My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

3 warnings Why?

Missing cards in your collection

Fisherman Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Hog Rider
Giant Snowball
Archers Minions Hog Rider
Zap
Archers Minions
Barbarian Barrel
Archers Knight Wizard
The Log
Archers Hog Rider
Earthquake
Archers Hog Rider
Arrows
Archers Minions
Royal Delivery
Archers Knight Minions Hog Rider Wizard P.E.K.K.A
Fireball
Archers Minions Hog Rider Wizard
Poison
Archers Minions Wizard
Lightning
Knight Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Archers Knight Minions Hog Rider Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Archers Knight

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Hog Rider P.E.K.K.A
Knight
Archers Minions Hog Rider Wizard The Log
Minions
Knight Hog Rider Rage P.E.K.K.A
Hog Rider
Knight Minions Rage The Log Archers Wizard
Wizard
Knight Hog Rider Rage P.E.K.K.A
Rage
Minions Hog Rider Wizard
P.E.K.K.A
Archers Minions Wizard The Log
The Log
Hog Rider Knight P.E.K.K.A

Defense Synergies 3 9

Archers
Knight Minions P.E.K.K.A The Log
Knight
Archers Minions Wizard The Log
Minions
Knight Archers P.E.K.K.A The Log
Hog Rider
Wizard
Knight P.E.K.K.A The Log
Rage
P.E.K.K.A
The Log Archers Minions Wizard
The Log
P.E.K.K.A Archers Knight Minions Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Wizard The Log
P.E.K.K.A Knight Minions The Log
P.E.K.K.A Archers Knight Minions
P.E.K.K.A Knight Minions
P.E.K.K.A The Log
The Log Archers Minions
Minions Archers Wizard
P.E.K.K.A The Log
P.E.K.K.A Minions
Knight Archers
Archers Minions Knight Wizard The Log
Minions Archers Wizard
P.E.K.K.A Knight Minions Wizard The Log
Wizard Minions P.E.K.K.A The Log
P.E.K.K.A Knight
P.E.K.K.A The Log
Wizard Knight Minions P.E.K.K.A
Archers Knight Minions Wizard The Log
Wizard The Log Archers Knight Minions
P.E.K.K.A
Wizard Archers Knight Minions P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers P.E.K.K.A
Archers Knight Wizard The Log
P.E.K.K.A Knight Minions The Log
P.E.K.K.A Knight The Log
P.E.K.K.A Knight
Wizard Archers Minions
P.E.K.K.A Archers Knight Minions
P.E.K.K.A Knight
P.E.K.K.A Knight Minions The Log
P.E.K.K.A
P.E.K.K.A Knight Minions
P.E.K.K.A The Log
P.E.K.K.A Knight Wizard
Wizard Archers
Archers Knight Minions P.E.K.K.A The Log
Minions Archers Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
The Log
The Log
Knight The Log
Wizard The Log
Wizard Minions
Archers Wizard The Log
The Log Wizard
The Log Wizard
Minions
Knight Wizard The Log
Archers Wizard
Knight The Log
Minions
The Log
Wizard The Log
Wizard The Log
Minions
Archers Wizard The Log
Wizard The Log
Minions The Log
Wizard
The Log
The Log
The Log Wizard
The Log Wizard
Wizard The Log
The Log
Archers Wizard
Minions Wizard
Wizard The Log
P.E.K.K.A
Wizard The Log
Archers Minions
Archers Wizard
The Log
Knight Wizard
The Log Wizard
P.E.K.K.A
Minions The Log
The Log

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