My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Tesla Rascals Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Rascals Royal Giant Prince Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Royal Giant Prince Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Royal Giant Prince
Giant Snowball
Archers Minions Princess
Zap
Archers Minions Royal Giant Prince Princess
Barbarian Barrel
Archers Tesla Rascals Princess
The Log
Archers Rascals Royal Giant Prince Princess
Earthquake
Archers Tesla
Arrows
Archers Minions Rascals Princess
Royal Delivery
Archers Minions Rascals Prince Princess
Fireball
Archers Minions Tesla Rascals Princess
Poison
Archers Minions Rascals Princess
Lightning
Tesla Prince
Rocket
Rascals Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Minions Princess Tesla Fireball Rascals Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Minions Princess Tesla

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Royal Giant Prince
Minions
Royal Giant Rascals Prince
Tesla
Rascals
Minions Prince
Royal Giant
Minions Fireball Archers Princess
Fireball
Royal Giant Princess
Prince
Archers Minions Rascals Princess
Princess
Royal Giant Fireball Prince

Defense Synergies 0 11

Archers
Minions Tesla Rascals
Minions
Archers Tesla Prince
Tesla
Archers Minions Rascals Fireball Prince Princess
Rascals
Archers Tesla Princess
Royal Giant
Fireball
Tesla Princess
Prince
Minions Tesla
Princess
Tesla Rascals Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tesla Fireball
Minions Tesla Rascals Prince
Tesla Prince Archers Minions Rascals
Tesla Prince Minions Rascals
Fireball Prince Princess
Fireball Archers Minions Tesla Rascals
Minions Tesla Archers Rascals Fireball Princess
Tesla Rascals Fireball
Tesla Minions Rascals Prince Princess
Archers Tesla Rascals Prince
Archers Minions Tesla Rascals Fireball Princess
Minions Tesla Archers Rascals Fireball Princess
Tesla Prince Minions Rascals Fireball
Fireball Minions Tesla Rascals Prince Princess
Tesla Rascals Prince
Tesla Rascals Fireball Prince
Tesla Minions Rascals Fireball Prince
Tesla Fireball Archers Minions Rascals Prince
Archers Minions Tesla Rascals Fireball Princess
Tesla Prince
Rascals Archers Minions Tesla Fireball Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Archers Tesla Fireball Prince
Fireball Archers Tesla Prince
Minions Rascals Prince
Prince Tesla Rascals Fireball
Tesla Rascals Prince
Fireball Archers Minions Tesla Rascals Princess
Rascals Prince Archers Minions Tesla Fireball
Tesla Rascals Prince
Minions Fireball Prince
Tesla
Minions Tesla Rascals Prince
Fireball Prince
Rascals Prince Tesla Fireball
Archers Tesla Rascals Fireball Princess
Tesla Rascals Archers Minions Fireball Prince
Minions Archers Tesla Rascals Fireball Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Rascals
Fireball Princess
Fireball
Rascals Fireball Prince
Fireball
Fireball Minions Princess
Archers Princess
Fireball Princess
Fireball
Minions Fireball Prince
Fireball Prince Princess
Fireball Archers Princess
Fireball Princess
Minions Fireball Princess
Princess Fireball Prince
Fireball Princess
Fireball Princess
Fireball
Minions
Archers Fireball Prince Princess
Fireball Princess
Minions Fireball Prince
Fireball Princess
Prince
Fireball
Fireball Princess
Fireball Princess
Fireball Prince Princess
Fireball
Archers Fireball Princess
Minions Fireball
Fireball
Fireball
Fireball Princess
Prince
Fireball Princess
Archers Minions Fireball Prince Princess
Fireball Archers Princess
Fireball
Fireball Rascals Prince Princess
Fireball Princess
Fireball
Prince
Minions Rascals Fireball Princess
Fireball Princess
Fireball Prince Princess

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