My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Mega Minion Furnace P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Graveyard
Giant Snowball
Archers Mega Minion Furnace Graveyard
Zap
Archers Furnace Graveyard
Barbarian Barrel
Archers Knight Furnace Graveyard
The Log
Archers Furnace Graveyard
Earthquake
Archers Furnace Graveyard
Arrows
Archers Furnace Graveyard
Royal Delivery
Archers Knight Mega Minion P.E.K.K.A Graveyard
Fireball
Archers Mega Minion Furnace
Poison
Archers Mega Minion Furnace Graveyard
Lightning
Knight Mega Minion Furnace
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Minion Poison P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Knight Mega Minion Furnace Poison Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Knight Mega Minion

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows P.E.K.K.A Graveyard
Arrows
P.E.K.K.A Graveyard Archers Knight Mega Minion
Knight
Archers Mega Minion Graveyard Arrows Furnace Poison
Mega Minion
Knight Arrows Furnace Poison Graveyard
Furnace
Knight Mega Minion P.E.K.K.A Graveyard
Poison
P.E.K.K.A Graveyard Knight Mega Minion
P.E.K.K.A
Arrows Poison Archers Furnace Graveyard
Graveyard
Arrows Knight Poison Archers Mega Minion Furnace P.E.K.K.A

Defense Synergies 2 10

Archers
Knight Mega Minion Furnace P.E.K.K.A
Arrows
Knight Mega Minion Furnace P.E.K.K.A
Knight
Archers Mega Minion Arrows Furnace Poison
Mega Minion
Knight Archers Arrows Furnace
Furnace
Archers Arrows Knight Mega Minion
Poison
Knight
P.E.K.K.A
Archers Arrows
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mega Minion
P.E.K.K.A Knight Mega Minion Furnace
Furnace P.E.K.K.A Archers Knight Mega Minion
P.E.K.K.A Knight Mega Minion Furnace
Arrows Poison P.E.K.K.A
Arrows Archers Mega Minion Furnace
Mega Minion Furnace Archers Arrows Poison
Arrows Poison P.E.K.K.A
P.E.K.K.A Furnace
Knight Archers
Archers Poison Arrows Knight Mega Minion Furnace
Arrows Mega Minion Archers Furnace Poison
Furnace P.E.K.K.A Knight
Arrows Mega Minion Furnace Poison P.E.K.K.A
P.E.K.K.A Knight Furnace
Furnace P.E.K.K.A
Arrows Knight Furnace Poison P.E.K.K.A
Arrows Archers Knight Mega Minion Furnace
Arrows Furnace Poison Archers Knight Mega Minion
P.E.K.K.A
Archers Arrows Knight Furnace Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Furnace P.E.K.K.A
Poison Archers Arrows Knight Mega Minion
P.E.K.K.A Knight Furnace
P.E.K.K.A Knight
P.E.K.K.A Knight
Arrows Furnace Poison Archers
P.E.K.K.A Archers Knight Mega Minion Furnace
P.E.K.K.A Knight
P.E.K.K.A Knight Mega Minion Poison
P.E.K.K.A Mega Minion
P.E.K.K.A Knight Mega Minion
P.E.K.K.A Arrows Poison
P.E.K.K.A Knight
Archers Furnace
Archers Knight Mega Minion Furnace Poison P.E.K.K.A
Arrows Poison Archers Mega Minion P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Knight
Arrows Poison
Arrows Poison
Arrows Knight Poison
Poison Arrows Furnace
Arrows Poison Mega Minion Furnace
Archers Arrows Furnace Poison
Arrows Poison
Arrows Poison
Poison
Poison Arrows Knight
Poison Archers Arrows
Poison Knight
Arrows Poison
Arrows Furnace Poison
Arrows Furnace Poison
Arrows Furnace Poison
Arrows Poison
Archers Arrows Mega Minion Poison
Arrows Poison
Poison
Arrows Poison
Arrows Poison
Arrows Poison Furnace
Mega Minion
Arrows Poison
Arrows Poison
Poison Arrows
Poison Archers Arrows Furnace
Mega Minion Poison
Mega Minion
Poison Arrows
Arrows Poison
P.E.K.K.A
Arrows Poison
Archers
Poison Archers Arrows Mega Minion
Arrows
Poison Knight Mega Minion
Arrows Poison
Arrows Poison
Mega Minion P.E.K.K.A
Poison
Poison
Poison

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