My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Flying Machine Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Recruits Flying Machine Balloon Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Flying Machine Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Royal Recruits Balloon
Giant Snowball
Archers Minions Royal Recruits Flying Machine Balloon Lumberjack
Zap
Archers Minions Flying Machine Balloon
Barbarian Barrel
Archers Royal Recruits Electro Wizard Lumberjack
The Log
Archers Royal Recruits Lumberjack
Earthquake
Archers
Arrows
Archers Minions Royal Recruits Flying Machine
Royal Delivery
Archers Minions Royal Recruits Flying Machine Balloon Electro Wizard Lumberjack
Fireball
Archers Minions Flying Machine Balloon Electro Wizard Lumberjack
Poison
Archers Minions Royal Recruits Flying Machine Balloon Electro Wizard
Lightning
Balloon Electro Wizard Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Minions Fireball Flying Machine Electro Wizard Lumberjack Balloon Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Minions Fireball Flying Machine

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Royal Recruits Balloon Lumberjack
Minions
Royal Recruits Balloon Lumberjack
Royal Recruits
Archers Minions Flying Machine Electro Wizard Lumberjack
Fireball
Electro Wizard
Flying Machine
Royal Recruits Balloon Lumberjack
Balloon
Lumberjack Archers Minions Flying Machine Electro Wizard
Electro Wizard
Royal Recruits Fireball Balloon Lumberjack
Lumberjack
Balloon Archers Minions Royal Recruits Flying Machine Electro Wizard

Defense Synergies 0 13

Archers
Minions Royal Recruits Electro Wizard Lumberjack
Minions
Archers Royal Recruits Flying Machine Electro Wizard Lumberjack
Royal Recruits
Archers Minions
Fireball
Electro Wizard Lumberjack
Flying Machine
Minions Electro Wizard Lumberjack
Balloon
Electro Wizard
Archers Minions Fireball Flying Machine Lumberjack
Lumberjack
Archers Minions Fireball Flying Machine Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Royal Recruits Fireball Flying Machine Electro Wizard
Lumberjack Minions Royal Recruits Flying Machine Electro Wizard
Lumberjack Archers Minions Royal Recruits Electro Wizard
Royal Recruits Lumberjack Minions Electro Wizard
Royal Recruits Fireball Lumberjack
Fireball Archers Minions Flying Machine Electro Wizard Lumberjack
Minions Electro Wizard Archers Fireball Flying Machine
Royal Recruits Fireball Flying Machine Electro Wizard
Minions Royal Recruits Lumberjack
Archers Royal Recruits Electro Wizard Lumberjack
Archers Minions Electro Wizard Royal Recruits Fireball Flying Machine Lumberjack
Minions Archers Fireball Flying Machine Electro Wizard
Royal Recruits Lumberjack Minions Fireball Flying Machine Electro Wizard
Fireball Minions Royal Recruits Electro Wizard Lumberjack
Royal Recruits Electro Wizard Lumberjack
Royal Recruits Fireball Electro Wizard Lumberjack
Minions Royal Recruits Fireball Electro Wizard Lumberjack
Fireball Archers Minions Royal Recruits Flying Machine Electro Wizard Lumberjack
Archers Minions Royal Recruits Fireball Flying Machine Electro Wizard Lumberjack
Royal Recruits Electro Wizard Lumberjack
Royal Recruits Archers Minions Fireball Flying Machine Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Lumberjack Archers Fireball Electro Wizard
Fireball Electro Wizard Archers Flying Machine Lumberjack
Royal Recruits Lumberjack Minions Electro Wizard
Royal Recruits Lumberjack Fireball Electro Wizard
Royal Recruits Lumberjack
Fireball Archers Minions Flying Machine Electro Wizard
Royal Recruits Archers Minions Fireball Flying Machine Electro Wizard Lumberjack
Royal Recruits Lumberjack
Royal Recruits Electro Wizard Minions Fireball Flying Machine
Royal Recruits
Minions Royal Recruits Flying Machine Lumberjack
Royal Recruits Fireball Electro Wizard
Royal Recruits Fireball Lumberjack
Royal Recruits Archers Fireball Flying Machine
Royal Recruits Electro Wizard Archers Minions Fireball Flying Machine Lumberjack
Minions Archers Royal Recruits Fireball Flying Machine Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Recruits Flying Machine
Fireball Flying Machine Electro Wizard
Fireball Flying Machine
Royal Recruits Fireball Flying Machine
Fireball
Fireball Minions Flying Machine
Archers Flying Machine
Fireball Flying Machine
Fireball Flying Machine
Minions Fireball Electro Wizard Lumberjack
Royal Recruits Fireball Flying Machine Electro Wizard
Fireball Archers Flying Machine
Flying Machine Fireball
Minions Fireball Flying Machine
Fireball Flying Machine
Fireball Flying Machine
Royal Recruits Fireball Flying Machine
Fireball
Minions
Archers Fireball Flying Machine Electro Wizard
Fireball Flying Machine
Minions Fireball
Fireball
Royal Recruits Fireball Flying Machine
Fireball
Fireball Flying Machine Electro Wizard
Fireball Flying Machine
Fireball
Archers Fireball Flying Machine Electro Wizard
Electro Wizard Minions Fireball Flying Machine
Fireball
Fireball
Fireball Electro Wizard
Fireball
Electro Wizard Archers Minions Royal Recruits Fireball Flying Machine
Fireball Archers Flying Machine Electro Wizard
Fireball
Fireball Flying Machine Electro Wizard Lumberjack
Fireball Flying Machine
Fireball
Royal Recruits Flying Machine
Minions Royal Recruits Fireball Flying Machine Electro Wizard
Fireball Flying Machine Electro Wizard
Royal Recruits Fireball Flying Machine Electro Wizard

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