My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Archers Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Archers Minions Elite Barbarians Giant
Giant Snowball
Skeletons Bomber Archers Minions
Zap
Skeletons Bomber Archers Minions
Barbarian Barrel
Skeletons Bomber Archers Elite Barbarians
The Log
Skeletons Bomber Archers Elite Barbarians
Earthquake
Skeletons Bomber Archers
Arrows
Skeletons Bomber Archers Minions
Royal Delivery
Skeletons Bomber Archers Minions Elite Barbarians
Fireball
Bomber Archers Minions Elite Barbarians
Poison
Bomber Archers Minions
Lightning
Elite Barbarians
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Rage Archers Arrows Minions Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bomber Rage Archers

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Giant Minions Elite Barbarians
Archers
Arrows Elite Barbarians Giant
Arrows
Elite Barbarians Giant Archers
Minions
Giant Rage Bomber Elite Barbarians
Elite Barbarians
Arrows Rage Bomber Archers Minions
Giant
Bomber Arrows Minions Rage Archers
Rage
Minions Elite Barbarians Giant

Defense Synergies 0 5

Skeletons
Bomber Archers Minions Elite Barbarians
Bomber
Skeletons
Archers
Skeletons Minions
Arrows
Minions
Skeletons Archers
Elite Barbarians
Skeletons
Giant
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions
Elite Barbarians Skeletons Bomber Minions
Skeletons Bomber Archers Minions Elite Barbarians
Elite Barbarians Skeletons Bomber Minions
Bomber Arrows Elite Barbarians
Arrows Skeletons Bomber Archers Minions
Minions Archers Arrows
Arrows
Skeletons Minions Elite Barbarians
Elite Barbarians Skeletons Bomber Archers
Archers Minions Skeletons Bomber Arrows
Arrows Minions Archers
Skeletons Bomber Minions Elite Barbarians
Bomber Arrows Minions
Elite Barbarians
Elite Barbarians
Skeletons Bomber Arrows Minions Elite Barbarians
Arrows Bomber Archers Minions Elite Barbarians
Arrows Bomber Archers Minions
Elite Barbarians
Bomber Archers Arrows Minions Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Archers Elite Barbarians
Bomber Archers Arrows Elite Barbarians
Skeletons Minions Elite Barbarians
Elite Barbarians
Skeletons Elite Barbarians
Arrows Skeletons Archers Minions
Skeletons Archers Minions Elite Barbarians
Elite Barbarians
Skeletons Minions Elite Barbarians
Skeletons
Minions Elite Barbarians
Arrows Elite Barbarians
Elite Barbarians Skeletons
Bomber Archers
Elite Barbarians Skeletons Bomber Archers Minions
Arrows Minions Bomber Archers Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Bomber Arrows
Arrows Minions
Bomber Archers Arrows
Arrows
Arrows
Minions Elite Barbarians
Arrows
Archers Arrows
Elite Barbarians
Arrows Minions
Arrows Elite Barbarians
Bomber Arrows
Arrows
Arrows
Bomber Minions
Bomber Archers Arrows
Bomber Arrows
Minions
Arrows
Arrows
Arrows Bomber
Arrows
Arrows
Arrows
Elite Barbarians Archers Arrows
Minions
Elite Barbarians
Bomber Arrows
Arrows
Arrows
Archers Minions
Archers Arrows
Arrows
Arrows Bomber
Arrows
Elite Barbarians
Minions Elite Barbarians

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