My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Executioner P.E.K.K.A Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians
Giant Snowball
Archers
Zap
Archers
Barbarian Barrel
Archers Elite Barbarians Executioner
The Log
Archers Elite Barbarians
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Elite Barbarians Executioner P.E.K.K.A
Fireball
Archers Elite Barbarians Executioner
Poison
Archers Executioner
Lightning
Elite Barbarians Executioner
Rocket
Elite Barbarians Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Executioner P.E.K.K.A Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Tornado Executioner Elite Barbarians Lightning P.E.K.K.A Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Arrows Tornado Executioner

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Elite Barbarians P.E.K.K.A Golem
Arrows
Elite Barbarians P.E.K.K.A Golem Archers Lightning
Elite Barbarians
Arrows Archers
Tornado
Executioner P.E.K.K.A Golem
Executioner
Tornado P.E.K.K.A Golem
Lightning
Golem Arrows
P.E.K.K.A
Arrows Tornado Archers Executioner
Golem
Arrows Lightning Archers Tornado Executioner

Defense Synergies 2 5

Archers
Tornado P.E.K.K.A
Arrows
Tornado Lightning P.E.K.K.A
Elite Barbarians
Tornado
Executioner P.E.K.K.A Archers Arrows
Executioner
Tornado
Lightning
Arrows
P.E.K.K.A
Tornado Archers Arrows
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Executioner
Elite Barbarians P.E.K.K.A Executioner
Tornado P.E.K.K.A Archers Elite Barbarians Executioner Lightning
Elite Barbarians P.E.K.K.A
Lightning Arrows Elite Barbarians Tornado P.E.K.K.A
Arrows Tornado Archers Executioner
Tornado Lightning Archers Arrows Executioner
Lightning Arrows P.E.K.K.A
P.E.K.K.A Elite Barbarians Tornado
Elite Barbarians Tornado Archers
Archers Executioner Arrows Tornado
Arrows Executioner Archers Tornado
P.E.K.K.A Elite Barbarians Lightning
Executioner Arrows Tornado P.E.K.K.A
Elite Barbarians P.E.K.K.A
Tornado Elite Barbarians Lightning P.E.K.K.A
Arrows Elite Barbarians Tornado Executioner P.E.K.K.A
Arrows Archers Elite Barbarians Tornado Executioner
Arrows Tornado Executioner Archers
P.E.K.K.A Elite Barbarians Tornado
Archers Arrows Elite Barbarians Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Elite Barbarians P.E.K.K.A
Archers Arrows Elite Barbarians Executioner Lightning
P.E.K.K.A Elite Barbarians Lightning
Lightning P.E.K.K.A Elite Barbarians Tornado
P.E.K.K.A Elite Barbarians Executioner
Arrows Executioner Archers Tornado
P.E.K.K.A Archers Elite Barbarians Lightning
P.E.K.K.A Elite Barbarians
Lightning P.E.K.K.A Elite Barbarians Tornado
P.E.K.K.A
P.E.K.K.A Elite Barbarians
Lightning P.E.K.K.A Arrows Elite Barbarians Tornado
Elite Barbarians Lightning P.E.K.K.A Executioner
Archers Executioner
Elite Barbarians Archers Tornado Executioner Lightning P.E.K.K.A
Arrows Executioner Archers Elite Barbarians P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows Tornado Executioner
Lightning Arrows
Lightning Arrows
Executioner Arrows
Arrows Executioner Tornado
Archers Arrows Tornado Executioner
Arrows Tornado Executioner Lightning
Arrows Tornado Lightning
Lightning Elite Barbarians Tornado
Lightning Arrows Tornado
Lightning Archers Arrows Tornado Executioner
Lightning Elite Barbarians Executioner
Lightning Arrows
Lightning Arrows Elite Barbarians
Lightning Arrows Executioner
Lightning Arrows Executioner
Lightning Arrows Tornado
Lightning
Lightning Archers Arrows Executioner
Lightning Arrows Tornado
Lightning
Lightning Arrows Tornado
Tornado Lightning
Lightning Arrows
Arrows Tornado Executioner
Arrows Tornado Executioner Lightning
Lightning Arrows Tornado
Lightning Arrows Tornado
Elite Barbarians Lightning Archers Arrows Tornado Executioner
Lightning
Lightning Elite Barbarians
Lightning Arrows
Lightning Arrows
P.E.K.K.A
Arrows Lightning
Lightning Archers
Lightning Archers Arrows Tornado Executioner
Arrows
Lightning Executioner
Arrows Executioner Lightning
Lightning Arrows Tornado
Elite Barbarians Executioner P.E.K.K.A
Elite Barbarians Tornado Lightning
Tornado Executioner Lightning
Lightning Tornado Executioner

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