My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Furnace Wizard Bowler P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant
Giant Snowball
Archers Furnace Lumberjack
Zap
Archers Royal Giant Furnace
Barbarian Barrel
Archers Furnace Wizard Lumberjack
The Log
Archers Royal Giant Furnace Lumberjack
Earthquake
Archers Furnace
Arrows
Archers Furnace
Royal Delivery
Archers Wizard Bowler P.E.K.K.A Lumberjack
Fireball
Archers Furnace Wizard Bowler Lumberjack
Poison
Archers Furnace Wizard
Lightning
Furnace Wizard Bowler Lumberjack
Rocket
Furnace Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Furnace Lumberjack Wizard Bowler Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Archers Furnace Lumberjack

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Royal Giant Bowler P.E.K.K.A Lumberjack
Royal Giant
Furnace Archers Wizard Bowler The Log Lumberjack
Furnace
Royal Giant Bowler P.E.K.K.A
Wizard
Royal Giant P.E.K.K.A Lumberjack
Bowler
Archers Royal Giant Furnace The Log Lumberjack
P.E.K.K.A
Archers Furnace Wizard The Log Lumberjack
The Log
Royal Giant Bowler P.E.K.K.A Lumberjack
Lumberjack
Archers Royal Giant Wizard Bowler P.E.K.K.A The Log

Defense Synergies 2 12

Archers
Furnace Bowler P.E.K.K.A The Log Lumberjack
Royal Giant
Furnace
Archers Bowler Lumberjack
Wizard
P.E.K.K.A The Log Lumberjack
Bowler
The Log Archers Furnace Lumberjack
P.E.K.K.A
The Log Archers Wizard
The Log
Bowler P.E.K.K.A Archers Wizard Lumberjack
Lumberjack
Archers Furnace Wizard Bowler The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Wizard The Log
P.E.K.K.A Lumberjack Furnace The Log
Furnace Bowler P.E.K.K.A Lumberjack Archers
P.E.K.K.A Lumberjack Furnace Bowler
Bowler P.E.K.K.A The Log Lumberjack
Bowler The Log Archers Furnace Lumberjack
Furnace Archers Wizard
Bowler P.E.K.K.A The Log
P.E.K.K.A Furnace Lumberjack
Archers Bowler Lumberjack
Archers Furnace Wizard Bowler The Log Lumberjack
Archers Furnace Wizard
Furnace Bowler P.E.K.K.A Lumberjack Wizard The Log
Wizard Bowler Furnace P.E.K.K.A The Log Lumberjack
P.E.K.K.A Furnace Lumberjack
Furnace Bowler P.E.K.K.A The Log Lumberjack
Wizard Furnace Bowler P.E.K.K.A Lumberjack
Archers Furnace Wizard Bowler The Log Lumberjack
Furnace Wizard The Log Archers Bowler Lumberjack
P.E.K.K.A Lumberjack
Wizard Bowler Archers Furnace P.E.K.K.A The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Archers Furnace Bowler P.E.K.K.A
Archers Wizard Bowler The Log Lumberjack
P.E.K.K.A Lumberjack Furnace Bowler The Log
Bowler P.E.K.K.A Lumberjack The Log
P.E.K.K.A Bowler Lumberjack
Furnace Wizard Archers
P.E.K.K.A Archers Furnace Bowler Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A The Log
P.E.K.K.A
P.E.K.K.A Bowler Lumberjack
P.E.K.K.A Bowler The Log
Bowler P.E.K.K.A Wizard Lumberjack
Wizard Archers Furnace Bowler
Archers Furnace Bowler P.E.K.K.A The Log Lumberjack
Bowler Archers Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Bowler The Log
The Log
The Log
Wizard Furnace Bowler The Log
Wizard Furnace
Archers Furnace Wizard Bowler The Log
The Log Wizard Bowler
The Log Wizard
Bowler Lumberjack
Wizard Bowler The Log
Archers Wizard
Bowler The Log
Furnace The Log
Furnace Wizard Bowler The Log
Furnace Wizard Bowler The Log
Archers Wizard Bowler The Log
Wizard Bowler The Log
Bowler The Log
Wizard
Bowler The Log
The Log
The Log Furnace Wizard Bowler
The Log Wizard Bowler
Wizard Bowler The Log
The Log
Archers Furnace Wizard
Wizard
Bowler
Wizard The Log
P.E.K.K.A
Wizard Bowler The Log
Archers
Archers Wizard
The Log
Wizard Bowler Lumberjack
The Log Wizard Bowler
P.E.K.K.A
Bowler The Log
Bowler The Log

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