My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Guards
Giant Snowball
Archers Guards
Zap
Archers Royal Giant Guards
Barbarian Barrel
Archers Wizard Guards Electro Wizard
The Log
Archers Royal Giant Mini P.E.K.K.A Guards
Earthquake
Archers Guards
Arrows
Archers Guards
Royal Delivery
Archers Mini P.E.K.K.A Wizard Guards Electro Wizard
Fireball
Archers Wizard Electro Wizard
Poison
Archers Wizard Guards Electro Wizard
Lightning
Mini P.E.K.K.A Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Archers Guards Fireball Mini P.E.K.K.A Electro Wizard Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Archers Guards Fireball

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Royal Giant Mini P.E.K.K.A Barbarian Barrel
Royal Giant
Fireball Barbarian Barrel Archers Wizard Guards Electro Wizard
Fireball
Royal Giant Electro Wizard
Mini P.E.K.K.A
Archers Wizard Barbarian Barrel Electro Wizard
Wizard
Royal Giant Mini P.E.K.K.A
Barbarian Barrel
Royal Giant Archers Mini P.E.K.K.A
Guards
Royal Giant
Electro Wizard
Royal Giant Fireball Mini P.E.K.K.A

Defense Synergies 3 14

Archers
Barbarian Barrel Mini P.E.K.K.A Guards Electro Wizard
Royal Giant
Fireball
Barbarian Barrel Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Electro Wizard Archers Fireball Wizard Barbarian Barrel Guards
Wizard
Mini P.E.K.K.A Barbarian Barrel Guards Electro Wizard
Barbarian Barrel
Archers Fireball Mini P.E.K.K.A Wizard Guards Electro Wizard
Guards
Archers Mini P.E.K.K.A Wizard Barbarian Barrel Electro Wizard
Electro Wizard
Mini P.E.K.K.A Archers Fireball Wizard Barbarian Barrel Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Barbarian Barrel Electro Wizard
Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Archers Electro Wizard
Mini P.E.K.K.A Guards Electro Wizard
Fireball Mini P.E.K.K.A Barbarian Barrel
Fireball Barbarian Barrel Archers Guards Electro Wizard
Electro Wizard Archers Fireball Wizard
Fireball Barbarian Barrel Electro Wizard
Mini P.E.K.K.A
Guards Archers Mini P.E.K.K.A Barbarian Barrel Electro Wizard
Archers Guards Electro Wizard Fireball Wizard Barbarian Barrel
Archers Fireball Wizard Electro Wizard
Mini P.E.K.K.A Fireball Wizard Guards Electro Wizard
Fireball Wizard Mini P.E.K.K.A Barbarian Barrel Guards Electro Wizard
Mini P.E.K.K.A Electro Wizard
Fireball Mini P.E.K.K.A Electro Wizard
Wizard Fireball Mini P.E.K.K.A Electro Wizard
Fireball Archers Wizard Barbarian Barrel Guards Electro Wizard
Wizard Barbarian Barrel Archers Fireball Guards Electro Wizard
Mini P.E.K.K.A Electro Wizard
Wizard Archers Fireball Mini P.E.K.K.A Barbarian Barrel Guards Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Archers Fireball Barbarian Barrel Electro Wizard
Fireball Electro Wizard Archers Mini P.E.K.K.A Wizard Barbarian Barrel
Guards Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Guards Fireball Barbarian Barrel Electro Wizard
Mini P.E.K.K.A Guards
Fireball Wizard Archers Electro Wizard
Mini P.E.K.K.A Guards Archers Fireball Electro Wizard
Mini P.E.K.K.A
Electro Wizard Fireball Mini P.E.K.K.A Barbarian Barrel
Guards
Mini P.E.K.K.A Guards
Fireball Guards Electro Wizard
Mini P.E.K.K.A Fireball Wizard Guards
Wizard Archers Fireball
Guards Electro Wizard Archers Fireball Mini P.E.K.K.A Barbarian Barrel
Archers Fireball Mini P.E.K.K.A Wizard Barbarian Barrel Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel Guards
Fireball Barbarian Barrel Electro Wizard
Fireball Barbarian Barrel
Fireball Barbarian Barrel Guards
Fireball Wizard Barbarian Barrel
Fireball Wizard
Archers Wizard
Fireball Wizard Barbarian Barrel
Fireball Wizard
Fireball Mini P.E.K.K.A Guards Electro Wizard
Fireball Wizard Barbarian Barrel Electro Wizard
Fireball Archers Wizard
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Wizard Barbarian Barrel
Fireball Wizard Barbarian Barrel
Fireball Barbarian Barrel
Mini P.E.K.K.A
Archers Fireball Mini P.E.K.K.A Wizard Barbarian Barrel Electro Wizard
Fireball Wizard Barbarian Barrel
Fireball
Fireball Wizard
Fireball Barbarian Barrel
Fireball Wizard Barbarian Barrel
Fireball Wizard Barbarian Barrel Electro Wizard
Fireball Wizard
Fireball Barbarian Barrel
Archers Fireball Wizard Electro Wizard
Electro Wizard Fireball Wizard Guards
Fireball Mini P.E.K.K.A
Fireball Wizard
Fireball Electro Wizard
Fireball Wizard
Electro Wizard Archers Fireball Barbarian Barrel Guards
Fireball Archers Wizard Electro Wizard
Fireball Barbarian Barrel
Fireball Mini P.E.K.K.A Wizard Electro Wizard
Fireball Wizard
Fireball
Fireball Guards Electro Wizard
Fireball Electro Wizard
Fireball Barbarian Barrel Electro Wizard

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