My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Great!
Synergy
RIP
Versatility
Good
F2P score
Godly!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight Elixir Collector

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Elite Barbarians
Giant Snowball
Fire Spirit Bats Archers
Zap
Fire Spirit Bats Archers
Barbarian Barrel
Fire Spirit Archers Knight Elite Barbarians
The Log
Fire Spirit Archers Elite Barbarians
Earthquake
Archers Elixir Collector
Arrows
Fire Spirit Bats Archers
Royal Delivery
Fire Spirit Bats Archers Knight Elite Barbarians
Fireball
Archers Elite Barbarians Elixir Collector
Poison
Bats Archers Elixir Collector
Lightning
Knight Elite Barbarians Elixir Collector
Rocket
Elite Barbarians Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Freeze Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Freeze Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Knight Elixir Collector Freeze Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Archers Knight Freeze Poison Elite Barbarians Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bats Archers Knight

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Elite Barbarians
Bats
Knight Elite Barbarians
Archers
Knight Elite Barbarians
Knight
Bats Archers Fire Spirit Elite Barbarians Poison
Elite Barbarians
Fire Spirit Bats Archers Knight
Elixir Collector
Freeze
Poison
Poison
Knight Freeze

Defense Synergies 3 2

Fire Spirit
Knight
Bats
Knight Freeze
Archers
Knight
Knight
Fire Spirit Bats Archers Poison
Elite Barbarians
Elixir Collector
Freeze
Bats
Poison
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight
Elite Barbarians Bats Knight
Fire Spirit Bats Archers Knight Elite Barbarians Freeze
Elite Barbarians Bats Knight
Elite Barbarians Poison
Freeze Fire Spirit Bats Archers
Bats Fire Spirit Archers Freeze Poison
Poison
Elite Barbarians
Knight Elite Barbarians Fire Spirit Archers
Bats Archers Poison Knight Freeze
Bats Archers Poison
Fire Spirit Bats Knight Elite Barbarians Freeze
Fire Spirit Bats Freeze Poison
Elite Barbarians Knight
Elite Barbarians Freeze
Bats Knight Elite Barbarians Poison
Fire Spirit Bats Archers Knight Elite Barbarians
Freeze Poison Fire Spirit Bats Archers Knight
Elite Barbarians
Fire Spirit Bats Archers Knight Elite Barbarians Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Elite Barbarians
Poison Archers Knight Elite Barbarians
Bats Knight Elite Barbarians
Bats Knight Elite Barbarians
Knight Elite Barbarians
Fire Spirit Poison Bats Archers Freeze
Bats Archers Knight Elite Barbarians
Knight Elite Barbarians
Freeze Bats Knight Elite Barbarians Poison
Bats Knight Elite Barbarians
Elite Barbarians Poison
Elite Barbarians Knight
Archers
Elite Barbarians Bats Archers Knight Freeze Poison
Bats Poison Archers Elite Barbarians Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Freeze
Poison
Poison
Knight Freeze Poison
Poison Fire Spirit
Poison Fire Spirit Bats Freeze
Fire Spirit Archers Poison
Poison Fire Spirit Freeze
Poison
Fire Spirit Bats Elite Barbarians Poison
Poison Knight
Poison Fire Spirit Archers
Poison Fire Spirit Knight Elite Barbarians
Freeze Poison
Elite Barbarians Poison
Poison
Poison
Freeze Poison
Bats
Fire Spirit Archers Poison
Fire Spirit Poison
Poison
Poison
Poison
Freeze Poison Fire Spirit
Poison
Poison
Poison
Elite Barbarians Poison Fire Spirit Bats Archers
Bats Freeze Poison
Elite Barbarians
Poison
Freeze Poison
Poison
Fire Spirit Bats Archers Freeze
Poison Fire Spirit Archers
Freeze
Poison Knight
Poison
Poison
Elite Barbarians
Bats Elite Barbarians Freeze Poison
Bats Poison
Poison Freeze

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