My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Battle Ram Furnace P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Battle Ram
Giant Snowball
Archers Minions Battle Ram Furnace
Zap
Archers Minions Battle Ram Furnace
Barbarian Barrel
Archers Knight Battle Ram Furnace
The Log
Archers Battle Ram Furnace
Earthquake
Archers Furnace
Arrows
Archers Minions Furnace
Royal Delivery
Archers Knight Minions Battle Ram P.E.K.K.A
Fireball
Archers Minions Battle Ram Furnace
Poison
Archers Minions Furnace
Lightning
Knight Battle Ram Furnace
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Knight Minions Battle Ram Furnace Poison P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Knight Minions

Attack Synergies 7 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram P.E.K.K.A Archers Knight Minions Furnace Poison
Archers
Knight Zap Battle Ram P.E.K.K.A
Knight
Archers Minions Battle Ram Zap Furnace Poison
Minions
Knight Zap Battle Ram P.E.K.K.A
Battle Ram
Zap Knight Poison Archers Minions Furnace P.E.K.K.A
Furnace
Zap Knight Battle Ram P.E.K.K.A
Poison
Battle Ram P.E.K.K.A Zap Knight
P.E.K.K.A
Zap Poison Archers Minions Battle Ram Furnace

Defense Synergies 2 12

Zap
Archers Knight Minions Furnace Poison P.E.K.K.A
Archers
Knight Zap Minions Furnace P.E.K.K.A
Knight
Archers Minions Zap Furnace Poison
Minions
Knight Zap Archers P.E.K.K.A
Battle Ram
Furnace
Zap Archers Knight
Poison
Zap Knight
P.E.K.K.A
Zap Archers Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions
P.E.K.K.A Zap Knight Minions Furnace
Furnace P.E.K.K.A Archers Knight Minions
P.E.K.K.A Knight Minions Furnace
Poison P.E.K.K.A
Zap Archers Minions Furnace
Minions Furnace Zap Archers Poison
Zap Poison P.E.K.K.A
P.E.K.K.A Minions Furnace
Knight Archers
Archers Minions Poison Zap Knight Furnace
Minions Zap Archers Furnace Poison
Furnace P.E.K.K.A Zap Knight Minions
Zap Minions Furnace Poison P.E.K.K.A
P.E.K.K.A Knight Furnace
Zap Furnace P.E.K.K.A
Knight Minions Furnace Poison P.E.K.K.A
Zap Archers Knight Minions Furnace
Zap Furnace Poison Archers Knight Minions
P.E.K.K.A
Archers Knight Minions Furnace Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Archers Furnace P.E.K.K.A
Poison Zap Archers Knight
P.E.K.K.A Zap Knight Minions Furnace
P.E.K.K.A Zap Knight
P.E.K.K.A Knight
Furnace Poison Zap Archers Minions
P.E.K.K.A Archers Knight Minions Furnace
P.E.K.K.A Knight
Zap P.E.K.K.A Knight Minions Poison
P.E.K.K.A
P.E.K.K.A Knight Minions
P.E.K.K.A Zap Poison
P.E.K.K.A Knight
Archers Furnace
Zap Archers Knight Minions Furnace Poison P.E.K.K.A
Minions Poison Zap Archers P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight
Poison Zap
Poison
Knight Poison
Poison Zap Furnace
Poison Zap Minions Furnace
Archers Furnace Poison
Poison Zap
Poison Zap
Minions Poison
Poison Zap Knight
Poison Zap Archers
Poison Knight
Minions Poison
Zap Furnace Poison
Zap Furnace Poison
Furnace Poison
Poison
Minions
Zap Archers Poison
Zap Poison
Minions Poison
Poison
Zap Poison
Zap Poison Furnace
Poison Zap
Zap Poison
Poison Zap
Poison Zap Archers Furnace
Zap Minions Poison
Poison Zap
Zap Poison
P.E.K.K.A
Poison
Zap Archers Minions
Poison Zap Archers
Poison Knight
Zap Poison
Zap Poison
P.E.K.K.A
Zap Minions Poison
Zap Poison
Poison Zap

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