My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Guards
Giant Snowball
Archers Guards
Zap
Archers Mortar Guards
Barbarian Barrel
Archers Mortar Tesla Valkyrie Wizard Guards
The Log
Archers Guards
Earthquake
Archers Mortar Tesla Guards
Arrows
Archers Guards
Royal Delivery
Archers Valkyrie Wizard Guards
Fireball
Archers Mortar Tesla Wizard
Poison
Archers Mortar Wizard Guards
Lightning
Mortar Tesla Valkyrie Wizard
Rocket
Mortar Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball Valkyrie Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Guards Tornado Mortar Tesla Fireball Valkyrie Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Guards Tornado Mortar

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Mortar
Mortar
Archers Fireball Tornado
Tesla
Fireball
Tornado Mortar
Valkyrie
Archers Wizard Tornado
Wizard
Tornado Valkyrie
Guards
Tornado
Fireball Wizard Mortar Valkyrie

Defense Synergies 3 19

Archers
Valkyrie Mortar Tesla Guards Tornado
Mortar
Archers Tesla Fireball Valkyrie Wizard Guards Tornado
Tesla
Archers Mortar Fireball Valkyrie Wizard Guards Tornado
Fireball
Tornado Mortar Tesla Valkyrie
Valkyrie
Archers Mortar Tesla Fireball Wizard Tornado
Wizard
Tornado Mortar Tesla Valkyrie Guards
Guards
Archers Mortar Tesla Wizard
Tornado
Fireball Wizard Archers Mortar Tesla Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Tesla Fireball Valkyrie Wizard
Mortar Tesla Valkyrie
Mortar Tesla Tornado Archers Valkyrie
Tesla Mortar Valkyrie Guards
Fireball Valkyrie Tornado
Fireball Tornado Archers Tesla Valkyrie Guards
Tesla Tornado Archers Mortar Fireball Wizard
Tesla Fireball Valkyrie
Tesla Mortar Tornado
Guards Tornado Archers Tesla Valkyrie
Archers Valkyrie Guards Tesla Fireball Wizard Tornado
Tesla Archers Fireball Wizard Tornado
Mortar Tesla Fireball Valkyrie Wizard Guards
Fireball Valkyrie Wizard Mortar Tesla Guards Tornado
Mortar Tesla
Tornado Mortar Tesla Fireball
Tesla Wizard Mortar Fireball Valkyrie Tornado
Mortar Tesla Fireball Archers Valkyrie Wizard Guards Tornado
Mortar Valkyrie Wizard Tornado Archers Tesla Fireball Guards
Mortar Tesla Tornado
Valkyrie Wizard Archers Tesla Fireball Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Archers Tesla Fireball
Fireball Archers Mortar Tesla Valkyrie Wizard
Guards Valkyrie
Valkyrie Guards Tesla Fireball Tornado
Tesla Valkyrie Guards
Fireball Wizard Archers Tesla Tornado
Guards Archers Tesla Fireball Valkyrie
Tesla Valkyrie
Mortar Fireball Valkyrie Tornado
Tesla Guards
Tesla Valkyrie Guards
Fireball Valkyrie Guards Tornado
Tesla Fireball Valkyrie Wizard Guards
Wizard Archers Tesla Fireball Valkyrie
Tesla Guards Archers Mortar Fireball Valkyrie Tornado
Valkyrie Archers Tesla Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Valkyrie Guards
Mortar Fireball Tornado
Fireball
Fireball Valkyrie Guards
Fireball Wizard Mortar Valkyrie
Fireball Wizard Tornado
Archers Mortar Wizard Tornado
Fireball Wizard Tornado
Fireball Mortar Wizard Tornado
Fireball Guards Tornado
Mortar Fireball Valkyrie Wizard Tornado
Fireball Archers Wizard Tornado
Mortar Fireball
Mortar Fireball
Mortar Fireball
Mortar Fireball Wizard
Mortar Fireball Wizard
Mortar Fireball Tornado
Archers Mortar Fireball Wizard
Mortar Fireball Valkyrie Wizard Tornado
Fireball
Fireball Wizard Tornado
Tornado
Mortar Fireball
Tornado Mortar Fireball Valkyrie Wizard
Mortar Fireball Wizard Tornado
Fireball Mortar Wizard Tornado
Fireball Mortar Tornado
Archers Fireball Wizard Tornado
Fireball Wizard Guards
Fireball
Mortar Fireball Wizard
Fireball
Fireball Wizard
Archers Fireball Guards
Fireball Archers Wizard Tornado
Fireball
Fireball Valkyrie Wizard
Mortar Fireball Wizard
Fireball Tornado
Fireball Guards Tornado
Fireball Tornado
Mortar Fireball Tornado

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