My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Wizard Hunter Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard Hunter Executioner Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Guards Giant Skeleton
Giant Snowball
Archers Minions Guards
Zap
Archers Minions Guards
Barbarian Barrel
Archers Wizard Guards Hunter Executioner Giant Skeleton
The Log
Archers Guards Hunter Giant Skeleton
Earthquake
Archers Guards
Arrows
Archers Minions Guards
Royal Delivery
Archers Minions Wizard Guards Hunter Executioner Giant Skeleton
Fireball
Archers Minions Wizard Hunter Executioner
Poison
Archers Minions Wizard Guards Hunter Executioner
Lightning
Wizard Hunter Executioner
Rocket
Wizard Hunter Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Hunter Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Barbarian Barrel Hunter Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Executioner Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Archers Minions Guards Hunter Wizard Executioner Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Archers Minions Guards

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Barbarian Barrel Giant Skeleton
Minions
Barbarian Barrel Giant Skeleton
Wizard
Giant Skeleton
Barbarian Barrel
Archers Minions Hunter Executioner Giant Skeleton
Guards
Hunter
Barbarian Barrel Giant Skeleton
Executioner
Barbarian Barrel
Giant Skeleton
Archers Minions Wizard Barbarian Barrel Hunter

Defense Synergies 2 16

Archers
Barbarian Barrel Minions Guards Giant Skeleton
Minions
Archers Barbarian Barrel Hunter Giant Skeleton
Wizard
Barbarian Barrel Guards Giant Skeleton
Barbarian Barrel
Archers Minions Wizard Guards Hunter Giant Skeleton
Guards
Hunter Archers Wizard Barbarian Barrel Executioner Giant Skeleton
Hunter
Guards Minions Barbarian Barrel Giant Skeleton
Executioner
Guards Giant Skeleton
Giant Skeleton
Archers Minions Wizard Barbarian Barrel Guards Hunter Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard Barbarian Barrel Executioner
Hunter Minions Executioner
Hunter Archers Minions Executioner Giant Skeleton
Hunter Minions Guards
Barbarian Barrel Giant Skeleton
Barbarian Barrel Archers Minions Guards Hunter Executioner
Minions Hunter Archers Wizard Executioner
Barbarian Barrel Giant Skeleton
Hunter Minions
Guards Archers Barbarian Barrel Hunter Giant Skeleton
Archers Minions Guards Executioner Wizard Barbarian Barrel Hunter Giant Skeleton
Minions Hunter Executioner Archers Wizard
Hunter Minions Wizard Guards Giant Skeleton
Wizard Executioner Minions Barbarian Barrel Guards Hunter
Hunter
Hunter
Wizard Minions Hunter Executioner
Archers Minions Wizard Barbarian Barrel Guards Hunter Executioner
Wizard Barbarian Barrel Hunter Executioner Archers Minions Guards Giant Skeleton
Hunter
Wizard Archers Minions Barbarian Barrel Guards Hunter Executioner Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Archers Barbarian Barrel Giant Skeleton
Archers Wizard Barbarian Barrel Hunter Executioner
Guards Giant Skeleton Minions Hunter
Guards Hunter Giant Skeleton Barbarian Barrel
Giant Skeleton Guards Hunter Executioner
Wizard Executioner Archers Minions Hunter
Guards Archers Minions Hunter Giant Skeleton
Giant Skeleton Hunter
Giant Skeleton Minions Barbarian Barrel
Guards
Minions Guards Hunter Giant Skeleton
Guards Giant Skeleton
Giant Skeleton Wizard Guards Hunter Executioner
Wizard Archers Executioner
Guards Archers Minions Barbarian Barrel Hunter Executioner Giant Skeleton
Minions Executioner Archers Wizard Barbarian Barrel Hunter Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Guards Giant Skeleton
Barbarian Barrel Executioner
Barbarian Barrel Giant Skeleton
Barbarian Barrel Guards Giant Skeleton
Wizard Executioner Barbarian Barrel
Wizard Executioner Minions Hunter
Archers Wizard Executioner
Wizard Barbarian Barrel Hunter Executioner
Wizard
Minions Guards
Wizard Barbarian Barrel
Archers Wizard Executioner
Barbarian Barrel Hunter Executioner
Minions Barbarian Barrel
Barbarian Barrel
Wizard Barbarian Barrel Hunter Executioner
Wizard Barbarian Barrel Executioner
Barbarian Barrel
Minions
Archers Wizard Barbarian Barrel Hunter Executioner
Wizard Barbarian Barrel
Minions Giant Skeleton
Wizard
Barbarian Barrel
Wizard Barbarian Barrel Hunter Executioner
Wizard Barbarian Barrel Hunter Executioner
Wizard
Barbarian Barrel
Archers Wizard Hunter Executioner
Minions Wizard Guards
Wizard Hunter
Giant Skeleton
Wizard
Archers Minions Barbarian Barrel Guards
Archers Wizard Hunter Executioner
Barbarian Barrel
Wizard Hunter Executioner
Wizard Executioner
Giant Skeleton
Executioner
Minions Guards Giant Skeleton
Executioner
Barbarian Barrel Executioner Giant Skeleton

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