My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Flying Machine Elixir Collector Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Royal Giant Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Graveyard
Giant Snowball
Archers Flying Machine Graveyard
Zap
Archers Mortar Royal Giant Flying Machine Graveyard
Barbarian Barrel
Archers Mortar Graveyard
The Log
Archers Royal Giant Graveyard
Earthquake
Archers Mortar Elixir Collector Graveyard
Arrows
Archers Flying Machine Graveyard
Royal Delivery
Archers Flying Machine Bowler Graveyard
Fireball
Archers Mortar Flying Machine Elixir Collector Bowler
Poison
Archers Mortar Flying Machine Elixir Collector Graveyard
Lightning
Mortar Elixir Collector Bowler
Rocket
Mortar Elixir Collector Bowler

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Tornado Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Tornado Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Tornado Mortar Flying Machine Bowler Graveyard Royal Giant Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Tornado Mortar Flying Machine

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Mortar Royal Giant Bowler Graveyard
Mortar
Royal Giant Archers Flying Machine Tornado
Royal Giant
Mortar Archers Flying Machine Tornado Bowler
Flying Machine
Mortar Royal Giant Bowler Graveyard
Elixir Collector
Tornado
Mortar Royal Giant Bowler Graveyard
Bowler
Graveyard Archers Royal Giant Flying Machine Tornado
Graveyard
Bowler Archers Flying Machine Tornado

Defense Synergies 1 6

Archers
Mortar Tornado Bowler
Mortar
Archers Flying Machine Tornado
Royal Giant
Flying Machine
Mortar Bowler
Elixir Collector
Tornado
Bowler Archers Mortar
Bowler
Tornado Archers Flying Machine
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Mortar Flying Machine
Mortar Flying Machine
Mortar Tornado Bowler Archers
Mortar Bowler
Tornado Bowler
Tornado Bowler Archers Flying Machine
Tornado Archers Mortar Flying Machine
Bowler Flying Machine
Mortar Tornado
Tornado Archers Bowler
Archers Flying Machine Tornado Bowler
Archers Flying Machine Tornado
Mortar Bowler Flying Machine
Bowler Mortar Tornado
Mortar
Tornado Mortar Bowler
Mortar Tornado Bowler
Mortar Archers Flying Machine Tornado Bowler
Mortar Tornado Archers Flying Machine Bowler
Mortar Tornado
Bowler Archers Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Bowler
Archers Mortar Flying Machine Bowler
Bowler
Bowler Tornado
Bowler
Archers Flying Machine Tornado
Archers Flying Machine Bowler
Mortar Flying Machine Tornado
Flying Machine Bowler
Tornado Bowler
Bowler
Archers Flying Machine Bowler
Archers Mortar Flying Machine Tornado Bowler
Bowler Archers Flying Machine

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Flying Machine
Mortar Flying Machine Tornado Bowler
Flying Machine
Flying Machine
Mortar Bowler
Flying Machine Tornado
Archers Mortar Flying Machine Tornado Bowler
Flying Machine Tornado Bowler
Mortar Flying Machine Tornado
Tornado Bowler
Mortar Flying Machine Tornado Bowler
Archers Flying Machine Tornado
Flying Machine Mortar Bowler
Mortar Flying Machine
Mortar Flying Machine
Mortar Flying Machine Bowler
Mortar Flying Machine Bowler
Mortar Tornado
Archers Mortar Flying Machine Bowler
Mortar Flying Machine Tornado Bowler
Bowler
Tornado
Tornado Bowler
Mortar Flying Machine
Tornado Mortar Bowler
Mortar Flying Machine Tornado Bowler
Mortar Flying Machine Tornado Bowler
Mortar Tornado
Archers Flying Machine Tornado
Flying Machine
Bowler
Mortar
Bowler
Archers Flying Machine
Archers Flying Machine Tornado
Flying Machine Bowler
Mortar Flying Machine Bowler
Tornado
Flying Machine
Flying Machine Tornado Bowler
Flying Machine Tornado
Mortar Flying Machine Tornado Bowler

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