My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Skeleton Army
Giant Snowball
Archers Skeleton Army
Zap
Archers Royal Giant Skeleton Army
Barbarian Barrel
Archers Skeleton Army Executioner
The Log
Archers Royal Giant Skeleton Army
Earthquake
Archers Skeleton Army
Arrows
Archers Skeleton Army
Royal Delivery
Archers Skeleton Army Executioner
Fireball
Archers Skeleton Army Executioner
Poison
Archers Skeleton Army Executioner
Lightning
Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Tornado Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Archers Skeleton Army Tornado Fireball Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Archers Skeleton Army

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Royal Giant
Royal Giant
Fireball Archers Mirror Tornado Executioner The Log
Fireball
Royal Giant Mirror Tornado The Log
Mirror
Fireball The Log Royal Giant Skeleton Army Tornado
Skeleton Army
Mirror
Tornado
Fireball Executioner Royal Giant Mirror The Log
Executioner
Tornado Royal Giant The Log
The Log
Mirror Royal Giant Fireball Tornado Executioner

Defense Synergies 6 9

Archers
Skeleton Army Tornado The Log
Royal Giant
Fireball
Mirror Tornado The Log
Mirror
Fireball Skeleton Army Tornado Executioner The Log
Skeleton Army
Mirror Archers Executioner The Log
Tornado
Fireball Mirror Executioner Archers The Log
Executioner
Tornado Mirror Skeleton Army The Log
The Log
Fireball Archers Mirror Skeleton Army Tornado Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Executioner The Log
Skeleton Army Executioner The Log
Skeleton Army Tornado Archers Executioner
Skeleton Army
Fireball Skeleton Army Tornado The Log
Fireball Skeleton Army Tornado The Log Archers Executioner
Tornado Archers Fireball Executioner
Fireball The Log
Skeleton Army Tornado
Skeleton Army Tornado Archers
Archers Skeleton Army Executioner Fireball Tornado The Log
Executioner Archers Fireball Tornado
Skeleton Army Fireball The Log
Fireball Skeleton Army Executioner Tornado The Log
Skeleton Army
Skeleton Army Tornado Fireball The Log
Fireball Skeleton Army Tornado Executioner
Fireball Archers Skeleton Army Tornado Executioner The Log
Tornado Executioner The Log Archers Fireball
Tornado
Skeleton Army Archers Fireball Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Archers Fireball
Fireball Archers Executioner The Log
Skeleton Army The Log
Skeleton Army Fireball Tornado The Log
Skeleton Army Executioner
Fireball Executioner Archers Tornado
Skeleton Army Archers Fireball
Skeleton Army
Fireball Skeleton Army Tornado The Log
Skeleton Army
Skeleton Army Fireball Tornado The Log
Skeleton Army Fireball Executioner
Archers Fireball Skeleton Army Executioner
Skeleton Army Archers Fireball Tornado Executioner The Log
Executioner Archers Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Tornado Executioner The Log
Fireball The Log
Fireball The Log
Fireball Executioner The Log
Fireball Executioner Tornado
Archers Tornado Executioner The Log
Fireball The Log Tornado Executioner
Fireball The Log Tornado
Fireball Tornado
Fireball Tornado The Log
Fireball Archers Tornado Executioner
Fireball Executioner The Log
Fireball
Fireball The Log
Fireball Executioner The Log
Fireball Executioner The Log
Fireball Tornado
Archers Fireball Executioner The Log
Fireball Tornado The Log
Fireball The Log
Fireball Tornado
Tornado The Log
Fireball The Log
Tornado The Log Fireball Executioner
Fireball The Log Tornado Executioner
Fireball Tornado The Log
Fireball Tornado The Log
Archers Fireball Tornado Executioner
Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log
Archers Fireball Skeleton Army
Fireball Archers Tornado Executioner
The Log Fireball
Fireball Executioner
The Log Fireball Executioner
Fireball Tornado
Executioner
Fireball Tornado The Log
Fireball Tornado Executioner
Fireball Tornado Executioner The Log

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