cannon Cart The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie The Log
Arrows The Log
Arrows Cannon Cart The Log
Cannon Cart Arrows Valkyrie The Log
Arrows Valkyrie The Log
Arrows
Archers Arrows The Log
Arrows The Log
Arrows The Log
Goblins
Arrows Valkyrie Cannon Cart The Log
Archers Arrows
Cannon Cart The Log
Arrows Cannon Cart
Arrows Cannon Cart The Log
Arrows Cannon Cart The Log
Arrows Cannon Cart The Log
Arrows
Archers Arrows The Log
Arrows Valkyrie The Log
The Log
Arrows
The Log
Arrows Cannon Cart The Log
Arrows The Log Valkyrie
Inferno Dragon
Arrows The Log
Arrows The Log
Arrows The Log
Archers Arrows
Arrows The Log
Arrows
Arrows The Log
Archers Cannon Cart
Archers Arrows
Arrows The Log
Valkyrie Cannon Cart
Arrows The Log
Arrows
Cannon Cart
The Log
Cannon Cart The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: