My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion Hunter Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Mega Minion Hunter Electro Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Miner Lava Hound
Giant Snowball
Archers Mega Minion Electro Dragon Miner Lava Hound
Zap
Archers Mortar Lava Hound
Barbarian Barrel
Archers Mortar Hunter
The Log
Archers Hunter
Earthquake
Archers Mortar
Arrows
Archers Lava Hound
Royal Delivery
Archers Mega Minion Hunter Electro Dragon Miner Lava Hound
Fireball
Archers Mortar Mega Minion Hunter Electro Dragon Lava Hound
Poison
Archers Mortar Mega Minion Hunter Electro Dragon Lava Hound
Lightning
Mortar Mega Minion Hunter Electro Dragon
Rocket
Mortar Hunter Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Tornado Hunter Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Tornado Hunter Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Tornado Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Mega Minion Tornado Miner Mortar Hunter Electro Dragon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Mega Minion Tornado Miner

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Mortar Electro Dragon Miner Lava Hound
Mortar
Miner Archers Mega Minion Tornado Hunter
Mega Minion
Lava Hound Mortar Miner
Tornado
Mortar Hunter Electro Dragon
Hunter
Mortar Tornado
Electro Dragon
Lava Hound Archers Tornado Miner
Miner
Mortar Lava Hound Archers Mega Minion Electro Dragon
Lava Hound
Mega Minion Electro Dragon Miner Archers

Defense Synergies 0 10

Archers
Mortar Mega Minion Tornado
Mortar
Archers Mega Minion Tornado
Mega Minion
Archers Mortar Tornado Hunter Miner
Tornado
Archers Mortar Mega Minion Hunter Electro Dragon
Hunter
Mega Minion Tornado
Electro Dragon
Tornado
Miner
Mega Minion
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Mega Minion Electro Dragon
Hunter Mortar Mega Minion Electro Dragon
Mortar Tornado Hunter Archers Mega Minion Electro Dragon
Hunter Mortar Mega Minion Electro Dragon
Tornado
Tornado Archers Mega Minion Hunter Electro Dragon
Mega Minion Tornado Hunter Archers Mortar Electro Dragon
Electro Dragon
Hunter Mortar Tornado
Tornado Archers Hunter Miner
Archers Mega Minion Tornado Hunter Electro Dragon
Mega Minion Hunter Archers Tornado Electro Dragon
Mortar Hunter Electro Dragon
Mortar Mega Minion Tornado Hunter Electro Dragon
Mortar Hunter
Tornado Mortar Hunter
Mortar Tornado Hunter Electro Dragon
Mortar Archers Mega Minion Tornado Hunter Electro Dragon
Mortar Tornado Hunter Archers Mega Minion Electro Dragon
Mortar Tornado Hunter
Archers Hunter Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers
Archers Mortar Mega Minion Hunter Electro Dragon Miner
Hunter Electro Dragon
Hunter Tornado
Hunter
Archers Tornado Hunter Electro Dragon
Archers Mega Minion Hunter
Hunter
Electro Dragon Mortar Mega Minion Tornado
Mega Minion
Mega Minion Hunter Electro Dragon
Tornado
Hunter
Archers Electro Dragon
Electro Dragon Archers Mortar Mega Minion Tornado Hunter
Archers Mega Minion Hunter Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Electro Dragon
Mortar Tornado Electro Dragon Miner
Electro Dragon Miner
Mortar
Mega Minion Tornado Hunter Electro Dragon
Archers Mortar Tornado
Tornado Hunter Electro Dragon
Miner Mortar Tornado Electro Dragon
Tornado Electro Dragon
Miner Mortar Tornado Electro Dragon
Archers Tornado Electro Dragon
Mortar Hunter Miner
Mortar Electro Dragon
Mortar
Mortar Hunter Electro Dragon
Mortar Electro Dragon
Mortar Tornado
Archers Mortar Mega Minion Hunter Electro Dragon
Mortar Tornado Electro Dragon Miner
Tornado
Tornado
Mortar Electro Dragon
Tornado Mortar Hunter Electro Dragon
Mega Minion
Mortar Miner Tornado Hunter Electro Dragon
Mortar Tornado Electro Dragon Miner
Miner Mortar Tornado
Archers Tornado Hunter Electro Dragon
Electro Dragon Mega Minion
Mega Minion
Mortar Hunter Electro Dragon Miner
Electro Dragon
Archers Electro Dragon
Archers Mega Minion Tornado Hunter Electro Dragon
Miner Mega Minion Hunter Electro Dragon
Mortar Electro Dragon
Tornado
Mega Minion Electro Dragon
Electro Dragon Tornado
Tornado Electro Dragon
Electro Dragon Mortar Tornado Miner

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